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ComfyFactorio/maps/mountain_fortress_v3/ic/main.lua

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local Event = require 'utils.event'
local Functions = require 'maps.mountain_fortress_v3.ic.functions'
local IC = require 'maps.mountain_fortress_v3.ic.table'
local Public = {}
Public.reset = IC.reset
Public.get_table = IC.get
local function on_entity_died(event)
local entity = event.entity
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if not entity or not entity.valid then
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return
end
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if not entity.type == 'car' then
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return
end
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local ic = IC.get()
Functions.kill_car(ic, entity)
end
local function on_player_mined_entity(event)
local entity = event.entity
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if not entity or not entity.valid then
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return
end
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if not entity.type == 'car' then
return
end
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local player = game.players[event.player_index]
if not player or not player.valid then
return
end
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local ic = IC.get()
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Functions.save_car(ic, event)
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end
local function on_robot_mined_entity(event)
local entity = event.entity
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if not entity and not entity.valid then
return
end
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if not entity.type == 'car' then
return
end
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local ic = IC.get()
Functions.kill_car(ic, entity)
end
local function on_built_entity(event)
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local ce = event.created_entity
if not ce or not ce.valid then
return
end
if not ce.type == 'car' then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
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return
end
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local ic = IC.get()
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Functions.create_car(ic, event)
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end
local function on_player_driving_changed_state(event)
local ic = IC.get()
local player = game.players[event.player_index]
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Functions.use_door_with_entity(ic, player, event.entity)
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end
local function on_tick()
local ic = IC.get()
local tick = game.tick
if tick % 60 == 0 then
Functions.teleport_players_around(ic)
Functions.item_transfer(ic)
end
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if tick % 600 == 0 then
Functions.remove_invalid_cars(ic)
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end
end
local function on_init()
Public.reset()
end
Event.on_init(on_init)
Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_player_driving_changed_state, on_player_driving_changed_state)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_built_entity, on_built_entity)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
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--[[ Event.add(
defines.events.on_player_joined_game,
function(e)
local p = game.get_player(e.player_index)
p.insert({name = 'car', count = 5})
p.insert({name = 'tank', count = 5})
end
)
]]
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return Public