-- September 2021: Reworking the game so that you start on a 'sloop with hold', but can customize the ship with upgrades.
-- I'm thinking these can start by simply being shop icons.
-- In the hold, we can extend the hold size by placing tiles. Perhaps the space that is extended could be random, as usual to dissuade repetitive builds.
-- For the deck, we don't really want to do that. It's probably safest to stick to things like upgrading the accumulator.
[enum.MORE_POWER]={price={{'coin',7000},{'coal',500}},offer={type='nothing',effect_description='Upgrade the ship\'s passive power generators.'}},
[enum.EXTRA_HOLD]={price={{'coin',7000},{'coal',500}},offer={type='nothing',effect_description='Purchase an extra hold.'}},
[enum.UNLOCK_MERCHANTS]={price={{'coin',14000},{'coal',1000}},offer={type='nothing',effect_description='Unlock merchant ships on future islands.'}},
[enum.ROCKETS_FOR_SALE]={price={{'coin',21000},{'coal',1000}},offer={type='nothing',effect_description='Unlock the sale of rockets at covered markets.'}},