2021-01-07 17:52:05 +02:00
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local ICT = require 'maps.amap.ic.table'
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local Color = require 'utils.color_presets'
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local Gui = require 'utils.gui'
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local Tabs = require 'comfy_panel.main'
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local Event = require 'utils.event'
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2021-02-06 05:16:29 +02:00
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local rpgtable = require 'modules.rpg.table'
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2021-03-24 17:46:00 +02:00
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local Loot = require 'maps.amap.loot'
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2021-01-07 17:52:05 +02:00
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local Public = {}
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local Alert = require 'utils.alert'
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--! Gui Frames
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local save_add_player_button_name = Gui.uid_name()
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local save_transfer_car_button_name = Gui.uid_name()
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local discard_add_player_button_name = Gui.uid_name()
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local discard_transfer_car_button_name = Gui.uid_name()
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local main_frame_name = Gui.uid_name()
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local draw_add_player_frame_name = Gui.uid_name()
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local draw_transfer_car_frame_name = Gui.uid_name()
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local main_toolbar_name = Gui.uid_name()
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local cool = Gui.uid_name()
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2021-02-06 05:16:29 +02:00
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local gambel = Gui.uid_name()
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2021-01-07 17:52:05 +02:00
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local buyxp = Gui.uid_name()
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local add_player_name = Gui.uid_name()
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local transfer_car_name = Gui.uid_name()
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local kick_player_name = Gui.uid_name()
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local raise_event = script.raise_event
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local add_toolbar
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local remove_toolbar
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local function increment(t, k)
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t[k] = true
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end
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local function decrement(t, k)
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t[k] = nil
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end
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local function create_player_table(player)
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local trust_system = ICT.get('trust_system')
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if not trust_system[player.index] then
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trust_system[player.index] = {
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[player.name] = true
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}
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end
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return trust_system[player.index]
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end
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local function does_player_table_exist(player)
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local trust_system = ICT.get('trust_system')
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if not trust_system[player.index] then
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return false
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else
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return true
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end
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end
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local function transfer_player_table(player, new_player)
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local trust_system = ICT.get('trust_system')
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if not trust_system[player.index] then
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return false
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end
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if player.index == new_player.index then
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return false
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end
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if not trust_system[new_player.index] then
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2021-02-06 05:16:29 +02:00
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local Functions = require 'maps.amap.ic.functions'
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2021-01-07 17:52:05 +02:00
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trust_system[new_player.index] = trust_system[player.index]
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local name = new_player.name
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if not trust_system[new_player.index][name] then
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increment(trust_system[new_player.index], name)
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end
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local cars = ICT.get('cars')
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local renders = ICT.get('renders')
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local c = Functions.get_owner_car_object(cars, player)
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local car = cars[c]
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car.owner = new_player.index
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Functions.render_owner_text(renders, player, car.entity, new_player)
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remove_toolbar(player)
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add_toolbar(new_player)
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trust_system[player.index] = nil
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else
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return false
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end
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return trust_system[new_player.index]
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end
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local function remove_main_frame(main_frame)
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Gui.remove_data_recursively(main_frame)
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main_frame.destroy()
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end
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local function draw_add_player(frame)
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local main_frame =
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frame.add(
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{
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type = 'frame',
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name = draw_add_player_frame_name,
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caption = 'Add Player',
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direction = 'vertical'
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}
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)
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local main_frame_style = main_frame.style
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main_frame_style.width = 370
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main_frame_style.use_header_filler = true
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local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
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local inside_frame_style = inside_frame.style
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inside_frame_style.padding = 0
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local inside_table = inside_frame.add {type = 'table', column_count = 1}
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local inside_table_style = inside_table.style
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inside_table_style.vertical_spacing = 5
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inside_table_style.top_padding = 10
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inside_table_style.left_padding = 10
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inside_table_style.right_padding = 0
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inside_table_style.bottom_padding = 10
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inside_table_style.width = 325
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local add_player_frame = main_frame.add({type = 'textfield', text = 'Name of the player.'})
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add_player_frame.style.width = 140
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local bottom_flow = main_frame.add({type = 'flow', direction = 'horizontal'})
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local left_flow = bottom_flow.add({type = 'flow'})
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left_flow.style.horizontal_align = 'left'
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left_flow.style.horizontally_stretchable = true
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local close_button = left_flow.add({type = 'button', name = discard_add_player_button_name, caption = 'Discard'})
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close_button.style = 'back_button'
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close_button.style.maximal_width = 100
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local right_flow = bottom_flow.add({type = 'flow'})
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right_flow.style.horizontal_align = 'right'
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local save_button = right_flow.add({type = 'button', name = save_add_player_button_name, caption = 'Save'})
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save_button.style = 'confirm_button'
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save_button.style.maximal_width = 100
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Gui.set_data(save_button, add_player_frame)
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end
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local function draw_transfer_car(frame)
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local main_frame =
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frame.add(
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{
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type = 'frame',
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name = draw_transfer_car_frame_name,
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caption = 'Transfer Car',
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direction = 'vertical'
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}
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)
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local main_frame_style = main_frame.style
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main_frame_style.width = 370
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main_frame_style.use_header_filler = true
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local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
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local inside_frame_style = inside_frame.style
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inside_frame_style.padding = 0
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local inside_table = inside_frame.add {type = 'table', column_count = 1}
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local inside_table_style = inside_table.style
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inside_table_style.vertical_spacing = 5
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inside_table_style.top_padding = 10
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inside_table_style.left_padding = 10
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inside_table_style.right_padding = 0
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inside_table_style.bottom_padding = 10
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inside_table_style.width = 325
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local transfer_car_alert_frame = main_frame.add({type = 'label', caption = "Warning, this action can't be undone!"})
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transfer_car_alert_frame.style.font_color = {r = 255, g = 0, b = 0}
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local transfer_car_frame = main_frame.add({type = 'textfield', text = 'Name of the player.'})
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transfer_car_frame.style.width = 140
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local bottom_flow = main_frame.add({type = 'flow', direction = 'horizontal'})
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local left_flow = bottom_flow.add({type = 'flow'})
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left_flow.style.horizontal_align = 'left'
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left_flow.style.horizontally_stretchable = true
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local close_button = left_flow.add({type = 'button', name = discard_transfer_car_button_name, caption = 'Discard'})
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close_button.style = 'back_button'
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close_button.style.maximal_width = 100
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local right_flow = bottom_flow.add({type = 'flow'})
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right_flow.style.horizontal_align = 'right'
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local save_button = right_flow.add({type = 'button', name = save_transfer_car_button_name, caption = 'Save'})
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save_button.style = 'confirm_button'
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save_button.style.maximal_width = 100
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Gui.set_data(save_button, transfer_car_frame)
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end
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local function draw_players(data)
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local player_table = data.player_table
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local add_player_frame = data.add_player_frame
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local player = data.player
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local player_list = create_player_table(player)
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for p, _ in pairs(player_list) do
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Gui.set_data(add_player_frame, p)
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local t_label =
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player_table.add(
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{
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type = 'label',
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caption = p
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}
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)
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t_label.style.minimal_width = 75
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t_label.style.horizontal_align = 'center'
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local a_label =
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player_table.add(
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{
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type = 'label',
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caption = '✔️'
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}
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)
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a_label.style.minimal_width = 75
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a_label.style.horizontal_align = 'center'
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a_label.style.font = 'default-large-bold'
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local kick_flow = player_table.add {type = 'flow'}
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local kick_player_button =
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kick_flow.add(
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{
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type = 'button',
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caption = 'Kick ' .. p,
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name = kick_player_name
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}
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)
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if player.name == t_label.caption then
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kick_player_button.enabled = false
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end
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kick_player_button.style.minimal_width = 75
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Gui.set_data(kick_player_button, p)
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end
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end
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local function draw_main_frame(player)
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local main_frame =
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player.gui.screen.add(
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{
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type = 'frame',
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name = main_frame_name,
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caption = 'Car Settings',
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direction = 'vertical',
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style = 'inner_frame_in_outer_frame'
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}
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)
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main_frame.auto_center = true
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local main_frame_style = main_frame.style
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main_frame_style.width = 400
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main_frame_style.use_header_filler = true
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local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
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local inside_frame_style = inside_frame.style
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inside_frame_style.padding = 0
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local inside_table = inside_frame.add {type = 'table', column_count = 1}
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local inside_table_style = inside_table.style
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inside_table_style.vertical_spacing = 5
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inside_table_style.top_padding = 10
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inside_table_style.left_padding = 10
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inside_table_style.right_padding = 0
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inside_table_style.bottom_padding = 10
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inside_table_style.width = 350
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local add_player_frame = inside_table.add({type = 'button', caption = 'Add Player', name = add_player_name})
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local transfer_car_frame = inside_table.add({type = 'button', caption = 'Transfer Car', name = transfer_car_name})
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local player_table =
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inside_table.add {
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type = 'table',
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column_count = 3,
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draw_horizontal_lines = true,
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draw_vertical_lines = true,
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vertical_centering = true
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}
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local player_table_style = player_table.style
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player_table_style.vertical_spacing = 10
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player_table_style.width = 350
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player_table_style.horizontal_spacing = 30
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local name_label =
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player_table.add(
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{
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type = 'label',
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caption = 'Name',
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tooltip = ''
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}
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)
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name_label.style.minimal_width = 75
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name_label.style.horizontal_align = 'center'
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local trusted_label =
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player_table.add(
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{
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type = 'label',
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caption = 'Allowed',
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tooltip = ''
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}
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)
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trusted_label.style.minimal_width = 75
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trusted_label.style.horizontal_align = 'center'
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local operations_label =
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player_table.add(
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{
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type = 'label',
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caption = 'Operations',
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tooltip = ''
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}
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)
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operations_label.style.minimal_width = 75
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operations_label.style.horizontal_align = 'center'
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local data = {
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player_table = player_table,
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add_player_frame = add_player_frame,
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transfer_car_frame = transfer_car_frame,
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player = player
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}
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draw_players(data)
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player.opened = main_frame
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end
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local function toggle(player, recreate)
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local screen = player.gui.screen
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local main_frame = screen[main_frame_name]
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if recreate and main_frame then
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local location = main_frame.location
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remove_main_frame(main_frame)
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draw_main_frame(player, location)
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return
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end
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if main_frame then
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remove_main_frame(main_frame)
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Tabs.comfy_panel_restore_left_gui(player)
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else
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Tabs.comfy_panel_clear_left_gui(player)
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draw_main_frame(player)
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end
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end
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add_toolbar = function(player, remove)
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if remove then
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if player.gui.top[main_toolbar_name] then
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2021-03-24 17:46:00 +02:00
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player.gui.top[cool].destroy()
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player.gui.top[buyxp].destroy()
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player.gui.top[gambel].destroy()
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2021-01-07 17:52:05 +02:00
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player.gui.top[main_toolbar_name].destroy()
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2021-02-06 05:16:29 +02:00
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2021-01-07 17:52:05 +02:00
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return
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end
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end
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if player.gui.top[main_toolbar_name] then
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|
|
return
|
|
|
|
end
|
|
|
|
|
2021-02-06 05:16:29 +02:00
|
|
|
local tooltip = 'contorl who can enter your car.'
|
2021-01-07 17:52:05 +02:00
|
|
|
player.gui.top.add(
|
|
|
|
{
|
|
|
|
type = 'sprite-button',
|
|
|
|
sprite = 'item/spidertron',
|
|
|
|
name = main_toolbar_name,
|
|
|
|
tooltip = tooltip
|
|
|
|
}
|
|
|
|
)
|
2021-02-06 05:16:29 +02:00
|
|
|
|
|
|
|
player.gui.top.add(
|
2021-01-07 17:52:05 +02:00
|
|
|
{
|
|
|
|
type = 'sprite-button',
|
2021-02-06 05:16:29 +02:00
|
|
|
sprite = 'item/logistic-chest-storage',
|
|
|
|
name = cool,
|
|
|
|
tooltip = {'amap.openchest'}
|
2021-01-07 17:52:05 +02:00
|
|
|
}
|
|
|
|
)
|
2021-01-07 18:02:57 +02:00
|
|
|
player.gui.top.add(
|
2021-01-07 17:52:05 +02:00
|
|
|
{
|
|
|
|
type = 'sprite-button',
|
2021-02-06 05:16:29 +02:00
|
|
|
sprite = 'item/coin',
|
|
|
|
name = gambel,
|
|
|
|
tooltip = {'amap.gambel'}
|
|
|
|
}
|
|
|
|
)
|
2021-03-24 17:46:00 +02:00
|
|
|
player.gui.top.add(
|
2021-02-06 05:16:29 +02:00
|
|
|
{
|
|
|
|
type = 'sprite-button',
|
|
|
|
sprite = 'item/rocket-part',
|
|
|
|
name = buyxp,
|
|
|
|
tooltip = {'amap.buyxp'}
|
2021-01-07 17:52:05 +02:00
|
|
|
}
|
|
|
|
)
|
|
|
|
end
|
|
|
|
|
|
|
|
remove_toolbar = function(player)
|
|
|
|
local screen = player.gui.screen
|
|
|
|
local main_frame = screen[main_frame_name]
|
|
|
|
|
|
|
|
if main_frame and main_frame.valid then
|
|
|
|
remove_main_frame(main_frame)
|
|
|
|
end
|
|
|
|
|
|
|
|
if player.gui.top[main_toolbar_name] then
|
|
|
|
player.gui.top[main_toolbar_name].destroy()
|
2021-03-24 17:46:00 +02:00
|
|
|
player.gui.top[cool].destroy()
|
|
|
|
player.gui.top[buyxp].destroy()
|
|
|
|
player.gui.top[gambel].destroy()
|
2021-01-07 17:52:05 +02:00
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
Gui.on_click(
|
|
|
|
add_player_name,
|
|
|
|
function(event)
|
|
|
|
local player = event.player
|
|
|
|
if not player or not player.valid or not player.character then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local screen = player.gui.screen
|
|
|
|
local frame = screen[main_frame_name]
|
|
|
|
if not frame or not frame.valid then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local player_frame = frame[draw_add_player_frame_name]
|
|
|
|
if not player_frame or not player_frame.valid then
|
|
|
|
draw_add_player(frame)
|
|
|
|
else
|
|
|
|
player_frame.destroy()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
)
|
|
|
|
|
|
|
|
Gui.on_click(
|
|
|
|
transfer_car_name,
|
|
|
|
function(event)
|
|
|
|
local player = event.player
|
|
|
|
if not player or not player.valid or not player.character then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local screen = player.gui.screen
|
|
|
|
local frame = screen[main_frame_name]
|
|
|
|
if not frame or not frame.valid then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local player_frame = frame[draw_transfer_car_frame_name]
|
|
|
|
if not player_frame or not player_frame.valid then
|
|
|
|
draw_transfer_car(frame)
|
|
|
|
else
|
|
|
|
player_frame.destroy()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
)
|
2021-02-06 05:16:29 +02:00
|
|
|
Gui.on_click(
|
2021-03-24 17:46:00 +02:00
|
|
|
gambel,
|
2021-02-06 05:16:29 +02:00
|
|
|
function(event)
|
|
|
|
local player = event.player
|
|
|
|
local something = player.get_inventory(defines.inventory.chest)
|
2021-03-24 17:46:00 +02:00
|
|
|
for k, v in pairs(something.get_contents()) do
|
|
|
|
local t = {name = k, count = v}
|
|
|
|
if t.name == 'coin' then
|
|
|
|
if v > 999 then
|
|
|
|
player.remove_item {name = 'coin', count = '1000'}
|
|
|
|
local roll = math.random(1, 100)
|
|
|
|
if roll <= 36 then
|
|
|
|
player.insert {name = 'coin', count = '2500'}
|
|
|
|
player.print({'amap.gambel1'})
|
|
|
|
return
|
|
|
|
else
|
|
|
|
player.print({'amap.gambel2'})
|
|
|
|
return
|
|
|
|
end
|
|
|
|
else
|
|
|
|
player.print({'amap.noenough'})
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2021-02-06 05:16:29 +02:00
|
|
|
end
|
|
|
|
)
|
2021-01-07 17:52:05 +02:00
|
|
|
|
|
|
|
Gui.on_click(
|
2021-03-24 17:46:00 +02:00
|
|
|
cool,
|
2021-01-07 17:52:05 +02:00
|
|
|
function(event)
|
|
|
|
local player = event.player
|
2021-03-24 17:46:00 +02:00
|
|
|
local something = player.get_inventory(defines.inventory.chest)
|
|
|
|
for k, v in pairs(something.get_contents()) do
|
|
|
|
local t = {name = k, count = v}
|
|
|
|
if t.name == 'coin' then
|
|
|
|
if v > 2999 then
|
|
|
|
player.remove_item {name = 'coin', count = '3000'}
|
|
|
|
local luck = math.floor(math.random(1, 130))
|
|
|
|
player.print({'amap.lucknb'})
|
|
|
|
player.print(luck)
|
|
|
|
local magic = luck * 5 + 100
|
|
|
|
local msg = {'amap.whatopen'}
|
|
|
|
Loot.cool(player.surface, player.surface.find_non_colliding_position('steel-chest', player.position, 20, 1, true) or player.position, 'steel-chest', magic)
|
|
|
|
Alert.alert_player(player, 5, msg)
|
|
|
|
return
|
|
|
|
else
|
|
|
|
player.print({'amap.noenough'})
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2021-01-07 17:52:05 +02:00
|
|
|
end
|
|
|
|
)
|
|
|
|
Gui.on_click(
|
2021-03-24 17:46:00 +02:00
|
|
|
buyxp,
|
2021-01-07 17:52:05 +02:00
|
|
|
function(event)
|
|
|
|
local player = event.player
|
2021-03-24 17:46:00 +02:00
|
|
|
local something = player.get_inventory(defines.inventory.chest)
|
|
|
|
for k, v in pairs(something.get_contents()) do
|
|
|
|
local t = {name = k, count = v}
|
|
|
|
if t.name == 'coin' then
|
|
|
|
if v > 4999 then
|
|
|
|
player.remove_item {name = 'coin', count = '5000'}
|
|
|
|
local rpg_t = rpgtable.get('rpg_t')
|
|
|
|
|
|
|
|
rpg_t[player.index].xp = rpg_t[player.index].xp + 1000
|
|
|
|
local msg = {'amap.buyover'}
|
|
|
|
Alert.alert_player(player, 5, msg)
|
|
|
|
return
|
|
|
|
else
|
|
|
|
player.print({'amap.noenough'})
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2021-01-07 17:52:05 +02:00
|
|
|
end
|
|
|
|
)
|
|
|
|
Gui.on_click(
|
|
|
|
save_add_player_button_name,
|
|
|
|
function(event)
|
|
|
|
local player = event.player
|
|
|
|
if not player or not player.valid or not player.character then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local player_list = create_player_table(player)
|
|
|
|
|
|
|
|
local screen = player.gui.screen
|
|
|
|
local frame = screen[main_frame_name]
|
|
|
|
local add_player_frame = Gui.get_data(event.element)
|
|
|
|
|
|
|
|
if frame and frame.valid then
|
|
|
|
if add_player_frame and add_player_frame.valid and add_player_frame.text then
|
|
|
|
local text = add_player_frame.text
|
|
|
|
if not text then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local player_to_add = game.get_player(text)
|
|
|
|
if not player_to_add or not player_to_add.valid then
|
|
|
|
return player.print('Target player was not valid.', Color.warning)
|
|
|
|
end
|
|
|
|
|
|
|
|
local name = player_to_add.name
|
|
|
|
|
|
|
|
if not player_list[name] then
|
|
|
|
player.print(name .. ' was added to your vehicle.', Color.info)
|
|
|
|
player_to_add.print(player.name .. ' added you to their vehicle. You may now enter it.', Color.info)
|
|
|
|
increment(player_list, name)
|
|
|
|
else
|
|
|
|
return player.print('Target player is already trusted.', Color.warning)
|
|
|
|
end
|
|
|
|
|
|
|
|
remove_main_frame(event.element)
|
|
|
|
|
|
|
|
if player.gui.screen[main_frame_name] then
|
|
|
|
toggle(player, true)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
)
|
|
|
|
|
|
|
|
Gui.on_click(
|
|
|
|
save_transfer_car_button_name,
|
|
|
|
function(event)
|
|
|
|
local player = event.player
|
|
|
|
if not player or not player.valid or not player.character then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local screen = player.gui.screen
|
|
|
|
local frame = screen[main_frame_name]
|
|
|
|
local transfer_car_frame = Gui.get_data(event.element)
|
|
|
|
|
|
|
|
if frame and frame.valid then
|
|
|
|
if transfer_car_frame and transfer_car_frame.valid and transfer_car_frame.text then
|
|
|
|
local text = transfer_car_frame.text
|
|
|
|
if not text then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local player_to_add = game.get_player(text)
|
|
|
|
if not player_to_add or not player_to_add.valid then
|
|
|
|
return player.print('Target player was not valid.', Color.warning)
|
|
|
|
end
|
|
|
|
|
|
|
|
local name = player_to_add.name
|
|
|
|
local does_player_have_a_car = does_player_table_exist(name)
|
|
|
|
if does_player_have_a_car then
|
|
|
|
return player.print(name .. ' already has a vehicle.', Color.warning)
|
|
|
|
end
|
|
|
|
|
|
|
|
local to_add = game.get_player(name)
|
|
|
|
if not (to_add and to_add.valid) then
|
|
|
|
return player.print(name .. ' does not exist.', Color.warning)
|
|
|
|
end
|
|
|
|
|
|
|
|
local success = transfer_player_table(player, to_add)
|
|
|
|
if not success then
|
|
|
|
player.print('Please try again.', Color.warning)
|
|
|
|
else
|
|
|
|
player.print('You have successfully transferred your car to ' .. name, Color.success)
|
|
|
|
to_add.print('You have become the rightfully owner of ' .. player.name .. "'s car!", Color.success)
|
|
|
|
end
|
|
|
|
|
|
|
|
remove_main_frame(event.element)
|
|
|
|
|
|
|
|
if player.gui.screen[main_frame_name] then
|
|
|
|
player.gui.screen[main_frame_name].destroy()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
)
|
|
|
|
|
|
|
|
Gui.on_click(
|
|
|
|
kick_player_name,
|
|
|
|
function(event)
|
|
|
|
local player = event.player
|
|
|
|
if not player or not player.valid or not player.character then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local player_list = create_player_table(player)
|
|
|
|
|
|
|
|
local screen = player.gui.screen
|
|
|
|
local frame = screen[main_frame_name]
|
|
|
|
local player_name = Gui.get_data(event.element)
|
|
|
|
local this = ICT.get()
|
|
|
|
|
|
|
|
if frame and frame.valid then
|
|
|
|
if not player_name then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local target = game.get_player(player_name)
|
|
|
|
if not target or not target.valid then
|
|
|
|
player.print('Target player was not valid.', Color.warning)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local name = target.name
|
|
|
|
|
|
|
|
if player_list[name] then
|
|
|
|
player.print(name .. ' was removed from your vehicle.', Color.info)
|
|
|
|
decrement(player_list, name)
|
|
|
|
raise_event(
|
|
|
|
ICT.events.on_player_kicked_from_surface,
|
|
|
|
{
|
|
|
|
player = player,
|
|
|
|
target = target,
|
|
|
|
this = this
|
|
|
|
}
|
|
|
|
)
|
|
|
|
end
|
|
|
|
|
|
|
|
remove_main_frame(event.element)
|
|
|
|
|
|
|
|
if player.gui.screen[main_frame_name] then
|
|
|
|
toggle(player, true)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
)
|
|
|
|
|
|
|
|
Gui.on_click(
|
|
|
|
discard_add_player_button_name,
|
|
|
|
function(event)
|
|
|
|
local player = event.player
|
|
|
|
if not player or not player.valid or not player.character then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local screen = player.gui.screen
|
|
|
|
local frame = screen[main_frame_name]
|
|
|
|
if not frame or not frame.valid then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local player_frame = frame[draw_add_player_frame_name]
|
|
|
|
|
|
|
|
if player_frame and player_frame.valid then
|
|
|
|
player_frame.destroy()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
)
|
|
|
|
|
|
|
|
Gui.on_click(
|
|
|
|
discard_transfer_car_button_name,
|
|
|
|
function(event)
|
|
|
|
local player = event.player
|
|
|
|
if not player or not player.valid or not player.character then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local screen = player.gui.screen
|
|
|
|
local frame = screen[main_frame_name]
|
|
|
|
if not frame or not frame.valid then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local player_frame = frame[draw_transfer_car_frame_name]
|
|
|
|
|
|
|
|
if player_frame and player_frame.valid then
|
|
|
|
player_frame.destroy()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
)
|
|
|
|
|
|
|
|
Gui.on_click(
|
|
|
|
main_toolbar_name,
|
|
|
|
function(event)
|
|
|
|
local player = event.player
|
|
|
|
if not player or not player.valid or not player.character then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local screen = player.gui.screen
|
|
|
|
local frame = screen[main_frame_name]
|
|
|
|
|
|
|
|
if frame and frame.valid then
|
|
|
|
frame.destroy()
|
|
|
|
else
|
|
|
|
draw_main_frame(player)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
)
|
|
|
|
|
|
|
|
Public.draw_main_frame = draw_main_frame
|
|
|
|
Public.toggle = toggle
|
|
|
|
Public.add_toolbar = add_toolbar
|
|
|
|
Public.remove_toolbar = remove_toolbar
|
|
|
|
|
|
|
|
Event.add(
|
|
|
|
defines.events.on_gui_closed,
|
|
|
|
function(event)
|
|
|
|
local player = game.get_player(event.player_index)
|
|
|
|
if not player or not player.valid or not player.character then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local screen = player.gui.screen
|
|
|
|
local frame = screen[main_frame_name]
|
|
|
|
|
|
|
|
if frame and frame.valid then
|
|
|
|
frame.destroy()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
)
|
|
|
|
|
|
|
|
return Public
|