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local Public = {}
function Public.reset()
for index = 1, table.size(game.forces), 1 do
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local force = game.forces[index]
if force ~= nil then
force.clear_chart("nauvis")
end
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end
end
--local Event = require 'utils.event'
--Event.add(defines.events.on_chunk_charted, on_chunk_charted)
return Public