--luacheck: ignore
local function is_position_inside_playfield(position)
    if position.x > playfield_area.right_bottom.x then
        return false
    end
    if position.y > playfield_area.right_bottom.y then
        return false
    end
    if position.x <= playfield_area.left_top.x then
        return false
    end
    if position.y < playfield_area.left_top.y then
        return false
    end
    return true
end
