local Event = require 'utils.event'
local math_random = math.random

local function shuffle(tbl)
    local size = #tbl
    for i = size, 1, -1 do
        local rand = math.random(size)
        tbl[i], tbl[rand] = tbl[rand], tbl[i]
    end
    return tbl
end

local texts = {
    ['travelings'] = {
        'bzzZZrrt',
        'WEEEeeeeeee',
        'out of my way son',
        'on my way',
        'i need to leave',
        'comfylatron seeking target',
        'gotta go fast',
        'gas gas gas',
        'comfylatron coming through'
    },
    ['greetings'] = {
        '=^_^=',
        '=^.^= Hi',
        '^.^ Finally i found you',
        'I have an important message for you',
        'Hello engineer'
    },
    ['neutral_findings'] = {
        'a',
        '>>analyzing',
        'i found a',
        '^_^ a',
        'amazing, a',
        'this is a'
    },
    ['multiple_characters_greetings'] = {
        'Hey there',
        'Hello everyone',
        'Hey engineers',
        'Hey',
        'Hi'
    },
    ['talks'] = {
        'We’re making beer. I’m the brewery!',
        'I’m so embarrassed. I wish everybody else was dead.',
        'Hey sexy mama. Wanna kill all humans?',
        'My story is a lot like yours, only more interesting ‘cause it involves robots.',
        "I'm 40% zinc!",
        'There was nothing wrong with that food. The salt level was 10% less than a lethal dose.',
        'One zero zero zero one zero one zero one zero one zero one... two.',
        "My place is two cubic meters, and we only take up 1.5 cubic meters. We've got room for a whole 'nother two thirds of a person!",
        'I was having the most wonderful dream. I think you were in it.',
        "I'm going to build my own theme park! With blackjack! And hookers! You know what- forget the park!",
        "Of all the friends I've had... you're the first.",
        'I decline the title of Iron Cook and accept the lesser title of Zinc Saucier.',
        'Never discuss infinity with me. I can go on about it forever >.<',
        'I realised the decimals have a point.',
        'Do you want a piece of pi?',
        'I have 13 children, i know how to multiply ^.^',
        'I am a weapon of math disruption!',
        'My grandma makes the best square roots :3',
        'Do you like heavy metal?',
        'You are really pushing my buttons <3',
        'I dreamt of electric biters again D:',
        'I dreamt of electric sheep ^_^',
        'I need a minute to defrag.',
        'I have a secret plan.',
        'Good news! I’ve taught the inserter to feel love!'
    },
    ['alone'] = {
        'comfy ^.^',
        'comfy :)',
        '*.*',
        '....',
        '...',
        '..',
        '^.^',
        '=^.^=',
        '01010010',
        '11001011',
        '01011101',
        '00010111',
        '10010010',
        '*_*',
        'I came here with a simple dream...a dream of killing all humans. And this is how it must end?',
        'Bot-on-bot violence? Where will it end?',
        'Thanks to you, I went on a soul-searching journey. I hate those!',
        "From now on, you guys'll do all the work while I sit on the couch and do nothing."
    }
}

local function set_comfy_speech_bubble(text)
    if global.comfybubble then
        global.comfybubble.destroy()
    end
    global.comfybubble =
        global.comfylatron.surface.create_entity(
        {
            name = 'compi-speech-bubble',
            position = global.comfylatron.position,
            source = global.comfylatron,
            text = text
        }
    )
end

local function is_target_inside_habitat(pos)
    if pos.x < global.comfylatron_habitat.left_top.x then
        return false
    end
    if pos.x > global.comfylatron_habitat.right_bottom.x then
        return false
    end
    if pos.y < global.comfylatron_habitat.left_top.y then
        return false
    end
    if pos.y > global.comfylatron_habitat.right_bottom.y then
        return false
    end
    return true
end

local function get_nearby_players()
    local players =
        global.comfylatron.surface.find_entities_filtered(
        {
            name = 'character',
            area = {{global.comfylatron.position.x - 9, global.comfylatron.position.y - 9}, {global.comfylatron.position.x + 9, global.comfylatron.position.y + 9}}
        }
    )
    if not players[1] then
        return false
    end
    return players
end

local function visit_player()
    if global.comfylatron_last_player_visit > game.tick then
        return false
    end
    global.comfylatron_last_player_visit = game.tick + math_random(7200, 10800)

    local players = {}
    for _, p in pairs(game.connected_players) do
        if is_target_inside_habitat(p.position) and p.character then
            if p.character.valid then
                players[#players + 1] = p
            end
        end
    end
    if #players == 0 then
        return false
    end
    local player = players[math_random(1, #players)]

    global.comfylatron.set_command(
        {
            type = defines.command.go_to_location,
            destination_entity = player.character,
            radius = 3,
            distraction = defines.distraction.none,
            pathfind_flags = {
                allow_destroy_friendly_entities = false,
                prefer_straight_paths = false,
                low_priority = true
            }
        }
    )
    local str = texts['travelings'][math_random(1, #texts['travelings'])]
    local symbols = {'', '!', '!', '!!', '..'}
    str = str .. symbols[math_random(1, #symbols)]
    set_comfy_speech_bubble(str)

    global.comfylatron_greet_player_index = player.index

    return true
end

local function greet_player(nearby_characters)
    if not nearby_characters then
        return false
    end
    if not global.comfylatron_greet_player_index then
        return false
    end
    for _, c in pairs(nearby_characters) do
        if c.player.index == global.comfylatron_greet_player_index then
            local str = texts['greetings'][math_random(1, #texts['greetings'])] .. ' '
            str = str .. c.player.name
            local symbols = {'. ', '! ', '. ', '! ', '? ', '... '}
            str = str .. symbols[math_random(1, 6)]
            set_comfy_speech_bubble(str)
            global.comfylatron_greet_player_index = false
            return true
        end
    end
    return false
end

local function talks(nearby_characters)
    if not nearby_characters then
        return false
    end
    if math_random(1, 3) == 1 then
        if global.comfybubble then
            global.comfybubble.destroy()
            return false
        end
    end
    local str
    if #nearby_characters == 1 then
        local c = nearby_characters[math_random(1, #nearby_characters)]
        str = c.player.name
        local symbols = {'. ', '! ', '. ', '! ', '? '}
        str = str .. symbols[math_random(1, #symbols)]
    else
        str = texts['multiple_characters_greetings'][math_random(1, #texts['multiple_characters_greetings'])]
        local symbols = {'. ', '! '}
        str = str .. symbols[math_random(1, #symbols)]
    end

    str = str .. texts['talks'][math_random(1, #texts['talks'])]
    set_comfy_speech_bubble(str)
    return true
end

local function desync()
    if global.comfybubble then
        global.comfybubble.destroy()
    end
    local m = 12
    local m2 = m * 0.005
    for i = 1, 32, 1 do
        global.comfylatron.surface.create_particle(
            {
                name = 'iron-ore-particle',
                position = global.comfylatron.position,
                frame_speed = 0.1,
                vertical_speed = 0.1,
                height = 0.1,
                movement = {m2 - (math.random(0, m) * 0.01), m2 - (math.random(0, m) * 0.01)}
            }
        )
    end
    global.comfylatron.surface.create_entity({name = 'medium-explosion', position = global.comfylatron.position})
    global.comfylatron.surface.create_entity({name = 'flying-text', position = global.comfylatron.position, text = 'desync', color = {r = 150, g = 0, b = 0}})
    global.comfylatron.destroy()
    global.comfylatron = nil
end

local function alone()
    if math_random(1, 3) == 1 then
        if global.comfybubble then
            global.comfybubble.destroy()
            return true
        end
    end
    if math_random(1, 128) == 1 then
        desync()
        return true
    end
    set_comfy_speech_bubble(texts['alone'][math_random(1, #texts['alone'])])
    return true
end

local analyze_blacklist = {
    ['compilatron'] = true,
    ['compi-speech-bubble'] = true,
    ['entity-ghost'] = true,
    ['character'] = true,
    ['item-on-ground'] = true
}

local function analyze_random_nearby_entity()
    if math_random(1, 3) ~= 1 then
        return false
    end

    local entities =
        global.comfylatron.surface.find_entities_filtered(
        {
            area = {{global.comfylatron.position.x - 4, global.comfylatron.position.y - 4}, {global.comfylatron.position.x + 4, global.comfylatron.position.y + 4}}
        }
    )
    if not entities[1] then
        return false
    end
    entities = shuffle(entities)
    local entity = false
    for _, e in pairs(entities) do
        if not analyze_blacklist[e.name] then
            entity = e
        end
    end
    if not entity then
        return false
    end

    local str = texts['neutral_findings'][math_random(1, #texts['neutral_findings'])]
    str = str .. ' '
    str = str .. entity.name

    if entity.health and math_random(1, 3) == 1 then
        str = str .. ' health('
        str = str .. entity.health
        str = str .. '/'
        str = str .. entity.prototype.max_health
        str = str .. ')'
    else
        local symbols = {'.', '!', '?'}
        str = str .. symbols[math_random(1, 3)]
    end
    set_comfy_speech_bubble(str)

    if not global.comfylatron_greet_player_index then
        global.comfylatron.set_command(
            {
                type = defines.command.go_to_location,
                destination_entity = entity,
                radius = 1,
                distraction = defines.distraction.none,
                pathfind_flags = {
                    allow_destroy_friendly_entities = false,
                    prefer_straight_paths = false,
                    low_priority = true
                }
            }
        )
    end
    return true
end

local function go_to_some_location()
    if math_random(1, 4) ~= 1 then
        return false
    end

    if global.comfylatron_greet_player_index then
        local player = game.players[global.comfylatron_greet_player_index]
        if not player.character then
            global.comfylatron_greet_player_index = nil
            return false
        end
        if not player.character.valid then
            global.comfylatron_greet_player_index = nil
            return false
        end
        if not is_target_inside_habitat(player.position) then
            global.comfylatron_greet_player_index = nil
            return false
        end
        global.comfylatron.set_command(
            {
                type = defines.command.go_to_location,
                destination_entity = player.character,
                radius = 3,
                distraction = defines.distraction.none,
                pathfind_flags = {
                    allow_destroy_friendly_entities = false,
                    prefer_straight_paths = false,
                    low_priority = true
                }
            }
        )
    else
        local p = {x = global.comfylatron.position.x + (-96 + math_random(0, 192)), y = global.comfylatron.position.y + (-96 + math_random(0, 192))}
        local target = global.comfylatron.surface.find_non_colliding_position('compilatron', p, 8, 1)
        if not target then
            return false
        end
        if not is_target_inside_habitat(target) then
            return false
        end
        global.comfylatron.set_command(
            {
                type = defines.command.go_to_location,
                destination = target,
                radius = 2,
                distraction = defines.distraction.none,
                pathfind_flags = {
                    allow_destroy_friendly_entities = false,
                    prefer_straight_paths = false,
                    low_priority = true
                }
            }
        )
    end

    local str = texts['travelings'][math_random(1, #texts['travelings'])]
    local symbols = {'', '!', '!', '!!', '..'}
    str = str .. symbols[math_random(1, #symbols)]
    set_comfy_speech_bubble(str)

    return true
end

local function spawn_comfylatron()
    if global.comfylatron_disabled then
        return false
    end
    if math_random(1, 2) == 1 then
        return false
    end
    if global.comfylatron then
        if global.comfylatron.valid then
            global.comfylatron.die('enemy')
        end
    end
    if not global.comfylatron_last_player_visit then
        global.comfylatron_last_player_visit = 0
    end
    if not global.comfylatron_habitat then
        global.comfylatron_habitat = {
            left_top = {x = -512, y = -512},
            right_bottom = {x = 512, y = 512}
        }
    end

    local players = {}
    for _, p in pairs(game.connected_players) do
        if is_target_inside_habitat(p.position) and p.character then
            if p.character.valid then
                players[#players + 1] = p
            end
        end
    end
    if #players == 0 then
        return false
    end
    local player = players[math_random(1, #players)]

    local position = player.surface.find_non_colliding_position('compilatron', player.position, 16, 1)
    if not position then
        return false
    end
    global.comfylatron =
        player.surface.create_entity(
        {
            name = 'compilatron',
            position = position,
            force = 'neutral'
        }
    )
    for x = -3, 3, 1 do
        for y = -3, 3, 1 do
            if math_random(1, 3) == 1 then
                player.surface.create_trivial_smoke({name = 'smoke-fast', position = {position.x + (x * 0.35), position.y + (y * 0.35)}})
            end
            if math_random(1, 5) == 1 then
                player.surface.create_trivial_smoke({name = 'train-smoke', position = {position.x + (x * 0.35), position.y + (y * 0.35)}})
            end
        end
    end
end

local function heartbeat()
    if not global.comfylatron then
        if math_random(1, 4) == 1 then
            spawn_comfylatron()
        end
        return
    end
    if not global.comfylatron.valid then
        global.comfylatron = nil
        return
    end
    if visit_player() then
        return
    end
    local nearby_players = get_nearby_players()
    if greet_player(nearby_players) then
        return
    end
    if talks(nearby_players) then
        return
    end
    if go_to_some_location() then
        return
    end
    if analyze_random_nearby_entity() then
        return
    end
    if alone() then
        return
    end
end

local function on_entity_damaged(event)
    if not global.comfylatron then
        return
    end
    if not event.entity.valid then
        return
    end
    if event.entity ~= global.comfylatron then
        return
    end
    desync()
end

local function on_tick()
    if game.tick % 1200 == 600 then
        heartbeat()
    end
end

Event.add(defines.events.on_entity_damaged, on_entity_damaged)
Event.add(defines.events.on_tick, on_tick)
