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ComfyFactorio/player_modifiers.lua

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--Central to add all player modifiers together.
--Will overwrite character stats from other mods.
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local Global = require "utils.global"
local this = {}
Global.register(this, function(t) this = t end)
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local Public = {}
function Public.get_table()
return this
end
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local modifiers = {
"character_build_distance_bonus",
"character_crafting_speed_modifier",
"character_health_bonus",
"character_inventory_slots_bonus",
"character_item_drop_distance_bonus",
"character_item_pickup_distance_bonus",
"character_loot_pickup_distance_bonus",
"character_mining_speed_modifier",
"character_reach_distance_bonus",
"character_resource_reach_distance_bonus",
"character_running_speed_modifier",
}
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function Public.update_player_modifiers(player)
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for _, modifier in pairs(modifiers) do
local sum_value = 0
for _, value in pairs(this[player.index][modifier]) do
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sum_value = sum_value + value
end
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if player.character then
player[modifier] = sum_value
end
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end
end
local function on_player_joined_game(event)
if this[event.player_index] then
Public.update_player_modifiers(game.players[event.player_index])
return
end
this[event.player_index] = {}
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for _, modifier in pairs(modifiers) do
this[event.player_index][modifier] = {}
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end
end
local function on_player_respawned(event)
Public.update_player_modifiers(game.players[event.player_index])
end
local Event = require 'utils.event'
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_player_respawned, on_player_respawned)
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return Public