local Public = {}

function Public.reset()
    for index = 1, table.size(game.forces), 1 do
        local force = game.forces[index]
        if force ~= nil then
            force.clear_chart('nauvis')
        end
    end
end

--local Event = require 'utils.event'
--Event.add(defines.events.on_chunk_charted, on_chunk_charted)

return Public
