These interfaces previously used the memory context of the object they were associated with and did not have their own destructors.
There are times when it is useful to free the interface without also freeing the underlying object so give IoRead and IoWrite their own memory contexts and destructors.
In passing fix a comment type in bufferRead.c.
By default the IoWrite object does not write until the output buffer is full but this is a problem for protocol messages that must be sent in order to get a response.
ioWriteFlush() is not called internally by IoWrite but can be used at any time to immediately write all bytes from the output buffer without closing the IoWrite object.
ioReadLine() calls ioRead(), which aggressively tries to fill the output buffer, but this doesn't play well with blocking reads.
Give ioReadLine() an option that tells it to read only what is available. That doesn't mean the function will never block but at least it won't do so by reading too far.
Allow a single linefeed-terminated line to be read or written. This is useful for various protocol implementations, including HTTP and pgBackRest's protocol.
On read the maximum line size is limited to buffer-size to prevent runaway memory usage in case a linefeed is not found. This seems fine for HTTP but we may need to revisit this decision when implementing the pgBackRest protocol. Another option would be to increase the minimum buffer size (currently 16KB).
This constructor creates a Buffer object directly from a zero-terminated string. The old way was to create a String object first, then convert that to a Buffer using bufNewStr().
Updated in all places that used the old pattern.
Fixed parameter constructors made adding new interface functions a burden, so we switched to using structs to define interfaces in the storage module at c49eaec7.
While propagating this pattern to the IO interfaces it became obvious that the existing variable parameter function pattern (begun in the storage module) was more succinct and consistent with the existing code.
So, use variable parameter functions to define all interfaces. This assumes that the non-interface parameters will be fixed, which seems reasonable for low-level code.