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/***********************************************************************************************************************************
Error Handler
***********************************************************************************************************************************/
#include <errno.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include "common/error.h"
/***********************************************************************************************************************************
Maximum allowed number of nested try blocks
***********************************************************************************************************************************/
#define ERROR_TRY_MAX 32
/***********************************************************************************************************************************
States for each try
***********************************************************************************************************************************/
typedef enum {errorStateBegin, errorStateTry, errorStateCatch, errorStateFinal, errorStateEnd} ErrorState;
/***********************************************************************************************************************************
Track error handling
***********************************************************************************************************************************/
struct
{
// Array of jump buffers
jmp_buf jumpList[ERROR_TRY_MAX];
// State of each try
int tryTotal;
struct
{
ErrorState state;
bool uncaught;
} tryList[ERROR_TRY_MAX + 1];
// Last error
struct
{
const ErrorType *errorType; // Error type
const char *fileName; // Source file where the error occurred
int fileLine; // Source file line where the error occurred
const char *message; // Description of the error
} error;
} errorContext;
/***********************************************************************************************************************************
Message buffer and buffer size
The message buffer is statically allocated so there is some space to store error messages. Not being able to allocate such a small
amount of memory seems pretty unlikely so just keep the code simple and let the loader deal with massively constrained memory
situations.
The temp buffer is required because the error message being passed might be the error already stored in the message buffer.
***********************************************************************************************************************************/
#define ERROR_MESSAGE_BUFFER_SIZE 8192
static char messageBuffer[ERROR_MESSAGE_BUFFER_SIZE];
static char messageBufferTemp[ERROR_MESSAGE_BUFFER_SIZE];
/***********************************************************************************************************************************
Error type
***********************************************************************************************************************************/
const ErrorType *
errorType()
{
return errorContext.error.errorType;
}
/***********************************************************************************************************************************
Error code (pulled from error type)
***********************************************************************************************************************************/
int
errorCode()
{
return errorTypeCode(errorType());
}
/***********************************************************************************************************************************
Error filename
***********************************************************************************************************************************/
const char *
errorFileName()
{
return errorContext.error.fileName;
}
/***********************************************************************************************************************************
Error file line number
***********************************************************************************************************************************/
int
errorFileLine()
{
return errorContext.error.fileLine;
}
/***********************************************************************************************************************************
Error message
***********************************************************************************************************************************/
const char *
errorMessage()
{
return errorContext.error.message;
}
/***********************************************************************************************************************************
Error name (pulled from error type)
***********************************************************************************************************************************/
const char *
errorName()
{
return errorTypeName(errorType());
}
/***********************************************************************************************************************************
Is this error an instance of the error type?
***********************************************************************************************************************************/
bool
errorInstanceOf(const ErrorType *errorTypeTest)
{
return errorType() == errorTypeTest || errorTypeExtends(errorType(), errorTypeTest);
}
/***********************************************************************************************************************************
Return current error context state
***********************************************************************************************************************************/
static ErrorState
errorInternalState()
{
return errorContext.tryList[errorContext.tryTotal].state;
}
/***********************************************************************************************************************************
True when in try state
***********************************************************************************************************************************/
bool
errorInternalStateTry()
{
return errorInternalState() == errorStateTry;
}
/***********************************************************************************************************************************
True when in catch state and the expected error matches
***********************************************************************************************************************************/
bool
errorInternalStateCatch(const ErrorType *errorTypeCatch)
{
return errorInternalState() == errorStateCatch && errorInstanceOf(errorTypeCatch) && errorInternalProcess(true);
}
/***********************************************************************************************************************************
True when in final state
***********************************************************************************************************************************/
bool
errorInternalStateFinal()
{
return errorInternalState() == errorStateFinal;
}
/***********************************************************************************************************************************
Return jump buffer for current try
***********************************************************************************************************************************/
jmp_buf *
errorInternalJump()
{
return &errorContext.jumpList[errorContext.tryTotal - 1];
}
/***********************************************************************************************************************************
Begin the try block
***********************************************************************************************************************************/
bool errorInternalTry(const char *fileName, int fileLine)
{
// If try total has been exceeded then throw an error
if (errorContext.tryTotal >= ERROR_TRY_MAX)
errorInternalThrow(&AssertError, fileName, fileLine, "too many nested try blocks");
// Increment try total
errorContext.tryTotal++;
// Setup try
errorContext.tryList[errorContext.tryTotal].state = errorStateBegin;
errorContext.tryList[errorContext.tryTotal].uncaught = false;
// Try setup was successful
return true;
}
/***********************************************************************************************************************************
Propogate the error up so it can be caught
***********************************************************************************************************************************/
void errorInternalPropagate()
{
// Mark the error as uncaught
errorContext.tryList[errorContext.tryTotal].uncaught = true;
// If there is a parent try then jump to it
if (errorContext.tryTotal > 0)
longjmp(errorContext.jumpList[errorContext.tryTotal - 1], 1);
// If there was no try to catch this error then output to stderr
if (fprintf( // {uncovered - output to stderr is a problem for test harness}
stderr, "\nUncaught %s: %s\n thrown at %s:%d\n\n",
errorName(), errorMessage(), errorFileName(), errorFileLine()) > 0)
fflush(stderr); // {+uncovered}
// Exit with failure
exit(EXIT_FAILURE); // {uncovered - exit failure is a problem for test harness}
}
/***********************************************************************************************************************************
Process the error through each try and state
***********************************************************************************************************************************/
bool errorInternalProcess(bool catch)
{
// If a catch statement then return
if (catch)
{
errorContext.tryList[errorContext.tryTotal].uncaught = false;
return true;
}
// Increment the state
errorContext.tryList[errorContext.tryTotal].state++;
// If the error has been caught then increment the state
if (errorContext.tryList[errorContext.tryTotal].state == errorStateCatch &&
!errorContext.tryList[errorContext.tryTotal].uncaught)
{
errorContext.tryList[errorContext.tryTotal].state++;
}
// Return if not done
if (errorContext.tryList[errorContext.tryTotal].state < errorStateEnd)
return true;
// Remove the try
errorContext.tryTotal--;
// If not caught in the last try then propogate
if (errorContext.tryList[errorContext.tryTotal + 1].uncaught)
errorInternalPropagate();
// Nothing left to process
return false;
}
/***********************************************************************************************************************************
Throw an error
***********************************************************************************************************************************/
void errorInternalThrow(const ErrorType *errorType, const char *fileName, int fileLine, const char *format, ...)
{
// Setup error data
errorContext.error.errorType = errorType;
errorContext.error.fileName = fileName;
errorContext.error.fileLine = fileLine;
// Create message
va_list argument;
va_start(argument, format);
vsnprintf(messageBufferTemp, ERROR_MESSAGE_BUFFER_SIZE - 1, format, argument);
va_end(argument);
// Assign message to the error
strcpy(messageBuffer, messageBufferTemp);
errorContext.error.message = (const char *)messageBuffer;
// Propogate the error
errorInternalPropagate();
} // {uncoverable - errorInternalPropagate() does not return}
/***********************************************************************************************************************************
Throw an error
***********************************************************************************************************************************/
void errorInternalThrowSys(int result, const ErrorType *errorType, const char *fileName, int fileLine, const char *format, ...)
{
// Only error if the result is not 0
if (result != 0)
{
// Capture the error number
int errNo = errno;
// Setup error data
errorContext.error.errorType = errorType;
errorContext.error.fileName = fileName;
errorContext.error.fileLine = fileLine;
// Create message
va_list argument;
va_start(argument, format);
int messageSize = vsnprintf(messageBufferTemp, ERROR_MESSAGE_BUFFER_SIZE - 1, format, argument);
va_end(argument);
// Append the system message
snprintf(messageBufferTemp + messageSize, ERROR_MESSAGE_BUFFER_SIZE - 1 - messageSize, ": [%d] %s", errNo, strerror(errNo));
// Assign message to the error
strcpy(messageBuffer, messageBufferTemp);
errorContext.error.message = (const char *)messageBuffer;
// Propogate the error
errorInternalPropagate();
}
}