mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
62 lines
2.0 KiB
Lua
62 lines
2.0 KiB
Lua
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local event = require 'utils.event'
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local main_caption = " --Fish Defense-- "
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local sub_caption = " *blubby blubby blub* "
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local info = [[
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The hungry biters have catched the scent of fish in the market.
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Defend it as long as possible!
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Turrets will not work here.
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Producing mines or putting explosives in containers could be helpful.
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]]
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local function create_map_intro(player)
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local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
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local t = frame.add {type = "table", column_count = 1}
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local tt = t.add {type = "table", column_count = 3}
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local l = tt.add {type = "label", caption = main_caption}
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l.style.font = "default-frame"
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l.style.font_color = {r=0.11, g=0.8, b=0.44}
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l.style.top_padding = 6
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l.style.bottom_padding = 6
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local l = tt.add {type = "label", caption = sub_caption}
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l.style.font = "default"
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l.style.font_color = {r=0.33, g=0.66, b=0.9}
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l.style.minimal_width = 280
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local b = tt.add {type = "button", caption = "X", name = "close_map_intro_frame", align = "right"}
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b.style.font = "default"
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b.style.minimal_height = 30
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b.style.minimal_width = 30
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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local tt = t.add {type = "table", column_count = 1}
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local frame = t.add {type = "frame"}
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local l = frame.add {type = "label", caption = info}
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l.style.single_line = false
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l.style.font_color = {r=0.95, g=0.95, b=0.95}
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if player.online_time < 36000 then
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create_map_intro(player)
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end
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end
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local function on_gui_click(event)
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if not event then return end
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if not event.element then return end
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if not event.element.valid then return end
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local player = game.players[event.element.player_index]
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if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() end
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end
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_gui_click, on_gui_click)
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