2019-12-22 17:16:26 +01:00
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local blacklist = {
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["cliff"] = true,
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["item-entity"] = true,
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}
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2019-08-06 03:04:35 +02:00
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2019-12-22 17:16:26 +01:00
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local function on_marked_for_deconstruction(event)
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local entity = event.entity
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2020-03-13 19:26:43 +01:00
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if not entity.valid then return end
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2019-12-22 17:16:26 +01:00
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if not event.player_index then return end
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if entity.force.name ~= "neutral" then return end
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if blacklist[entity.type] then return end
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entity.cancel_deconstruction(game.players[event.player_index].force.name)
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2019-08-06 03:04:35 +02:00
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end
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2019-12-22 17:16:26 +01:00
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local Event = require 'utils.event'
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2020-03-13 19:26:43 +01:00
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Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
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