--luacheck: ignore
local event = require 'utils.event'

local info =
[[
	Nature in this world is out of control!

	Stop the trees before it is too late.

	Brick and other solid tiles are resistant to the wild growth.
	Concrete has double the durability of bricks.
	Refined Concrete has three times the resistance of concrete.

	For your effort to colonize this overgrown planet,
	the Choppy Co. pays you a coin for each tree you defeat.

	Also, do not loose the market..

	Good Luck & Much Chop
]]

local function create_map_intro_button(player)
    if player.gui.top['map_intro_button'] then
        return
    end
    local b = player.gui.top.add({ type = 'sprite-button', caption = '?', name = 'map_intro_button', tooltip = 'Map Info' })
    b.style.font_color = { r = 0.1, g = 0.8, b = 0.1 }
    b.style.font = 'heading-1'
    b.style.minimal_height = 38
    b.style.minimal_width = 38
    b.style.top_padding = 2
    b.style.left_padding = 4
    b.style.right_padding = 4
    b.style.bottom_padding = 2
end

local function create_map_intro(player)
    if player.gui.left['map_intro_frame'] then
        player.gui.left['map_intro_frame'].destroy()
    end
    local frame = player.gui.left.add { type = 'frame', name = 'map_intro_frame', direction = 'vertical' }

    local t = frame.add { type = 'table', column_count = 1 }

    local b = frame.add { type = 'button', caption = 'Close', name = 'close_map_intro_frame', align = 'right' }
    b.style.font = 'default'
    b.style.minimal_height = 30
    b.style.minimal_width = 30
    b.style.top_padding = 2
    b.style.left_padding = 4
    b.style.right_padding = 4
    b.style.bottom_padding = 2

    local frame = t.add { type = 'frame' }
    local l = frame.add { type = 'label', caption = info }
    l.style.single_line = false
    l.style.font = 'default-semibold'
    l.style.font_color = { r = 0.95, g = 0.95, b = 0.95 }
end

local function on_player_joined_game(event)
    local player = game.players[event.player_index]
    create_map_intro_button(player)
    if player.online_time == 0 then
        create_map_intro(player)
    end
end

local function on_gui_click(event)
    if not event then
        return
    end
    if not event.element then
        return
    end
    if not event.element.valid then
        return
    end
    local player = game.players[event.element.player_index]
    if event.element.name == 'close_map_intro_frame' then
        player.gui.left['map_intro_frame'].destroy()
        return
    end
    if event.element.name == 'map_intro_button' then
        if player.gui.left['map_intro_frame'] then
            player.gui.left['map_intro_frame'].destroy()
        else
            create_map_intro(player)
        end
        return
    end
end

event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_gui_click, on_gui_click)
