local Server = require 'utils.server'
local Public = require 'maps.fish_defender_v2.table'

local mapkeeper = '[color=blue]Mapkeeper:[/color]'

commands.add_command(
    'scenario',
    'Usable only for admins - controls the scenario!',
    function(cmd)
        local p
        local player = game.player

        if not player or not player.valid then
            p = log
        else
            p = player.print
            if not player.admin then
                return
            end
        end

        local param = cmd.parameter

        if param == 'restart' or param == 'shutdown' or param == 'reset' or param == 'restartnow' then
            goto continue
        else
            p('[ERROR] Arguments are:\nrestart\nshutdown\nreset\nrestartnow')
            return
        end

        ::continue::

        local this = Public.get()
        local reset_map = require 'maps.fish_defender_v2.main'.reset_game

        if not this.reset_are_you_sure then
            this.reset_are_you_sure = true
            p('[WARNING] This command will disable the soft-reset feature, run this command again if you really want to do this!')
            return
        end

        if param == 'restart' then
            if this.restart then
                this.reset_are_you_sure = nil
                this.restart = false
                this.soft_reset = true
                p('[SUCCESS] Soft-reset is enabled.')
                return
            else
                this.reset_are_you_sure = nil
                this.restart = true
                this.soft_reset = false
                if this.shutdown then
                    this.shutdown = false
                end
                p('[WARNING] Soft-reset is disabled! Server will restart from scenario.')
                return
            end
        elseif param == 'restartnow' then
            this.reset_are_you_sure = nil
            p(player.name .. ' has restarted the game.')
            Server.start_scenario('Fish_Defender')
            return
        elseif param == 'shutdown' then
            if this.shutdown then
                this.reset_are_you_sure = nil
                this.shutdown = false
                this.soft_reset = true
                p('[SUCCESS] Soft-reset is enabled.')
                return
            else
                this.reset_are_you_sure = nil
                this.shutdown = true
                this.soft_reset = false
                if this.restart then
                    this.restart = false
                end
                p('[WARNING] Soft-reset is disabled! Server will shutdown.')
                return
            end
        elseif param == 'reset' then
            this.reset_are_you_sure = nil
            if player and player.valid then
                game.print(mapkeeper .. ' ' .. player.name .. ', has reset the game!', {r = 0.98, g = 0.66, b = 0.22})
            else
                game.print(mapkeeper .. ' server, has reset the game!', {r = 0.98, g = 0.66, b = 0.22})
            end
            reset_map()
            p('[WARNING] Game has been reset!')
            return
        end
    end
)
commands.add_command(
    'stop_generate_map',
    'Usable only for admins - controls the scenario!',
    function()
        local player = game.player

        if player and player.valid then
            if not player.admin then
                return
            end
        end

        local stop_generating_map = Public.get('stop_generating_map')
        if not stop_generating_map then
            Public.set('stop_generating_map', true)
            player.print('Stopped generating the map!')
        else
            Public.set('stop_generating_map', false)
            player.print('Resumed the generation of map!')
        end
    end
)

return Public
