2020-04-24 21:07:41 +02:00
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local Chrono_table = require 'maps.chronosphere.table'
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2020-04-12 22:39:36 +02:00
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local Public_gui = {}
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2020-02-14 22:06:52 +02:00
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local math_floor = math.floor
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local math_abs = math.abs
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local math_max = math.max
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local math_min = math.min
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2020-04-14 09:51:09 +02:00
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local Upgrades = require "maps.chronosphere.upgrade_list"
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2020-05-18 22:21:11 +02:00
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local Balance = require "maps.chronosphere.balance"
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local Difficulty = require 'modules.difficulty_vote'
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2020-02-14 22:06:52 +02:00
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local function create_gui(player)
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local frame = player.gui.top.add({ type = "frame", name = "chronosphere"})
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frame.style.maximal_height = 38
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2020-04-26 15:43:59 +02:00
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local label
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local button
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2020-02-14 22:06:52 +02:00
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2020-04-26 15:43:59 +02:00
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label = frame.add({ type = "label", caption = " ", name = "label"})
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2020-02-14 22:06:52 +02:00
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label.style.font_color = {r=0.88, g=0.88, b=0.88}
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label.style.font = "default-bold"
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label.style.font_color = {r=0.33, g=0.66, b=0.9}
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2020-04-26 15:43:59 +02:00
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label = frame.add({ type = "label", caption = " ", name = "jump_number"})
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2020-02-14 22:06:52 +02:00
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label.style.font_color = {r=0.88, g=0.88, b=0.88}
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label.style.font = "default-bold"
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label.style.right_padding = 4
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label.style.font_color = {r=0.33, g=0.66, b=0.9}
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2020-04-26 15:43:59 +02:00
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label = frame.add({ type = "label", caption = " ", name = "charger"})
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2020-02-14 22:06:52 +02:00
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label.style.font = "default-bold"
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label.style.left_padding = 4
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2020-02-23 19:33:37 +02:00
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label.style.font_color = {r = 255, g = 200, b = 200} --255 200 200 --150 0 255
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2020-02-14 22:06:52 +02:00
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2020-04-26 15:43:59 +02:00
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label = frame.add({ type = "label", caption = " ", name = "charger_value"})
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2020-02-14 22:06:52 +02:00
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label.style.font = "default-bold"
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label.style.right_padding = 1
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label.style.minimal_width = 10
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2020-02-23 19:33:37 +02:00
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label.style.font_color = {r = 255, g = 200, b = 200}
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2020-02-14 22:06:52 +02:00
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local progressbar = frame.add({ type = "progressbar", name = "progressbar", value = 0})
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progressbar.style.minimal_width = 96
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progressbar.style.maximal_width = 96
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progressbar.style.top_padding = 10
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2020-04-26 15:43:59 +02:00
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label = frame.add({ type = "label", caption = " ", name = "timer"})
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2020-02-14 22:06:52 +02:00
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label.style.font = "default-bold"
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label.style.right_padding = 1
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label.style.minimal_width = 10
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2020-02-24 01:39:58 +02:00
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label.style.font_color = {r = 255, g = 200, b = 200}
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2020-02-14 22:06:52 +02:00
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2020-04-26 15:43:59 +02:00
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label = frame.add({ type = "label", caption = " ", name = "timer_value", tooltip = " "})
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2020-02-14 22:06:52 +02:00
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label.style.font = "default-bold"
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label.style.right_padding = 1
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label.style.minimal_width = 10
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2020-02-24 01:39:58 +02:00
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label.style.font_color = {r = 255, g = 200, b = 200}
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2020-02-14 22:06:52 +02:00
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2020-04-26 15:43:59 +02:00
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label = frame.add({ type = "label", caption = " ", name = "timer2"})
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2020-02-17 01:46:22 +02:00
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label.style.font = "default-bold"
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label.style.right_padding = 1
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label.style.minimal_width = 10
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label.style.font_color = {r = 0, g = 200, b = 0}
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2020-04-26 15:43:59 +02:00
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label = frame.add({ type = "label", caption = " ", name = "timer_value2"})
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2020-02-17 01:46:22 +02:00
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label.style.font = "default-bold"
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label.style.right_padding = 1
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label.style.minimal_width = 10
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2020-02-24 01:39:58 +02:00
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label.style.font_color = {r = 0, g = 200, b = 0}
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2020-02-17 01:46:22 +02:00
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2020-04-12 22:39:36 +02:00
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-- local line = frame.add({type = "line", direction = "vertical"})
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-- line.style.left_padding = 4
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-- line.style.right_padding = 8
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2020-02-14 22:06:52 +02:00
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2020-04-26 15:43:59 +02:00
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button = frame.add({type = "button", caption = " ", name = "planet_button"})
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2020-04-12 22:39:36 +02:00
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button.style.font = "default-bold"
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button.style.font_color = { r=0.99, g=0.99, b=0.99}
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button.style.minimal_width = 75
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2020-02-14 22:06:52 +02:00
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2020-04-26 15:43:59 +02:00
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button = frame.add({type = "button", caption = " ", name = "upgrades_button"})
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2020-04-12 22:39:36 +02:00
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button.style.font = "default-bold"
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button.style.font_color = { r=0.99, g=0.99, b=0.99}
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button.style.minimal_width = 75
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2020-04-14 09:51:09 +02:00
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end
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2020-02-14 22:06:52 +02:00
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2020-04-14 09:51:09 +02:00
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local function update_upgrades_gui(player)
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2020-04-24 21:07:41 +02:00
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local objective = Chrono_table.get_table()
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2020-04-14 09:51:09 +02:00
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if not player.gui.screen["gui_upgrades"] then return end
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local upgrades = Upgrades.upgrades()
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local frame = player.gui.screen["gui_upgrades"]
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2020-05-19 17:08:10 +02:00
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local switch = frame["quest_switch"].switch_state
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2020-04-14 09:51:09 +02:00
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for i = 1, #upgrades, 1 do
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local t = frame["upgrades_table" .. i]
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2020-04-24 21:07:41 +02:00
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t["upgrade" .. i].number = objective.upgrades[i]
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2020-04-14 09:51:09 +02:00
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t["upgrade" .. i].tooltip = upgrades[i].tooltip
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t["upgrade_label" .. i].tooltip = upgrades[i].tooltip
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2020-04-24 21:07:41 +02:00
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if objective.upgrades[i] == upgrades[i].max_level then
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2020-04-14 09:51:09 +02:00
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t["maxed" .. i].visible = true
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t["jump_req" .. i].visible = false
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for index,_ in pairs(upgrades[i].cost) do
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t[index .. "-" .. i].visible = false
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end
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else
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t["maxed" .. i].visible = false
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t["jump_req" .. i].visible = true
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t["jump_req" .. i].number = upgrades[i].jump_limit
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for index,item in pairs(upgrades[i].cost) do
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t[index .. "-" .. i].visible = true
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t[index .. "-" .. i].number = item.count
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end
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end
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2020-05-19 17:08:10 +02:00
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if upgrades[i].quest then
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if switch == "left" then
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t.visible = false
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else
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t.visible = true
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end
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else
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if switch == "right" then
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t.visible = false
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else
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t.visible = true
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end
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end
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2020-04-14 09:51:09 +02:00
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end
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2020-04-12 22:39:36 +02:00
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end
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2020-05-18 22:21:11 +02:00
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local function planet_gui(player)
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local objective = Chrono_table.get_table()
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if player.gui.screen["gui_planet"] then player.gui.screen["gui_planet"].destroy() return end
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local planet = objective.planet[1]
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local evolution = game.forces["enemy"].evolution_factor
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2020-05-19 17:08:10 +02:00
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local frame = player.gui.screen.add{type = "frame", name = "gui_planet", caption = {"chronosphere.gui_planet_button"}, direction = "vertical"}
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2020-05-18 22:21:11 +02:00
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frame.location = {x = 650, y = 45}
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frame.style.minimal_height = 300
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frame.style.maximal_height = 500
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frame.style.minimal_width = 200
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frame.style.maximal_width = 400
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local l = {}
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l[1] = frame.add({type = "label", name = "planet_name", caption = {"chronosphere.gui_planet_0", planet.type.name}})
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l[2] = frame.add({type = "label", caption = {"chronosphere.gui_planet_1"}})
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local table0 = frame.add({type = "table", name = "planet_ores", column_count = 3})
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table0.add({type = "sprite-button", name = "iron-ore", sprite = "item/iron-ore", enabled = false, number = planet.type.iron})
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table0.add({type = "sprite-button", name = "copper-ore", sprite = "item/copper-ore", enabled = false, number = planet.type.copper})
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table0.add({type = "sprite-button", name = "coal", sprite = "item/coal", enabled = false, number = planet.type.coal})
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table0.add({type = "sprite-button", name = "stone", sprite = "item/stone", enabled = false, number = planet.type.stone})
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table0.add({type = "sprite-button", name = "uranium-ore", sprite = "item/uranium-ore", enabled = false, number = planet.type.uranium})
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table0.add({type = "sprite-button", name = "oil", sprite = "fluid/crude-oil", enabled = false, number = planet.type.oil})
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l[3] = frame.add({type = "label", name = "richness", caption = {"chronosphere.gui_planet_2", planet.ore_richness.name}})
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frame.add({type = "label", name = "planet_time", caption = {"chronosphere.gui_planet_5", planet.day_speed.name}})
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frame.add({type = "line"})
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frame.add({type = "label", name = "planet_biters", caption = {"chronosphere.gui_planet_3", math_floor(evolution * 1000) / 10}})
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frame.add({type = "label", name = "planet_biters2", caption = {"chronosphere.gui_planet_4"}})
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frame.add({type = "label", name = "planet_biters3", caption = {"chronosphere.gui_planet_4_1", objective.overstaycount * 2.5, objective.overstaycount * 10}})
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frame.add({type = "line"})
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frame.add({type = "label", name = "overstay_time", caption = {"chronosphere.gui_planet_7", "",""}})
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2020-05-19 17:08:10 +02:00
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2020-05-18 22:21:11 +02:00
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frame.add({type = "line"})
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local close = frame.add({type = "button", name = "close_planet", caption = "Close"})
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close.style.horizontal_align = "center"
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-- for i = 1, 3, 1 do
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-- l[i].style.font = "default-game"
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-- end
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return l
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end
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2020-04-12 22:39:36 +02:00
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local function update_planet_gui(player)
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2020-04-24 21:07:41 +02:00
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local objective = Chrono_table.get_table()
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2020-05-18 22:21:11 +02:00
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local difficulty = Difficulty.get().difficulty_vote_value
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2020-04-12 22:39:36 +02:00
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if not player.gui.screen["gui_planet"] then return end
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2020-04-24 21:07:41 +02:00
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local planet = objective.planet[1]
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2020-04-12 22:39:36 +02:00
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local evolution = game.forces["enemy"].evolution_factor
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local evo_color = {
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r = math_floor(255 * 1 * math_max(0, math_min(1, 1.2 - evolution * 2))),
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g = math_floor(255 * 1 * math_max(math_abs(0.5 - evolution * 1.5), 1 - evolution * 4)),
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b = math_floor(255 * 4 * math_max(0, 0.25 - math_abs(0.5 - evolution)))
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}
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local frame = player.gui.screen["gui_planet"]
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2020-05-18 22:21:11 +02:00
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frame["planet_name"].caption = {"chronosphere.gui_planet_0", planet.type.name}
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frame["planet_ores"]["iron-ore"].number = planet.type.iron
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frame["planet_ores"]["copper-ore"].number = planet.type.copper
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frame["planet_ores"]["coal"].number = planet.type.coal
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frame["planet_ores"]["stone"].number = planet.type.stone
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frame["planet_ores"]["uranium-ore"].number = planet.type.uranium
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frame["planet_ores"]["oil"].number = planet.type.oil
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2020-04-12 22:39:36 +02:00
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frame["richness"].caption = {"chronosphere.gui_planet_2", planet.ore_richness.name}
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frame["planet_biters"].caption = {"chronosphere.gui_planet_3", math_floor(evolution * 1000) / 10}
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frame["planet_biters"].style.font_color = evo_color
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2020-05-18 22:21:11 +02:00
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frame["planet_biters3"].caption = {"chronosphere.gui_planet_4_1", objective.overstaycount * 2.5, objective.overstaycount * 10}
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2020-04-12 22:39:36 +02:00
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frame["planet_time"].caption = {"chronosphere.gui_planet_5", planet.day_speed.name}
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2020-05-19 17:08:10 +02:00
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2020-05-18 22:21:11 +02:00
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if objective.jump_countdown_start_time == -1 then
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if objective.chronojumps >= Balance.jumps_until_overstay_is_on(difficulty) then
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local time_until_overstay = (objective.chronochargesneeded * 0.75 / objective.passive_chronocharge_rate - objective.passivetimer)
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if time_until_overstay < 0 then
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2020-05-19 17:08:10 +02:00
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frame["overstay_time"].caption = {"chronosphere.gui_overstayed"}
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2020-05-18 22:21:11 +02:00
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else
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frame["overstay_time"].caption = {"chronosphere.gui_planet_6", math_floor(time_until_overstay / 60), math_floor(time_until_overstay % 60)}
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end
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else
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2020-05-19 17:08:10 +02:00
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frame["overstay_time"].caption = {"chronosphere.gui_planet_7",Balance.jumps_until_overstay_is_on(difficulty)}
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2020-05-18 22:21:11 +02:00
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end
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else
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if objective.chronojumps >= Balance.jumps_until_overstay_is_on(difficulty) then
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local overstayed = (objective.chronochargesneeded * 0.75 / objective.passive_chronocharge_rate < objective.jump_countdown_start_time)
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2020-05-19 17:08:10 +02:00
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if overstayed then
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frame["overstay_time"].caption = {"chronosphere.gui_overstayed"}
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2020-05-18 22:21:11 +02:00
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else
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2020-05-19 17:08:10 +02:00
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frame["overstay_time"].caption = {"chronosphere.gui_not_overstayed"}
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2020-05-18 22:21:11 +02:00
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end
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2020-05-19 17:08:10 +02:00
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else
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frame["overstay_time"].caption = {"chronosphere.gui_planet_7",Balance.jumps_until_overstay_is_on(difficulty)}
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2020-05-18 22:21:11 +02:00
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end
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end
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2020-02-17 01:46:22 +02:00
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2020-02-14 22:06:52 +02:00
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end
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2020-05-18 22:21:11 +02:00
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local function ETA_seconds_until_full(power, storedbattery) -- in watts and joules
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local objective = Chrono_table.get_table()
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2020-05-19 17:08:10 +02:00
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2020-05-18 22:21:11 +02:00
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local n = objective.chronochargesneeded - objective.chronocharges
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if n <= 0 then return 0
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else
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local eta = math_max(0, n - storedbattery/1000000) / (power/1000000 + objective.passive_chronocharge_rate)
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if eta < 1 then return 1 end
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return math_floor(eta)
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end
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end
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2020-04-12 22:39:36 +02:00
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function Public_gui.update_gui(player)
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2020-04-24 21:07:41 +02:00
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local objective = Chrono_table.get_table()
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2020-05-18 22:21:11 +02:00
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local difficulty = Difficulty.get().difficulty_vote_value
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local tick = game.tick
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2020-04-12 22:39:36 +02:00
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update_planet_gui(player)
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2020-04-14 09:51:09 +02:00
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update_upgrades_gui(player)
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2020-02-14 22:06:52 +02:00
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if not player.gui.top.chronosphere then create_gui(player) end
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local gui = player.gui.top.chronosphere
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gui.label.caption = {"chronosphere.gui_1"}
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gui.jump_number.caption = objective.chronojumps
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2020-05-18 22:21:11 +02:00
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local interval = objective.chronochargesneeded
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gui.progressbar.value = 1 - (objective.chronochargesneeded - objective.chronocharges) / interval
|
2020-02-14 22:06:52 +02:00
|
|
|
|
|
|
|
gui.charger.caption = {"chronosphere.gui_2"}
|
2020-05-18 22:21:11 +02:00
|
|
|
|
|
|
|
--[[
|
|
|
|
if (objective.chronochargesneeded<1000) then
|
|
|
|
gui.charger_value.caption = objective.chronocharges .. "/" .. objective.chronochargesneeded .. " MJ"
|
|
|
|
elseif (objective.chronochargesneeded<10000) then
|
|
|
|
gui.charger_value.caption = math_floor(objective.chronocharges/10)/100 .. " / " .. math_floor(objective.chronochargesneeded/10)/100 .. " GJ"
|
|
|
|
elseif (objective.chronochargesneeded<1000000) then
|
|
|
|
gui.charger_value.caption = math_floor(objective.chronocharges/100)/10 .. " / " .. math_floor(objective.chronochargesneeded/100)/10 .. " GJ"
|
|
|
|
elseif (objective.chronochargesneeded<10000000) then
|
|
|
|
gui.charger_value.caption = math_floor(objective.chronocharges/10000)/100 .. " / " .. math_floor(objective.chronochargesneeded/10000)/100 .. " TJ"
|
|
|
|
else
|
|
|
|
gui.charger_value.caption = math_floor(objective.chronocharges/100000)/10 .. " / " .. math_floor(objective.chronochargesneeded/100000)/10 .. " TJ"
|
|
|
|
end
|
|
|
|
]]
|
2020-05-19 17:08:10 +02:00
|
|
|
|
2020-05-18 22:21:11 +02:00
|
|
|
if (objective.chronochargesneeded<100000) then
|
|
|
|
gui.charger_value.caption = string.format("%.2f", objective.chronocharges/1000) .. " / " .. math_floor(objective.chronochargesneeded)/1000 .. " GJ"
|
|
|
|
else
|
|
|
|
gui.charger_value.caption = string.format("%.2f", objective.chronocharges/1000000) .. " / " .. math_floor(objective.chronochargesneeded)/1000000 .. " TJ"
|
|
|
|
end
|
|
|
|
|
|
|
|
if objective.jump_countdown_start_time == -1 then
|
|
|
|
if tick % 60 == 58 then -- charge history updates
|
|
|
|
local history = objective.accumulator_energy_history
|
|
|
|
objective.accumulator_energy_history = {}
|
|
|
|
local powerobserved,storedbattery,seconds_ETA = 0,0,0
|
|
|
|
if #history == 2 and history[1] and history[2] then
|
|
|
|
powerobserved = (history[2] - history[1]) / 54 * 60
|
|
|
|
storedbattery = history[2]
|
|
|
|
end
|
2020-05-19 17:08:10 +02:00
|
|
|
|
2020-05-18 22:21:11 +02:00
|
|
|
seconds_ETA = ETA_seconds_until_full(powerobserved, storedbattery)
|
2020-05-19 17:08:10 +02:00
|
|
|
|
2020-05-18 22:21:11 +02:00
|
|
|
gui.timer.caption = {"chronosphere.gui_3"}
|
|
|
|
gui.timer_value.caption = math_floor(seconds_ETA / 60) .. "m" .. seconds_ETA % 60 .. "s"
|
2020-05-19 17:08:10 +02:00
|
|
|
|
2020-05-18 22:21:11 +02:00
|
|
|
if objective.planet[1].type.id == 19 and objective.passivetimer > 31 then
|
|
|
|
local nukecase = objective.dangertimer
|
|
|
|
gui.timer2.caption = {"chronosphere.gui_3_2"}
|
|
|
|
gui.timer_value2.caption = math_floor(nukecase / 60) .. "m" .. nukecase % 60 .. "s"
|
|
|
|
gui.timer2.style.font_color = {r=0.98, g=0, b=0}
|
|
|
|
gui.timer_value2.style.font_color = {r=0.98, g=0, b=0}
|
|
|
|
else
|
|
|
|
local bestcase = 0
|
|
|
|
if objective.accumulators then bestcase = math_floor(ETA_seconds_until_full(#objective.accumulators * 300000, storedbattery))
|
|
|
|
gui.timer2.caption = {"chronosphere.gui_3_1"}
|
|
|
|
gui.timer_value2.caption = math_floor(bestcase / 60) .. "m" .. bestcase % 60 .. "s (drawing " .. #objective.accumulators * 0.3 .. "MW)"
|
|
|
|
gui.timer2.style.font_color = {r = 0, g = 200, b = 0}
|
|
|
|
gui.timer_value2.style.font_color = {r = 0, g = 200, b = 0}
|
|
|
|
end
|
|
|
|
end
|
2020-02-23 19:33:37 +02:00
|
|
|
end
|
2020-05-18 22:21:11 +02:00
|
|
|
if objective.chronojumps >= Balance.jumps_until_overstay_is_on(difficulty) then
|
|
|
|
local time_until_overstay = (objective.chronochargesneeded * 0.75 / objective.passive_chronocharge_rate - objective.passivetimer)
|
|
|
|
local time_until_evo = (objective.chronochargesneeded * 0.5 / objective.passive_chronocharge_rate - objective.passivetimer)
|
|
|
|
|
|
|
|
local first_part = "Biters permanently evolve in: " .. math_floor(time_until_overstay/60) .. "m" .. math_floor(time_until_overstay) % 60 .. "s"
|
|
|
|
if time_until_overstay < 0 then
|
|
|
|
first_part = "Biters permanently evolve in: " .. math_floor(time_until_overstay/60) .. "m" .. 59 - (math_floor(time_until_overstay) % 60) .. "s"
|
|
|
|
end
|
|
|
|
|
|
|
|
local second_part = "Evolution ramps up on this planet in: " .. math_floor(time_until_evo/60) .. "m" .. math_floor(time_until_evo) % 60 .. "s"
|
|
|
|
if time_until_evo < 0 then
|
|
|
|
second_part = "Evolution ramps up on this planet in: " .. math_floor(time_until_evo/60) .. "m" .. 59 - (math_floor(time_until_evo) % 60) .. "s"
|
|
|
|
end
|
|
|
|
|
|
|
|
gui.timer_value.tooltip = first_part .. "\n" .. second_part
|
|
|
|
else
|
|
|
|
gui.timer_value.tooltip = ""
|
2020-02-23 19:33:37 +02:00
|
|
|
end
|
2020-02-19 16:15:16 +02:00
|
|
|
else
|
2020-05-18 22:21:11 +02:00
|
|
|
gui.timer.caption = {"chronosphere.gui_3_3"}
|
2020-05-19 17:08:10 +02:00
|
|
|
gui.timer_value.caption = 180 - (objective.passivetimer - objective.jump_countdown_start_time) .. "s"
|
2020-05-18 22:21:11 +02:00
|
|
|
gui.timer.tooltip = ""
|
|
|
|
gui.timer_value.tooltip = ""
|
|
|
|
gui.timer2.caption = ""
|
|
|
|
gui.timer_value2.caption = ""
|
2020-02-19 16:15:16 +02:00
|
|
|
end
|
2020-02-17 01:46:22 +02:00
|
|
|
|
2020-04-12 22:39:36 +02:00
|
|
|
gui.planet_button.caption = {"chronosphere.gui_planet_button"}
|
|
|
|
gui.upgrades_button.caption = {"chronosphere.gui_upgrades_button"}
|
2020-02-14 22:06:52 +02:00
|
|
|
end
|
|
|
|
|
2020-04-12 22:39:36 +02:00
|
|
|
local function upgrades_gui(player)
|
|
|
|
if player.gui.screen["gui_upgrades"] then player.gui.screen["gui_upgrades"].destroy() return end
|
2020-04-24 21:07:41 +02:00
|
|
|
local objective = Chrono_table.get_table()
|
2020-04-26 15:43:59 +02:00
|
|
|
local costs = {}
|
2020-04-14 09:51:09 +02:00
|
|
|
local upgrades = Upgrades.upgrades()
|
2020-04-12 22:39:36 +02:00
|
|
|
local frame = player.gui.screen.add{type = "frame", name = "gui_upgrades", caption = "ChronoTrain Upgrades", direction = "vertical"}
|
|
|
|
frame.location = {x = 350, y = 45}
|
|
|
|
frame.style.minimal_height = 300
|
2020-04-14 09:51:09 +02:00
|
|
|
frame.style.maximal_height = 900
|
2020-04-12 22:39:36 +02:00
|
|
|
frame.style.minimal_width = 330
|
|
|
|
frame.style.maximal_width = 630
|
|
|
|
frame.add({type = "label", caption = {"chronosphere.gui_upgrades_1"}})
|
2020-04-14 09:51:09 +02:00
|
|
|
frame.add({type = "label", caption = {"chronosphere.gui_upgrades_2"}})
|
2020-05-19 17:08:10 +02:00
|
|
|
frame.add({type = "switch", name = "quest_switch", switch_state = "left", allow_none_state = false, left_label_caption = {"chronosphere.gui_upgrades_switch_left"}, right_label_caption = {"chronosphere.gui_upgrades_switch_right"}})
|
2020-04-14 09:51:09 +02:00
|
|
|
|
|
|
|
for i = 1, #upgrades, 1 do
|
|
|
|
local upg_table = frame.add({type = "table", name = "upgrades_table" .. i, column_count = 10})
|
2020-04-24 21:07:41 +02:00
|
|
|
upg_table.add({type = "sprite-button", name = "upgrade" .. i, enabled = false, sprite = upgrades[i].sprite, number = objective.upgrades[i], tooltip = upgrades[i].tooltip})
|
2020-04-14 09:51:09 +02:00
|
|
|
local name = upg_table.add({type = "label", name ="upgrade_label" .. i, caption = upgrades[i].name, tooltip = upgrades[i].tooltip})
|
|
|
|
name.style.width = 200
|
|
|
|
|
|
|
|
local maxed = upg_table.add({type = "sprite-button", name = "maxed" .. i, enabled = false, sprite = "virtual-signal/signal-check", tooltip = "Upgrade maxed!", visible = false})
|
2020-05-19 17:08:10 +02:00
|
|
|
local jumps = upg_table.add({type = "sprite-button", name = "jump_req" .. i, enabled = false, sprite = "virtual-signal/signal-J", number = upgrades[i].jump_limit, tooltip = {"chronosphere.gui_upgrades_jumps"}, visible = true})
|
2020-04-26 15:43:59 +02:00
|
|
|
|
2020-04-14 09:51:09 +02:00
|
|
|
for index,item in pairs(upgrades[i].cost) do
|
|
|
|
costs[index] = upg_table.add({type = "sprite-button", name = index .. "-" .. i, number = item.count, sprite = item.sprite, enabled = false, tooltip = {item.tt .. "." .. item.name}, visible = true})
|
|
|
|
end
|
2020-04-24 21:07:41 +02:00
|
|
|
if objective.upgrades[i] == upgrades[i].max_level then
|
2020-04-14 09:51:09 +02:00
|
|
|
maxed.visible = true
|
|
|
|
jumps.visible = false
|
|
|
|
for index,_ in pairs(upgrades[i].cost) do
|
|
|
|
costs[index].visible = false
|
|
|
|
end
|
|
|
|
else
|
|
|
|
maxed.visible = false
|
|
|
|
jumps.visible = true
|
|
|
|
for index,_ in pairs(upgrades[i].cost) do
|
|
|
|
costs[index].visible = true
|
|
|
|
end
|
|
|
|
end
|
2020-05-19 17:08:10 +02:00
|
|
|
if upgrades[i].quest then upg_table.visible = false end
|
2020-04-14 09:51:09 +02:00
|
|
|
end
|
2020-04-12 22:39:36 +02:00
|
|
|
frame.add({type = "button", name = "close_upgrades", caption = "Close"})
|
2020-04-26 15:43:59 +02:00
|
|
|
return costs
|
2020-04-12 22:39:36 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
function Public_gui.on_gui_click(event)
|
|
|
|
if not event then return end
|
|
|
|
if not event.element then return end
|
|
|
|
if not event.element.valid then return end
|
|
|
|
local player = game.players[event.element.player_index]
|
|
|
|
if event.element.name == "upgrades_button" then
|
|
|
|
upgrades_gui(player)
|
|
|
|
return
|
|
|
|
elseif event.element.name == "planet_button" then
|
|
|
|
planet_gui(player)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
if event.element.type ~= "button" and event.element.type ~= "sprite-button" then return end
|
|
|
|
local name = event.element.name
|
|
|
|
if name == "close_upgrades" then upgrades_gui(player) return end
|
|
|
|
if name == "close_planet" then planet_gui(player) return end
|
|
|
|
end
|
|
|
|
|
|
|
|
return Public_gui
|