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ComfyFactorio/modules/no_deconstruction_of_neutral_entities.lua

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local blacklist = {
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['cliff'] = true,
['item-entity'] = true
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}
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local function on_marked_for_deconstruction(event)
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local entity = event.entity
if not entity.valid then
return
end
if not event.player_index then
return
end
if entity.force.name ~= 'neutral' then
return
end
if blacklist[entity.type] then
return
end
entity.cancel_deconstruction(game.players[event.player_index].force.name)
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end
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local Event = require 'utils.event'
Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)