local Event = require 'utils.event'
local msg = {
    [1] = {'amap.relax1'},
    [2] = {'amap.relax2'},
    [3] = {'amap.relax3'},
    [4] = {'amap.relax4'},
    [5] = {'amap.relax5'},
    [6] = {'amap.relax6'},
    [7] = {'amap.relax7'},
    [8] = {'amap.relax8'},
    [9] = {'amap.relax9'},
    [10] = {'amap.relax10'},
    [11] = {'amap.relax11'},
    [12] = {'amap.relax12'},
    [13] = {'amap.relax13'},
    [14] = {'amap.relax14'},
    [15] = {'amap.relax15'},
    [16] = {'amap.relax16'},
    [17] = {'amap.relax17'},
    [18] = {'amap.relax18'},
    [19] = {'amap.relax19'},
    [20] = {'amap.relax20'}
}

local on_tick = function()
    local roll = math.random(1, #msg)
    game.print(msg[roll], {r = 0.22, g = 0.88, b = 0.22})
end

Event.on_nth_tick(108000, on_tick)
