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ComfyFactorio/maps/tools/hunger.lua

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2018-12-06 20:08:56 +01:00
-- hunger module by mewmew --
local player_hunger_fish_food_value = 10
local player_hunger_spawn_value = 80
local player_hunger_stages = {}
for x = 1, 200, 1 do
if x <= 200 then player_hunger_stages[x] = "Obese" end
if x <= 179 then player_hunger_stages[x] = "Stuffed" end
if x <= 150 then player_hunger_stages[x] = "Bloated" end
if x <= 130 then player_hunger_stages[x] = "Sated" end
if x <= 110 then player_hunger_stages[x] = "Well Fed" end
if x <= 89 then player_hunger_stages[x] = "Nourished" end
if x <= 70 then player_hunger_stages[x] = "Hungry" end
if x <= 35 then player_hunger_stages[x] = "Starving" end
end
local player_hunger_color_list = {}
for x = 1, 50, 1 do
player_hunger_color_list[x] = {r = 0.5 + x*0.01, g = x*0.01, b = x*0.005}
player_hunger_color_list[50+x] = {r = 1 - x*0.02, g = 0.5 + x*0.01, b = 0.25}
player_hunger_color_list[100+x] = {r = 0 + x*0.02, g = 1 - x*0.01, b = 0.25}
player_hunger_color_list[150+x] = {r = 1 - x*0.01, g = 0.5 - x*0.01, b = 0.25 - x*0.005}
end
local player_hunger_buff = {}
local buff_top_value = 0.70
for x = 1, 200, 1 do
player_hunger_buff[x] = buff_top_value
end
local y = 1
for x = 89, 1, -1 do
player_hunger_buff[x] = buff_top_value - y * 0.015
y = y + 1
end
local y = 1
for x = 111, 200, 1 do
player_hunger_buff[x] = buff_top_value - y * 0.015
y = y + 1
end
local function create_hunger_gui(player)
if player.gui.top["hunger_frame"] then player.gui.top["hunger_frame"].destroy() end
local frame = player.gui.top.add { type = "frame", name = "hunger_frame"}
local str = tostring(global.player_hunger[player.name])
str = str .. "% "
str = str .. player_hunger_stages[global.player_hunger[player.name]]
local caption_hunger = frame.add { type = "label", caption = str }
caption_hunger.style.font = "default-bold"
caption_hunger.style.font_color = player_hunger_color_list[global.player_hunger[player.name]]
caption_hunger.style.top_padding = 2
end
local function hunger_update(player, food_value)
if food_value == -1 and player.character.driving == true then return end
local past_hunger = global.player_hunger[player.name]
global.player_hunger[player.name] = global.player_hunger[player.name] + food_value
if global.player_hunger[player.name] > 200 then global.player_hunger[player.name] = 200 end
if past_hunger == 200 and global.player_hunger[player.name] + food_value > 200 then
global.player_hunger[player.name] = player_hunger_spawn_value
player.character.die("player")
local t = {" ate too much and exploded.", " should have gone on a diet.", " needs to work on their bad eating habbits.", " should have skipped dinner today."}
game.print(player.name .. t[math.random(1,#t)], { r=0.75, g=0.0, b=0.0})
end
if global.player_hunger[player.name] < 1 then
global.player_hunger[player.name] = player_hunger_spawn_value
player.character.die("player")
local t = {" ran out of foodstamps.", " starved.", " should not have skipped breakfast today."}
game.print(player.name .. t[math.random(1,#t)], { r=0.75, g=0.0, b=0.0})
end
if player.character then
if player_hunger_stages[global.player_hunger[player.name]] ~= player_hunger_stages[past_hunger] then
local print_message = "You feel " .. player_hunger_stages[global.player_hunger[player.name]] .. "."
if player_hunger_stages[global.player_hunger[player.name]] == "Obese" then
print_message = "You have become " .. player_hunger_stages[global.player_hunger[player.name]] .. "."
end
if player_hunger_stages[global.player_hunger[player.name]] == "Starving" then
print_message = "You are starving!"
end
player.print(print_message, player_hunger_color_list[global.player_hunger[player.name]])
end
end
player.character.character_running_speed_modifier = player_hunger_buff[global.player_hunger[player.name]] * 0.5
player.character.character_mining_speed_modifier = player_hunger_buff[global.player_hunger[player.name]]
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not global.player_hunger then global.player_hunger = {} end
if player.online_time < 2 then
global.player_hunger[player.name] = player_hunger_spawn_value
hunger_update(player, 0)
end
create_hunger_gui(player)
end