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ComfyFactorio/functions/boss_unit.lua

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2019-09-08 07:21:19 +02:00
--adds a health bar and health increase to a unit
local function create_healthbar(entity, size)
return rendering.draw_sprite({
sprite="virtual-signal/signal-white",
tint={0, 200, 0},
x_scale=size * 15, y_scale=size, render_layer="light-effect",
target=entity, target_offset={0, -2.5}, surface=entity.surface,
})
end
local function set_healthbar(boss_unit)
local m = boss_unit.health / boss_unit.max_health
local x_scale = rendering.get_y_scale(boss_unit.healthbar_id) * 15
rendering.set_x_scale(boss_unit.healthbar_id, x_scale * m)
rendering.set_color(boss_unit.healthbar_id, {math.floor(255 - 255 * m), math.floor(200 * m), 0})
end
function add_boss_unit(entity, health_factor, size)
if not entity then return end
if not entity.unit_number then return end
if not health_factor then return end
local health = math.floor(entity.prototype.max_health * health_factor)
if health == 0 then return end
local s = 0.5
if size then s = size end
global.boss_units[entity.unit_number] = {entity = entity, max_health = health, health = health, healthbar_id = create_healthbar(entity, s), last_update = game.tick}
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end
local function on_entity_damaged(event)
local entity = event.entity
if not entity.valid then return end
if entity.type ~= "unit" then return end
local boss = global.boss_units[entity.unit_number]
if not boss then return end
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entity.health = entity.health + event.final_damage_amount
boss.health = boss.health - event.final_damage_amount
if boss.health <= 0 then
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global.boss_units[entity.unit_number] = nil
entity.die()
else
if boss.last_update + 10 < game.tick then
set_healthbar(global.boss_units[entity.unit_number])
boss.last_update = game.tick
end
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end
end
local function on_init()
global.boss_units = {}
end
local event = require 'utils.event'
event.on_init(on_init)
event.add(defines.events.on_entity_damaged, on_entity_damaged)