2020-08-14 22:07:54 +02:00
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local Token = require 'utils.token'
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local Color = require 'utils.color_presets'
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local Server = require 'utils.server'
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local Event = require 'utils.event'
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local message_dataset = 'regulars'
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local set_data = Server.set_data
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local try_get_data = Server.try_get_data
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local Public = {}
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local fetch =
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Token.register(
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function(data)
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local key = data.key
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local value = data.value
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local player = game.players[key]
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if not player or not player.valid then
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return
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end
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if type(value) == 'table' then
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game.print('>> ' .. player.name .. ' << ' .. value.msg, value.color)
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end
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end
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)
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--- Tries to get data from the webpanel and applies the value to the player.
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-- @param data_set player token
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function Public.fetch(key)
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local secs = Server.get_current_time()
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if not secs then
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local player = game.players[key]
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if not player or not player.valid then
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return
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end
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return
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else
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try_get_data(message_dataset, key, fetch)
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end
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end
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commands.add_command(
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'save-message',
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'Sets your custom join message.',
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function(cmd)
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local player = game.player
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if not player or not player.valid then
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return
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end
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2020-08-14 23:57:00 +02:00
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local secs = Server.get_current_time()
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if not secs then
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return
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end
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2020-08-14 22:07:54 +02:00
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local param = cmd.parameter
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if param then
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2020-08-14 23:57:00 +02:00
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if param == '' or param == 'Name' then
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2020-08-14 22:07:54 +02:00
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return player.print('You did not specify a message.', Color.warning)
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end
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if string.len(param) > 64 then
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return player.print('Message is too long. 64 characters maximum.', {r = 0.90, g = 0.0, b = 0.0})
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end
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set_data(message_dataset, player.name, {msg = param, color = player.color})
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player.print('You message has been saved.', Color.success)
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else
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player.print('You did not specify a message.', Color.warning)
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end
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end
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)
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commands.add_command(
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'remove-message',
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'Removes your custom join message.',
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function()
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local player = game.player
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if not player or not player.valid then
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return
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end
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set_data(message_dataset, player.name, nil)
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player.print('Your message has been removed.', Color.success)
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end
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)
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Event.add(
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defines.events.on_player_joined_game,
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function(event)
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local player = game.get_player(event.player_index)
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if not player or not player.valid then
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return
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end
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Public.fetch(player.name)
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end
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)
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return Public
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