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2026-03-29 18:32:13 +02:00
return function (center, surface)
local ce = surface.create_entity
local fN = game.forces.enemy
ce { name = "gun-turret", position = { center.x + (4.0), center.y + (-2.0) }, force = fN }.insert { name = "piercing-rounds-magazine", count = math.random(64, 100), quality = 'normal' }
end