2019-12-17 18:06:56 +01:00
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local Public = {}
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2019-12-18 19:08:09 +01:00
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local connection_radius = 5
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2019-12-17 20:07:00 +01:00
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local entity_type_whitelist = {
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["accumulator"] = true,
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["ammo-turret"] = true,
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["arithmetic-combinator"] = true,
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["artillery-turret"] = true,
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["assembling-machine"] = true,
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["boiler"] = true,
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["constant-combinator"] = true,
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["container"] = true,
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["curved-rail"] = true,
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["decider-combinator"] = true,
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2019-12-18 19:08:09 +01:00
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["electric-pole"] = true,
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2019-12-17 20:07:00 +01:00
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["electric-turret"] = true,
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["fluid-turret"] = true,
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["furnace"] = true,
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["gate"] = true,
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["generator"] = true,
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2019-12-18 19:08:09 +01:00
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["heat-interface"] = true,
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2019-12-17 20:07:00 +01:00
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["heat-pipe"] = true,
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["infinity-container"] = true,
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["infinity-pipe"] = true,
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["inserter"] = true,
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["lamp"] = true,
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["loader"] = true,
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["logistic-container"] = true,
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["market"] = true,
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["mining-drill"] = true,
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["offshore-pump"] = true,
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["pipe"] = true,
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["pipe-to-ground"] = true,
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["programmable-speaker"] = true,
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["pump"] = true,
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["radar"] = true,
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["rail-chain-signal"] = true,
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["rail-signal"] = true,
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["reactor"] = true,
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["roboport"] = true,
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["rocket-silo"] = true,
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["solar-panel"] = true,
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["splitter"] = true,
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["storage-tank"] = true,
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["straight-rail"] = true,
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["train-stop"] = true,
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["transport-belt"] = true,
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["underground-belt"] = true,
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["wall"] = true,
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}
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2019-12-17 18:06:56 +01:00
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local function is_entity_isolated(surface, entity)
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local position_x = entity.position.x
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local position_y = entity.position.y
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local area = {{position_x - connection_radius, position_y - connection_radius}, {position_x + connection_radius, position_y + connection_radius}}
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local count = 0
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for _, e in pairs(surface.find_entities_filtered({area = area, force = entity.force.name})) do
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2019-12-17 20:07:00 +01:00
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if entity_type_whitelist[e.type] then
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2019-12-17 18:06:56 +01:00
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count = count + 1
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if count > 1 then return end
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end
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end
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return true
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end
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local function refund_entity(event)
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local entity_name = event.created_entity.name
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if event.player_index then
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game.players[event.player_index].insert({name = entity_name, count = 1})
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return
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end
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if event.robot then
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local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
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inventory.insert({name = entity_name, count = 1})
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return
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end
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end
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function Public.prevent_isolation(event)
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local entity = event.created_entity
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if not entity.valid then return end
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2019-12-17 20:07:00 +01:00
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if entity.type == "entity-ghost" then return end
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2019-12-17 18:06:56 +01:00
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local surface = event.created_entity.surface
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if is_entity_isolated(surface, entity) then
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refund_entity(event)
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surface.create_entity({
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name = "flying-text",
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position = entity.position,
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text = "Building is not connected to the town!",
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color = {r=0.77, g=0.0, b=0.0}
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})
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entity.destroy()
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end
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end
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return Public
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