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local Common = require ' maps.pirates.common '
local Balance = require ' maps.pirates.balance '
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-- local Utils = require 'maps.pirates.utils_local'
-- local Math = require 'maps.pirates.math'
local _inspect = require ' utils.inspect ' . inspect
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local Boats = require ' maps.pirates.structures.boats.boats '
local Memory = require ' maps.pirates.memory '
local Kraken = require ' maps.pirates.surfaces.sea.kraken '
local Public = { }
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-- local GuiCommon = require 'maps.pirates.gui.common'
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-- local button_sprites = {
-- ['small-biter'] = 0,
-- ['medium-biter'] = 0.2,
-- ['small-spitter'] = 0.25,
-- ['medium-spitter'] = 0.4,
-- ['big-spitter'] = 0.5,
-- ['big-biter'] = 0.501,
-- ['behemoth-spitter'] = 0.9,
-- ['behemoth-biter'] = 0.901
-- }
-- local function get_alien_name(evolution_factor)
-- local last_match = 'fish'
-- for name, alien_threshold in pairs(button_sprites) do
-- if evolution_factor == alien_threshold then
-- return name
-- end
-- -- next alien evolution_factor isn't reached
-- if alien_threshold > evolution_factor then
-- return last_match
-- end
-- -- surpassed this alien evolution_factor
-- if alien_threshold < evolution_factor then
-- last_match = name
-- end
-- end
-- return last_match
-- end
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-- function Public.regular_update(player)
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-- end
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function Public . full_update ( player )
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if Public.regular_update then Public.regular_update ( player ) end
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local memory = Memory.get_crew_memory ( )
local pirates_flow = player.gui . top
local button = pirates_flow.evo_piratebutton_frame . evo_piratebutton
if button and button.valid then
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local evo = memory.evolution_factor or 0
-- local evo = Math.floor(evo * 1000) * 0.001
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-- local current_alien = get_alien_name(evolution_factor)
-- local sprite = 'entity/' .. current_alien
-- if evolution_factor == 0 or (memory.boat and (memory.boat.state == Boats.enum_state.ATSEA_SAILING or memory.boat.state == Boats.enum_state.ATSEA_LOADING_MAP)) then
-- button.number = 0
-- button.tooltip = 'Local biter evolution\n\n0'
-- else
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local destination = Common.current_destination ( )
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local evolution_leagues
local evolution_kraken
local evolution_time
local evolution_silo
local evolution_nests
local evolution_sandwurms
local evolution_total
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local types = { ' leagues ' , ' kraken ' , ' time ' , ' silo ' , ' nests ' , ' sandwurms ' }
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if memory.boat and memory.boat . state and ( memory.boat . state == Boats.enum_state . ATSEA_SAILING or memory.boat . state == Boats.enum_state . ATSEA_LOADING_MAP ) then
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evolution_leagues = evo - ( memory.kraken_evo or 0 )
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local krakens = false
if memory.active_sea_enemies and memory.active_sea_enemies . krakens then
for i = 1 , Kraken.kraken_slots do
if memory.active_sea_enemies . krakens [ i ] then krakens = true break end
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end
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end
if krakens then
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evolution_kraken = Balance.kraken_spawns_base_extra_evo + ( memory.kraken_evo or 0 )
evolution_total = evolution_leagues + Balance.kraken_spawns_base_extra_evo
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else
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evolution_total = evolution_leagues
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end
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else
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if destination and destination.dynamic_data then
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evolution_leagues = destination.dynamic_data . evolution_accrued_leagues
evolution_time = destination.dynamic_data . evolution_accrued_time
evolution_nests = destination.dynamic_data . evolution_accrued_nests
evolution_silo = destination.dynamic_data . evolution_accrued_silo
evolution_sandwurms = destination.dynamic_data . evolution_accrued_sandwurms
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end
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evolution_total = ( evolution_leagues or 0 ) + ( evolution_time or 0 ) + ( evolution_nests or 0 ) + ( evolution_silo or 0 ) + ( evolution_sandwurms or 0 )
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end
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local str = { ' ' , { ' pirates.gui_evo_tooltip_1 ' , string.format ( ' %.2f \n ' , evolution_total ) } }
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for _ , type in ipairs ( types ) do
if type == ' leagues ' then
if evolution_leagues then
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str [ # str + 1 ] = { ' ' , ' \n ' , { ' pirates.gui_evo_tooltip_2 ' , string.format ( ' %.2f ' , evolution_leagues ) } }
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end
elseif type == ' kraken ' then
if evolution_kraken then
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str [ # str + 1 ] = { ' ' , ' \n ' , { ' pirates.gui_evo_tooltip_3 ' , string.format ( ' %.2f ' , evolution_kraken ) } }
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end
elseif type == ' time ' then
if evolution_time then
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str [ # str + 1 ] = { ' ' , ' \n ' , { ' pirates.gui_evo_tooltip_4 ' , string.format ( ' %.2f ' , evolution_time ) } }
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end
elseif type == ' silo ' then
if evolution_silo then
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str [ # str + 1 ] = { ' ' , ' \n ' , { ' pirates.gui_evo_tooltip_5 ' , string.format ( ' %.2f ' , evolution_silo ) } }
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end
elseif type == ' nests ' then
if evolution_nests then
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str [ # str + 1 ] = { ' ' , ' \n ' , { ' pirates.gui_evo_tooltip_6 ' , string.format ( ' %.2f ' , evolution_nests ) } }
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end
elseif type == ' sandwurms ' then
if evolution_sandwurms then
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str [ # str + 1 ] = { ' ' , ' \n ' , { ' pirates.gui_evo_tooltip_7 ' , string.format ( ' %.2f ' , evolution_sandwurms ) } }
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end
end
end
button.number = evolution_total
button.tooltip = str
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end
end
return Public