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ComfyFactorio/maps/modules/biters_yield_coins.lua

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2018-12-31 04:47:53 +02:00
-- enemy units yield coins -- by mewmew
local event = require 'utils.event'
local insert = table.insert
local coin_yield = {
["small-biter"] = 1,
["medium-biter"] = 2,
["big-biter"] = 3,
["behemoth-biter"] = 5,
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["small-spitter"] = 1,
["medium-spitter"] = 2,
["big-spitter"] = 3,
["behemoth-spitter"] = 5,
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["spitter-spawner"] = 32,
["biter-spawner"] = 32,
["small-worm-turret"] = 8,
["medium-worm-turret"] = 16,
["big-worm-turret"] = 24
}
local entities_that_earn_coins = {
["artillery-turret"] = true,
["gun-turret"] = true,
["laser-turret"] = true,
["flamethrower-turret"] = true
}
local function on_entity_died(event)
if event.entity.force.name ~= "enemy" then return end
if not coin_yield[event.entity.name] then return end
local players_to_reward = {}
local reward_has_been_given = false
if event.cause then
if event.cause.valid then
if event.cause.name == "player" then
insert(players_to_reward, event.cause)
reward_has_been_given = true
end
if event.cause.type == "car" then
player = event.cause.get_driver()
passenger = event.cause.get_passenger()
if player then insert(players_to_reward, player.player) end
if passenger then insert(players_to_reward, passenger.player) end
reward_has_been_given = true
end
if event.cause.type == "locomotive" then
train_passengers = event.cause.train.passengers
if train_passengers then
for _, passenger in pairs(train_passengers) do
insert(players_to_reward, passenger)
end
reward_has_been_given = true
end
end
for _, player in pairs(players_to_reward) do
player.insert({name = "coin", count = coin_yield[event.entity.name]})
end
end
if entities_that_earn_coins[event.cause.name] then
event.entity.surface.spill_item_stack(event.cause.position,{name = "coin", count = coin_yield[event.entity.name]}, true)
reward_has_been_given = true
end
end
if reward_has_been_given == false then
event.entity.surface.spill_item_stack(event.entity.position,{name = "coin", count = coin_yield[event.entity.name]}, true)
end
end
event.add(defines.events.on_entity_died, on_entity_died)