softmod_info_game_description_2=Set sail. Collect resources and fuel the ship in order to survive as many leagues as possible. The ship moves with code magic. To upgrade the ship, visit a dock. Each crew has a captain, who can perform actions such as making the boat leave early.\n\nGame progression is significantly slowed down the smaller the crew.\n\n[font=default-bold]Win condition:[/font] Travel 1000 leagues.\n[font=default-bold]Lose condition:[/font] The ship runs out of fuel, or a cannon or silo is destroyed.
softmod_info_new_players_2=Mine coal and other resources and bring them to the ship to keep things going, or try asking the captain for more specific tasks.
softmod_info_tips_2=• Resources granted to the ship appear in the captain's cabin.\n• Charging a silo launches a rocket. This causes pollution and evo, but each launch gives a reward of fuel and coins.\n• Charging a silo drains power from everything else on its network.\n• Once a silo has launched a rocket, biters will ignore it.\n• You can steer the boat from the crow's nest by placing 100 rail signals in one of the blue boxes.\n• Lab productivity increases with each league.\n• Passive pollution ramps up over time on each island.\n• Time increase in evolution, and the strength of attacks, are both proportional to the number of remaining nests. However, destroying a nest will immediately jump evolution by roughly the amount it 'would have' made had it survived. \n• At Abandoned Labs, biters don't care if you emit pollution. They only care how long you stay.\n• To launch a second parallel run, you need a fifth of the server's pirates to endorse it.
softmod_info_updates_2=Pirate Ship 1.0.3 is currently in testing! The gameplay is reworked to center around a fuel mechanic. This should make for a clear central objective. Please play and help us tune the gameplay :)
softmod_info_credits_2=Softmod designed and written by thesixthroc. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Most island structure blueprints contributed by Mattisso.\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
softmod_info_credits_2_old=Softmod designed and written by thesixthroc. Comfy codebase help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Most island structure blueprints were contributed by Mattisso. Gold sprite by Clint Bellanger. Parrot sprites by @pixelthen.\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
capacity_tooltip=Capacity. Sets the maximum number of crewmembers allowed.\n\n(Unlike in Beta, the capacity option does not affect pollution and evo; instead, the number of non-afk crewmates does.)
difficulty_tooltip=Difficulty.\n\nHigher difficulties have higher pollution and evo, higher biter damage, lower gold loot, but higher chest loot, along with small effects on the time per island, quest requirements, and silo position.\n\nDifficulty also determines the material the ship is made out of.
mode_tooltip=Mode.
auto_undock_tooltip=The maximum time to stay at this location.\n\nOnce this time is reached, the boat undocks automatically. The captain can choose to leave earlier.
atsea_loading_tooltip=The next destination is loading.
leave_anytime_tooltip=The captain chooses when to undock the ship.
resources_needed_tooltip_1=At the next destination, these resources will be needed in order to undock early.
resources_needed_tooltip_2=The captain can undock early, but only if enough resources have been stored in the captain's cabin.
resources_needed_tooltip_3=The captain can only undock if enough resources are stored in the captain's cabin.
fuel_tooltip=__1__ stored fuel. If the ship runs out of fuel, you lose.\n\nClick to open the main store, which only the captain and their officers are authorised to use.