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ComfyFactorio/utils/server_commands.lua

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local Poll = {
send_poll_result_to_discord = function()
end
}
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local Token = require 'utils.token'
local Server = require 'utils.server'
--- This module is for the web server to call functions and raise events.
-- Not intended to be called by scripts.
-- Needs to be in the _G table so it can be accessed by the web server.
ServerCommands = {}
ServerCommands.get_poll_result = Poll.send_poll_result_to_discord
function ServerCommands.raise_callback(func_token, data)
local func = Token.get(func_token)
func(data)
end
ServerCommands.raise_data_set = Server.raise_data_set
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ServerCommands.raise_admins = Server.raise_admins
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ServerCommands.get_tracked_data_sets = Server.get_tracked_data_sets
ServerCommands.raise_scenario_changed = Server.raise_scenario_changed
ServerCommands.get_tracked_scenario = Server.get_tracked_scenario
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function ServerCommands.server_started()
script.raise_event(Server.events.on_server_started, {})
end
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function ServerCommands.changes_detected()
script.raise_event(Server.events.on_changes_detected, {})
end
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ServerCommands.set_time = Server.set_time
ServerCommands.set_output = Server.set_output
ServerCommands.set_ups = Server.set_ups
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ServerCommands.get_ups = Server.get_ups
ServerCommands.export_stats = Server.export_stats
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ServerCommands.set_start_data = Server.set_start_data
ServerCommands.set_instances = Server.set_instances
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ServerCommands.query_online_players = Server.query_online_players
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ServerCommands.ban_handler = Server.ban_handler
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function is_loaded(module)
local res = _G.package.loaded[module]
if res then
return res
end
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return false
end
function is_loaded_bool(module)
local res = _G.package.loaded[module]
if res then
return true
end
return false
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end
function is_game_modded()
local active_mods = game.active_mods
local i = 0
for _, _ in pairs(active_mods) do
i = i + 1
if i > 1 then
return true
end
end
return false
end
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return ServerCommands