2019-02-05 09:42:45 +02:00
|
|
|
-- clear the player respawn from enemies with a kaboom -- by mewmew
|
2021-03-24 21:14:55 +02:00
|
|
|
local Event = require 'utils.event'
|
2019-02-05 09:42:45 +02:00
|
|
|
|
|
|
|
local function damage_entities_in_radius(surface, position, radius)
|
2021-03-24 17:46:00 +02:00
|
|
|
local entities_to_damage = surface.find_entities_filtered({area = {{position.x - radius, position.y - radius}, {position.x + radius, position.y + radius}}})
|
|
|
|
for _, entity in pairs(entities_to_damage) do
|
|
|
|
if entity.health and entity.force.name == 'enemy' then
|
|
|
|
entity.surface.create_entity({name = 'big-explosion', position = entity.position})
|
|
|
|
entity.destroy()
|
|
|
|
end
|
|
|
|
end
|
2019-02-05 09:42:45 +02:00
|
|
|
end
|
2021-03-24 17:46:00 +02:00
|
|
|
|
2019-02-05 09:42:45 +02:00
|
|
|
local function on_player_respawned(event)
|
2021-03-24 17:46:00 +02:00
|
|
|
local player = game.players[event.player_index]
|
|
|
|
player.surface.create_entity({name = 'uranium-cannon-shell-explosion', position = player.position})
|
|
|
|
damage_entities_in_radius(player.surface, player.position, 11)
|
2019-02-05 09:42:45 +02:00
|
|
|
end
|
|
|
|
|
2021-03-24 21:14:55 +02:00
|
|
|
Event.add(defines.events.on_player_respawned, on_player_respawned)
|