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2026-03-29 18:32:13 +02:00
return function (center, surface) -- mountain range
local ce = surface.create_entity --save typing
local fN = game.forces.neutral
ce { name = "big-rock", position = { center.x + (-7.5), center.y + (-0.5) }, force = fN }
ce { name = "big-rock", position = { center.x + (-3.5), center.y + (-0.5) }, force = fN }
ce { name = "big-rock", position = { center.x + (0.5), center.y + (-0.5) }, force = fN }
ce { name = "big-rock", position = { center.x + (4.5), center.y + (-0.5) }, force = fN }
ce { name = "big-rock", position = { center.x + (-5.5), center.y + (1.5) }, force = fN }
ce { name = "big-rock", position = { center.x + (-1.5), center.y + (1.5) }, force = fN }
ce { name = "big-rock", position = { center.x + (2.5), center.y + (1.5) }, force = fN }
end