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ComfyFactorio/tools/cheat_mode.lua

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function cheat_mode()
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local surface = game.players[1].surface
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game.player.cheat_mode=true
game.players[1].insert({name="power-armor-mk2"})
game.players[1].insert({name="fusion-reactor-equipment", count=4})
game.players[1].insert({name="personal-laser-defense-equipment", count=8})
game.players[1].insert({name="rocket-launcher"})
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game.players[1].insert({name="railgun", count=1})
game.players[1].insert({name="railgun-dart", count=10})
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game.players[1].insert({name="coin", count = 100000})
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game.players[1].insert({name="loader"})
game.players[1].insert({name="fast-loader"})
game.players[1].insert({name="express-loader"})
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game.players[1].insert({name="infinity-chest", count = 15})
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game.players[1].insert({name="computer", count=2})
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game.players[1].insert({name="raw-fish", count=2000})
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game.players[1].insert({name="submachine-gun", count=1})
game.players[1].insert({name="uranium-rounds-magazine", count=200})
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game.players[1].insert({name="steel-chest", count=200})
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game.players[1].insert({name="electric-energy-interface", count=2})
game.forces.player.manual_mining_speed_modifier = 3
game.forces.player.character_reach_distance_bonus = 1000
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game.forces.player.character_health_bonus = 1000
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game.speed = 1
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surface.daytime = 1
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--surface.freeze_daytime = 1
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game.player.force.research_all_technologies()
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game.forces["enemy"].evolution_factor = 0.1
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local chart = 128
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game.forces["player"].chart(surface, {lefttop = {x = chart*-1, y = chart*-1}, rightbottom = {x = chart, y = chart}})
end