description=[font=default-bold]A chonky scenario featuring a whole compilation of different maps from various creators by ComfyFactorio.[/font]\n\nVisit our wiki at: [font=default-bold]getcomfy.eu/wiki[/font]\nDiscord - [color=cyan]getcomfy.eu/discord[/color]\nGithub - [color=cyan]github.com/ComfyFactory/ComfyFactorio[/color]\nKo-Fi - [color=cyan]ko-fi.com/comfyfactorio[/color]\n\n[color=red]If you have any questions or need help, contact us at discord - try to stay Comfy![/color]

[biter_battles]
map_info=	- - B I T E R    B A T T L E S - -\n\n	The biters have noticed that you are secretly hoarding fish in the rocket silo.\n Your objective is to defend your silo, while defeating the other team.\n\n	Feed your opponent's biters with science packs to increase their strength.\n	High tier science juice will yield stronger mutagenic results.\n Only feeding and time increases their power and will lead to your teams victory.\n\n	There is no major direct pvp combat.\n	The horizontal border river is landfill proof.\n	Construction robots can not build on the other teams's side.\n	The random map layout is mirrored to provide a fair competition.\n\n	West and East directions contain no biter nests,\n	leaving room for factory expansion and outpost building.\n	North and South directions are biter territory.\n\n	The gui yields two different main stats for each team's biters.\n\n	    - EVO -\n	    Evolution of the biters. Increases when they get fed.\n	    Can rise above 100% which unlocks endgame modifiers,\n	    granting them increased damage and health.\n\n	    - THREAT -\n     Causes biters to attack. Reduces when biters are slain.\n	    Feeding gives permanent "threat-income", as well as creating instant threat.\n	    A high threat value causes big attacks. Values of zero or below will cause no attacks.

[cave_miner]
map_info_main_caption= - - C A V E   M I N E R - -
map_info_sub_caption=~diggy diggy hole~
map_info_text=Delve deep for greater treasures, but also face increased dangers.\n\nThe team's pickaxe and backpack can be upgraded at the market.\nThe prices may be rerolled by spending some fish.\nBiter evolution scales with depth.\n\nBreaking rocks is exhausting and might make you hungry.\nSo don´t forget to eat some fish once in a while to stay well fed.\nBe careful, eating too much might have it´s consequences too.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nDarkness is a hazard in the mines, stay near your lamps..

[desert_oasis]
map_info_main_caption=--Desert Oasis--
map_info_sub_caption=Survival in the dry sands.
map_info_text=This is a harsh world, the heat is unbearable and the sand is sharp like diamonds.\nMake sure to stay properly hydrated.\nDrink some water from a pond, or sip it out of a barrel to stay refreshed.\n\nWe shall not attempt to travel without a proper vehicle.\nMany building foundations are not possible to be set up outside of the oasis.\nRailways between them however should be possible.\n\nLuckily the ship's moisture meter module did survive the crash.\nIt may come in handy!

[fish_defender]
map_info_main_caption=--Fish Defender--
map_info_sub_caption=    *blb blubby blub*
map_info_text=The biters have caught the scent of fish in the market.\nFend them off as long as possible!\nThis however will not be an easy task,\nsince their strength and resistance increases constantly over time.\n\nYour ultimate goal is to evacuate all the fish to cat planet!\nPut them in your rocket's cargo and launch them into space.\nDon't worry, you will still get space science.\n\nThe Market will gladly take any coin you might find.\nAdditional turret slots can be bought at the market.\nSeveral unique upgrades are available too.\nResearching tanks will unlock the artillery technology early.\nAny container bearing dangerous goods, like ammo, grenades or barrels,\ncauses heavy explosions when it breaks.\nMaybe this can be used to our advantage.
boss_message=Boss Wave __1__ - - __2__
50=The Big Biter Gang
100=Biterzilla
150=The Spitter Squad
200=The Wall Nibblers
250=Conveyor Munchers
300=Furnace Freezers
350=Cable Chewers
400=Power Pole Thieves
450=Assembler Annihilators
500=Inserter Crunchers
550=Engineer Eaters
600=Belt Unbalancers
650=Turret Devourers
700=Pipe Perforators
750=Desync Bros
800=Ratio Randomizers
850=Wire Chompers
900=The Bus Mixers
950=Roundabout Deadlockers
1000=Happy Tree Friends
1050=Uranium Digesters
1100=Bot Banishers
1150=Chest Crushers
1200=Cargo Wagon Scratchers
1250=Transport Belt Surfers
1300=Pumpjack Pulverizers
1350=Radar Ravagers
1400=Mall Deconstrutors
1450=Lamp Dimmers
1500=Roboport Disablers
1550=Signal Spammers
1600=Brick Tramplers
1650=Drill Destroyers
1700=Gearwheel Grinders
1750=Silo Seekers
1800=Circuit Breakers
1850=Bullet Absorbers
1900=Oil Guzzlers
1950=Belt Rotators
2000=Bluescreen Factor

[dungeons]
map_info_main_caption=D U N G E O N S
map_info_sub_caption=    ~You put your robe and wizard hat on. You are still in a dungeon.~
map_info_text=Expand into the depths for treasure.\nEverytime a new room is discovered, the depth-meter in your left top will increase.\n\nEnemies get more chonky.\nResources yield more ore.\nLoot gets more shiny.\n\nYou can use the green smelly dungeon sewers for long range transports.\n\nHow far can you make it?
depth=~ Depth __1__ ~
depth_tooltip=Evolution: __1__%\nEnemy Health: __2__%\nEnemy Damage: __3__%

[dungeons_tiered]
map_info_main_caption=D U N G E O N S
map_info_sub_caption=    ~You put your robe and wizard hat on. You are still in a dungeon.~
map_info_text=Expand into the depths for treasure.\nEverytime a new room is discovered, the depth-meter in your left top will increase.\n\nEnemies get more chonky.\nResources yield more ore.\nLoot gets more shiny.\n\nBut for real challenge and real shinies, you need to go also deeper.\nUse arrow buttons on top to change floors!\n\nHow far can you make it?
descend=Descend to lower floor.\nEach floor has stronger enemies and better treasure.\nRIGHT-CLICK: Descend 5 floors.\nSHIFT-CLICK: Desscend to lowest accessible Floor.
ascend=Ascend to higher floor.\nRIGHT-CLICK: Ascend 5 floors.\nSHIFT-CLICK: Ascend to Floor 0.
depth=~ Floor __1__ | Depth __2__ ~
depth_tooltip=Evolution: __1__%\nEnemy Health: __2__%\nEnemy Damage: __3__%\nLoot Value: __4__\nTreasure rooms found: __5__\nHidden Technologies: __6__
max_depth=You are on deepest level already!
min_depth=You are on highest level already!
only_on_spawn=You can change floors only on spawn.
level_required=You need level __1__ for travelling to next floor!
floor_size_required=You need to explore at least __1__ rooms on this floor to access next floor!
travel_down=You have descended to deeper part of dungeon.
travel_up=You have ascended to previous part of dungeon.
first_visit=__1__ [lvl __2__] was first to reach Floor __3__!
too_small=The dungeon needs to be bigger for continuing in this direction.
treasure_room=Treasure room was found on Floor __1__!
tech_unlock=__1__ unlock was found on Floor __2__!
boss_arena=!!Dungeon Bosses!!\nRequires level 5 to join.\n\nCurrent boss level: __1__\nBoss bonus HP: __2__%\nBoss bonus damage: __3__%\nRewards: cca __4__ XP\n\nUp to four players can fight at once.
arena_occupied=Arena is in use! Wait for previous player to end his fight!
arena_level_needed=You need level 5 to join the arena!
robots_following=You cannot enter arena with robots following you!
arena_level_max=You defeated all the bosses already!
player_lost=[ARENA]: __1__ lost his battle to Boss lvl __2__!
player_won=[ARENA]: __1__ defeated the Boss lvl __2__!
spidertron_not_allowed=Spidertrons are not allowed in first 20 floors!

[mountain_fortress]
map_info_main_caption=M O U N T A I N    F O R T R E S S
map_info_sub_caption=    ..diggy diggy choo choo..
map_info_text=The biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn addition, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nYou may find some supply goods, if you enter the wagon.\nGood luck on your journey!

[rocks_yield_ore_veins]
coal=coal
iron-ore=iron
copper-ore=copper
uranium-ore=uranium
stone=stone
mixed=mixed ore
angels-ore1=saphirite
angels-ore2=jivolite
angels-ore3=stiratite
angels-ore4=crotinnium
angels-ore5=rubyte
angels-ore6=bobmonium
giant=giant
huge=huge
big=big
small=smol
tiny=tiny
player_print=You notice something __1__ underneath the rubble. It's a __2__ vein of __3__!! __4__
game_print= __1__ found a __2__ vein of __3__! __4__

[rocks_yield_ore_veins_colors]
coal=dark
iron-ore=shiny
copper-ore=glimmering
uranium-ore=glowing
stone=solid
mixed=glitter
angels-ore1=blueish
angels-ore2=yellow
angels-ore3=strange
angels-ore4=shiny
angels-ore5=crimson
angels-ore6=umber

[wave_defense]
gui_1=First wave in
gui_2=Wave:
gui_3=Threat:
gui_4=Waves are paused - biters arise in:
tooltip_1=High threat may empower biters.\nBiter health: __1__%\nMax active biters: __2__~
tooltip_2=gain / minute

[native_war]
map_info= - - N A T I V E    W A R - -\n\n     	Defeat the enemy team Market !\n\nFeed your market with science to spawn waves of native biters and spitters !\nThey will soon after swarm to the opposing team Market !\n\nThe corridor is stewn with worms.\nRebuy dead worms and upgrade them to stem the opposing waves !\n\nExcess energy will activate a beam.\nBeam will progress with more excess energy.\nNatives will spawn according to the beam position.\n\nUse radars to spy opponent's base.\nUse your experience to improve damage and resistance of your biters.\nSpace science packs give extra life to your biters.\nConstruction robots may not build over the wall.\n

[territorial_control]
map_info_main_caption=T E R R I T O R I A L    C O N T R O L
map_info_sub_caption=    ..alone in the darkness..
map_info_text=Citizen Log #468-2A-3287, Freelancer Trent. \n\nTo whoever is reading this message, \nAny natural resources are rare and the ones worth while are too hard for me to reach.	\nLuckily, the wrecks yield all kinds of useful scraps, but also various dangers. \nAlmost lost half a leg some days ago while digging out some scrap. \nThe wildlife is extremely aggressive, especially at the time of night.	\nMost of these insect appearing like creatures seem to live underground. \nStay near your light sources, if you want to have a chance of surviving here! \n\n###Log End###

[wip]
map_info_main_caption=S T A R S H I P  T R O O P E R S
map_info_sub_caption=    ~~ shooty shooty bug bug ~~
map_info_text=Some useful map info here.

[minesweeper]
map_info_main_caption=Minesweeper
map_info_sub_caption=''
map_info_text=Mechanical lifeforms once dominated this world.\nThey have left long ago, leaving an inhabitable wasteland.\nIt also seems riddled with buried explosives.\n\nMark mines with your stone furnace.\nMarked mines are save to walk on.\nWhen enough mines in an area are marked,\nthey will disarm and yield rewards!\nFaulty marking may trigger surrounding mines!!\n\nAs you move away from spawn,\nmine density and radius required to disarm will increase.\nCrates will contain more loot and ore will have higher yield.\n\nThe paint for the numerics does not work very well with the dirt.\nLaying some stone bricks or better may help.\n

