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ComfyFactorio/maps/mountain_fortress_v3/table.lua

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-- one table to rule them all!
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local Global = require 'utils.global'
local Event = require 'utils.event'
local this = {
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players = {},
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offline_players = {},
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--[[ hidden_dimension = {
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logistic_research_level = 0,
reset_counter = 1
},
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]]
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breached_wall = 1,
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traps = {}
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}
local Public = {}
Global.register(
this,
function(tbl)
this = tbl
end
)
function Public.reset_table()
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-- @start
-- these 3 are in case of stop/start/reloading the instance.
this.soft_reset = true
this.restart = false
this.shutdown = false
this.announced_message = false
-- @end
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this.icw_locomotive = nil
this.debug = false
this.fullness_enabled = true
this.fullness_limit = 0.95
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this.locomotive_health = 10000
this.locomotive_max_health = 10000
this.train_upgrades = 0
this.offline_players = {}
this.biter_pets = {}
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this.flamethrower_damage = {}
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this.mined_scrap = 0
this.biters_killed = 0
this.locomotive_xp_aura = 40
this.xp_points = 0
this.xp_points_upgrade = 0
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this.poison_deployed = false
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this.upgrades = {
showed_text = false,
landmine = {
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limit = 25,
bought = 0,
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built = 0
},
flame_turret = {
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limit = 6,
bought = 0,
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built = 0
},
unit_number = {
landmine = {},
flame_turret = {}
}
}
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if this.hidden_dimension then
this.hidden_dimension.logistic_research_level = 0
end
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this.aura_upgrades = 0
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this.health_upgrades = 0
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this.breached_wall = 1
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this.offline_players_enabled = true
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this.left_top = {
x = 0,
y = 0
}
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this.traps = {}
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this.much_time = true
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this.coin_amount = 1
this.difficulty_set = false
this.bonus_xp_on_join = 150
this.main_market_items = {}
this.outside_chests = {}
this.chests_linked_to = {}
this.chest_limit_outside_upgrades = 1
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this.force_mining_speed = {
speed = 0
}
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this.placed_trains_in_zone = {
placed = 0,
positions = {},
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limit = 5,
randomized = false
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}
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this.collapse_grace = true
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this.locomotive_biter = nil
this.disconnect_wagon = true
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end
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function Public.get(key)
if key then
return this[key]
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else
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return this
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end
end
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function Public.set(key)
if key then
return this[key]
else
return this
end
end
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local on_init = function()
Public.reset_table()
end
Event.on_init(on_init)
return Public