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ComfyFactorio/modules/biter_noms_you.lua

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2019-05-28 13:30:50 +02:00
--biters make comic like text sounds when they damage something -- mewmew
2019-04-15 21:04:12 +02:00
local event = require 'utils.event'
local math_random = math.random
local strings = {
"delicious!",
"yum", "yum",
"crunch", "crunch",
"chomp", "chomp",
"chow", "chow",
"nibble", "nibble",
"nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom", "nom"
}
local whitelist = {
["small-biter"] = true,
["medium-biter"] = true,
["big-biter"] = true,
["behemoth-biter"] = true
}
local function on_entity_damaged(event)
if not event.cause then return end
if not event.cause.valid then return end
if not whitelist[event.cause.name] then return end
if math.random(1,3) == 1 then
event.cause.surface.create_entity({
name = "flying-text",
position = event.cause.position,
text = strings[math_random(1,#strings)],
color = {r = math_random(130, 170), g = math_random(130, 170), b = 130}
})
end
end
event.add(defines.events.on_entity_damaged, on_entity_damaged)