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ComfyFactorio/maps/overgrowth_map_info.lua

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Lua
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local event = require 'utils.event'
local info = [[
Nature in this world is out of control!
Stop the trees before it is too late.
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Brick and other solid tiles are resistant to the wild growth.
Concrete has double the durability of bricks.
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Refined Concrete has three times the resistance of concrete.
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For your effort to colonize this overgrown planet,
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the Choppy Co. pays you a coin for each tree you defeat.
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Also, do not loose the market..
Good Luck & Much Chop
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]]
local function create_map_intro_button(player)
if player.gui.top["map_intro_button"] then return end
local b = player.gui.top.add({type = "sprite-button", caption = "?", name = "map_intro_button", tooltip = "Map Info"})
b.style.font_color = {r = 0.1, g = 0.8, b = 0.1}
b.style.font = "heading-1"
b.style.minimal_height = 38
b.style.minimal_width = 38
b.style.top_padding = 2
b.style.left_padding = 4
b.style.right_padding = 4
b.style.bottom_padding = 2
end
local function create_map_intro(player)
if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end
local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
local t = frame.add {type = "table", column_count = 1}
local b = frame.add {type = "button", caption = "Close", name = "close_map_intro_frame", align = "right"}
b.style.font = "default"
b.style.minimal_height = 30
b.style.minimal_width = 30
b.style.top_padding = 2
b.style.left_padding = 4
b.style.right_padding = 4
b.style.bottom_padding = 2
local frame = t.add {type = "frame"}
local l = frame.add {type = "label", caption = info}
l.style.single_line = false
l.style.font = "heading-3"
l.style.font_color = {r=0.95, g=0.95, b=0.95}
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
create_map_intro_button(player)
if player.online_time == 0 then
create_map_intro(player)
end
end
local function on_gui_click(event)
if not event then return end
if not event.element then return end
if not event.element.valid then return end
local player = game.players[event.element.player_index]
if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() return end
if event.element.name == "map_intro_button" then
if player.gui.left["map_intro_frame"] then
player.gui.left["map_intro_frame"].destroy()
else
create_map_intro(player)
end
return
end
end
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_gui_click, on_gui_click)