--anarchy mode map -- by mewmew --

require 'maps.hunger_games_map_intro'
require 'modules.hunger_games'
require 'modules.dynamic_player_spawn'

local Event = require 'utils.event'
local math_random = math.random
local map_functions = require 'tools.map_functions'

local function on_player_joined_game(event)
    local player = game.players[event.player_index]
    if not global.map_init_done then
        game.map_settings.enemy_expansion.enabled = false
        game.map_settings.enemy_evolution.time_factor = 0
        game.map_settings.enemy_evolution.pollution_factor = 0
        --game.map_settings.pollution.enabled = false
        global.map_init_done = true
    end

    if player.online_time == 0 then
        player.insert {name = 'iron-plate', count = 32}
    end
end

local function on_chunk_generated(event)
    local surface = event.surface
    local left_top = event.area.left_top

    --[[
	local entities = surface.find_entities_filtered({area = event.area, force = "enemy"})
	for _, entity in pairs(entities) do
		entity.destroy()
	end
	local entities = {}
	]]
    for x = 0, 31, 1 do
        for y = 0, 31, 1 do
            local pos = {x = left_top.x + x, y = left_top.y + y}
            if math_random(1, 60000) == 1 then
                map_functions.draw_entity_circle(pos, 'stone', surface, 6, true, 1000000)
                map_functions.draw_entity_circle(pos, 'coal', surface, 12, true, 1000000)
                map_functions.draw_entity_circle(pos, 'copper-ore', surface, 18, true, 1000000)
                map_functions.draw_entity_circle(pos, 'iron-ore', surface, 24, true, 1000000)
                map_functions.draw_noise_tile_circle(pos, 'water', surface, 4)
            end
            --[[
			if math_random(1, 75000) == 1 and pos.x^2 + pos.y^2 > 60000 then
				if surface.can_place_entity({name = "biter-spawner", position = pos}) then
					if math_random(1, 4) == 1 then
						table_insert(entities, {name = "spitter-spawner", position = pos})
					else
						table_insert(entities, {name = "biter-spawner", position = pos})
					end
				end
			end
			]]
        end
    end

    --[[
	for _, entity in pairs(entities) do
		surface.create_entity(entity)
	end
	]]
    if not global.spawn_generated and left_top.x <= -96 then
        map_functions.draw_noise_tile_circle({x = 0, y = 0}, 'stone-path', surface, 21)
        map_functions.draw_noise_tile_circle({x = 0, y = 0}, 'concrete', surface, 7)
        global.spawn_generated = true
    end
end

Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
