softmod_info_game_description_2=Set sail in this multiplayer scenario. Collect resources and fuel the ship in order to survive as many leagues as possible. The ship moves with code magic. Each crew has a captain, who performs actions such as deciding when the boat leaves. Doubloons can be spent at various markets throughout the game.\n\nGame progression is significantly slowed the smaller the crew.\n\n[font=default-bold]Win condition:[/font] Travel 1000 leagues.\n[font=default-bold]Lose condition:[/font] The ship runs out of fuel, or a cannon is destroyed.
softmod_info_new_players_2=Mine coal and other resources and bring them to the ship to keep things going, or try asking the captain for more specific tasks.
softmod_info_tips_2=• The captain can steer the boat from the crow's nest by placing 100 rail signals in one of the blue boxes.\n• Resources granted to the ship appear in the captain's cabin.\n• Charging a silo drains power from everything else on its network.\n• The quantity of ore available on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• The strength of attacks is proportional to the number of remaining nests. (The time-based rate of evolution is proportional to nests too, but destroying a nest will immediately jump evolution by most of the amount it 'would have' made had it survived.)\n• Lab productivity increases with each league.\n• Logged-out players keep their items with them for a while — except 'important' items that are returned to the crew immediately.\n• item-on-ground entities on the deck are moved to the cabin when the boat moves, for performance reasons.\n• Commands: /ccolor gives you a fun color. /classinfo {classname} gives the description of the named class. To manage your class, use /take {classname} or /giveup. Captains also have /tax, /undock, /officer, /plank.
softmod_info_updates_2=v1.2.8\n• Poison damage against players buffed\n• Maze treasure buffed\n• Biter waves slightly more concentrated into groups\n\nv1.2.4-v1.2.7\n• String-related hotfixes.\n\nv1.2.3\n• Rework of 'quest buildings' that appear on islands.\n• Fixed stutter when loading certain maps, such as swamp.\n• Various new player-friendly visual renderings.\n• Mod prepared for translation into other languages.\n• Expanded Gourmet's sense of taste.\n\nv1.2\n• Mod portal release.\n• Some rebalancing of Nightmare difficulty.
softmod_info_credits_2=Pirate Ship designed and coded by thesixthroc. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints contributed by Mattisso.\n\nthesixthroc is looking for translators and coders to help with this mod. Come chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
softmod_info_credits_2_old=Softmod designed and written by thesixthroc. Comfy codebase help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints were contributed by Mattisso. Gold sprite by Clint Bellanger. Parrot sprites by @pixelthen.\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
difficulty_tooltip=Difficulty.\n\nHigher difficulties have higher pollution and evo, higher biter damage, lower gold loot, but higher chest loot, along with small effects on the time per island, quest requirements, and silo position.\n\nDifficulty also determines the material the ship is made out of.
auto_undock_tooltip=The maximum time to stay at this location.\n\nOnce this time is reached, the boat undocks automatically. The captain can choose to leave earlier by pressing this button.
resources_needed_tooltip_0=At the next destination, these resources will be needed in order to undock.
resources_needed_tooltip_1=At the next destination, these resources will be needed in order to undock early.\n\nFewer resources will be needed the longer you stay, eventually dropping to zero.
resources_needed_tooltip_2=The captain can undock early by clicking this button, but only if enough resources have been stored in the captain's cabin.\n\nCost on arrival: __1__\nLeaving now will spend: __2__
resources_needed_tooltip_0_rocketvariant=At the next destination, these resources will be needed in order to undock.\n\nThe silo represents a rocket launch rather than a resource.
resources_needed_tooltip_1_rocketvariant=At the next destination, these resources will be needed in order to undock early.\n\nFewer resources will be needed the longer you stay, eventually dropping to zero.\n\nThe silo represents a rocket launch rather than a resource.
resources_needed_tooltip_2_rocketvariant=The captain can undock early by clicking this button, but only if enough resources have been stored in the captain's cabin.\n\nThe silo represents a rocket launch rather than a resource.\n\nnCost on arrival: __1__\nLeaving now will spend: __2__
resources_needed_tooltip_3_rocketvariant=The captain can undock by clicking this button, but only if enough resources are stored in the captain's cabin.\n\nThe silo represents a rocket launch rather than a resource.
notify_difficulty_change=Difficulty [color=__1__,__2__,__3__]changed to __4__[/color]
role_officer=Officer
role_officer_description=Assigned by the captain, officers can use the Captain's shop and access privileged chests.
role_captain=Captain
role_captain_description=Has executive power to undock the ship, purchase items, and various other special actions. When the game assigns a captain, it gives priority to those who have been playing the longest as a non-captain.
parrot_hard_praise=Steel chests for steel players! Squawk!
parrot_normal_praise=Iron chests for iron players! Squawk!
parrot_fuel_warning=Fuel is low!
parrot_silo_warning=The silo is attracting biters...
parrot_0=We can wait here for as long as we like.
parrot_night_warning=Did you know that biters deal more damage at night?
parrot_boats_warning=200 leagues? I think we're being chased...
parrot_kraken_warning=400 leagues coming up? What are those pink things I spy...
parrot_radioactive_tip_1=We'll need uranium-235 to push away from this island...
parrot_radioactive_tip_2=The biters don't care if we pollute here, but they evolve fast.
parrot_maze_tip_1=Something seems wrong with our minimap.
parrot_captain_first_time_in_cabin_hint=The captain can buy items in the cabin, such as rail signals to steer the ship.
class_deckhand=Deckhand
class_deckhand_explanation=They move faster and generate ore for the cabin whilst onboard above deck.
class_fisherman=Fisherman
class_fisherman_explanation=They fish at greater distance.
class_scout=Scout
class_scout_explanation=They are faster, but frail and deal less damage.
class_samurai=Samurai
class_samurai_explanation=They are tough, and *with no weapon equipped* fight well by melee, but poorly otherwise.
class_merchant=Merchant
class_merchant_explanation=They generate 50 doubloons per league.
class_shoresman=Shoresman
class_shoresman_explanation=They move slightly faster and generate ore for the cabin whilst offboard.
class_boatswain=Boatswain
class_boatswain_explanation=They move faster and generate ore for the cabin whilst below deck.
class_prospector=Prospector
class_prospector_explanation=They find more resources when handmining.
class_lumberjack=Lumberjack
class_lumberjack_explanation=They find more resources when chopping trees.
class_master_angler=Master Angler
class_master_angler_explanation=They fish at much greater distance, and catch more.
class_wood_lord=Lord of the Woods
class_wood_lord_explanation=They find many more resources when chopping trees.
class_chief_excavator=Chief Excavator
class_chief_excavator_explanation=They find many more resources when handmining.
class_hatamoto=Hatamoto
class_hatamoto_explanation=They are very tough, and *with no weapon equipped* fight well by melee, but poorly otherwise.
class_iron_leg=Iron Leg
class_iron_leg_explanation=They are very resistant to damage when carrying 3000 iron ore.
class_quartermaster=Quartermaster
class_quartermaster_explanation=Nearby crewmates get +10% physical attack and generate ore for the cabin.
class_dredger=Dredger
class_dredger_explanation=They find surprising items when they fish.
class_smoldering=Smoldering
class_smoldering_explanation=They periodically convert wood into coal, if they have less than 50 coal.
class_gourmet=Gourmet
class_gourmet_explanation=They generate ore for the cabin by eating fish in fancy locations.
class_explanation=__1__: __2__
class_explanation_upgraded_class=__1__: An upgrade of __2__. __3__
class_purchase=__1__ bought the class __2__. ([font=scenario-message-dialog]__3__[/font])
class_upgrade=__1__ upgraded their class from __2__ to __3__ ([font=scenario-message-dialog]__4__[/font]).
crew_to_spectator=__1__ left the crew to become a spectator.
lobby_to_spectator=__1__ joined as a spectator.
lobby_to_spectator_2=__1__ left the lobby to spectate __2__.
spectator_to_lobby=__1__ stopped spectating and returned to the lobby.
lobby_to_crew=__1__ joined the crew.
lobby_to_crew_2=__1__ left the lobby to join __2__.
crew_leave=__1__ left the crew.
crew_launch=[__1__] Launched.
crew_disband=[__1__] Disbanded after __2__.
proposal_propose=__1__ proposed the run __2__ [Capacity __3__].
proposal_retracted=Proposal __1__ retracted.
proposal_abandoned=Proposal __1__ abandoned.
crew_summon=Crew summoned.
crew_continue_on_freeplay=The run now continues on 'Freeplay'.
crew_disbanded=__1__ disbanded __2__ after __3__.
ship_undocked_1=[font=heading-1]Ship undocked[/font] by captain.
ship_undocked_2=[font=heading-1]Ship auto-undocked[/font]. Return to ship.
gui_crew_window_captains_actions_unmake_officer_tooltip=Remove this player as an Officer. (or use /officer {player})
gui_crew_window_captains_actions_revoke_class=Revoke Class
gui_crew_window_captains_actions_revoke_class_tooltip=Put this player's class back in the Spare Classes pool.
gui_crew_window_captains_actions_summon_crew=Summon Crew to Ship
gui_crew_window_captains_actions_summon_crew_tooltip=Teleport crewmembers to the ship.
gui_crew_window_captains_actions_tax=Tax Crew
gui_crew_window_captains_actions_tax_tooltip=For each non-officer in your crew, take a quarter of their doubloons (and other game-critical items). (or use /tax)
gui_crew_window_captains_actions_undock_tip=To undock, use the top toolbar.