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ComfyFactorio/functions/omegakaboom.lua

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2019-08-20 22:33:47 +02:00
-------requires on_tick_schedule
local function create_projectile(surface, pos, projectile)
surface.create_entity({
name = projectile,
position = pos,
force = "enemy",
target = pos,
speed = 1
})
end
local function omegakaboom(surface, center_pos, projectile, radius, density)
local positions = {}
for x = radius * -1, radius, 1 do
for y = radius * -1, radius, 1 do
local pos = {x = center_pos.x + x, y = center_pos.y + y}
local distance_to_center = math.ceil(math.sqrt((pos.x - center_pos.x)^2 + (pos.y - center_pos.y)^2))
if distance_to_center < radius and math.random(1,100) < density then
if not positions[distance_to_center] then positions[distance_to_center] = {} end
positions[distance_to_center][#positions[distance_to_center] + 1] = pos
end
end
end
if #positions == 0 then return end
local t = 1
for i1, pos_list in pairs(positions) do
for i2, pos in pairs(pos_list) do
if not global.on_tick_schedule[game.tick + t] then global.on_tick_schedule[game.tick + t] = {} end
global.on_tick_schedule[game.tick + t][#global.on_tick_schedule[game.tick + t] + 1] = {
func = create_projectile,
args = {surface, pos, projectile}
}
end
t = t + 4
end
end
return omegakaboom