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ComfyFactorio/modules/worms_create_oil_patches.lua

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2021-02-06 22:42:10 +02:00
local math_random = math.random
local Global = require 'utils.global'
local tick_schedule = {}
Global.register(
tick_schedule,
function(t)
tick_schedule = t
end
)
local death_animation_ticks = 120
local decay_ticks = 2
local worms = {
["small-worm-turret"] = { corpse="small-worm-corpse", patch_size = { min=30000, max=90000} },
["medium-worm-turret"] = { corpse="medium-worm-corpse", patch_size = { min=60000, max=120000 } },
["big-worm-turret"] = { corpse="big-worm-corpse", patch_size = { min=90000, max=300000 } },
["behemoth-worm-turret"] = { corpse="behemoth-worm-corpse", patch_size = { min=120000, max=600000 } }
}
local function destroy_worm(name, position, surface)
local entity = surface.find_entity(name, position)
if entity ~= nil and entity.valid then entity.destroy() end
local corpse = worms[name].corpse
local remains = surface.find_entity(corpse, position)
if remains ~= nil and remains.valid then
-- show an animation
if math_random(1,40) == 1 then surface.create_entity({name = "explosion", position = {x = position.x + (3 - (math_random(1,60) * 0.1)), y = position.y + (3 - (math_random(1,60) * 0.1))}}) end
if math_random(1,32) == 1 then surface.create_entity({name = "blood-explosion-huge", position = position}) end
if math_random(1,16) == 1 then surface.create_entity({name = "blood-explosion-big", position = position}) end
if math_random(1,8) == 1 then surface.create_entity({name = "blood-explosion-small", position = position}) end
end
end
local function remove_corpse(name, position, surface)
local corpse = worms[name].corpse
local remains = surface.find_entity(corpse, position)
if remains ~= nil and remains.valid then remains.destroy() end
end
-- place an oil patch at the worm location
local function create_oil_patch(name, position, surface)
local min = worms[name].patch_size.min
local max = worms[name].patch_size.max
surface.create_entity({name="crude-oil", position=position, amount=math_random(min,max)})
end
-- worms create oil patches when killed
local function process_worm(entity)
local name = entity.name
local position = entity.position
local surface = entity.surface
local tick1 = game.tick + death_animation_ticks
if not tick_schedule[tick1] then tick_schedule[tick1] = {} end
tick_schedule[tick1][#tick_schedule[tick1] + 1] = {
callback = 'destroy_worm',
params = {name, position, surface}
}
local tick2 = game.tick + death_animation_ticks + decay_ticks
if not tick_schedule[tick2] then tick_schedule[tick2] = {} end
tick_schedule[tick2][#tick_schedule[tick2] + 1] = {
callback = 'remove_corpse',
params = {name, position, surface}
}
if math_random(1,4) == 1 then
local tick3 = game.tick + death_animation_ticks + decay_ticks + 1
if not tick_schedule[tick3] then tick_schedule[tick3] = {} end
tick_schedule[tick3][#tick_schedule[tick3] + 1] = {
callback = 'create_oil_patch',
params = {name, position, surface}
}
end
end
local function on_entity_died(event)
local entity = event.entity
local test = {
["small-worm-turret"] = true,
["medium-worm-turret"] = true,
["big-worm-turret"] = true,
["behemoth-worm-turret"] = true
}
if test[entity.name] ~= nil then
process_worm(entity)
end
end
local function on_tick()
if not tick_schedule[game.tick] then return end
for _, token in pairs(tick_schedule[game.tick]) do
local callback = token.callback
local params = token.params
if callback == 'destroy_worm' then destroy_worm(params[1], params[2], params[3]) end
if callback == 'remove_corpse' then remove_corpse(params[1], params[2], params[3]) end
if callback == 'create_oil_patch' then create_oil_patch(params[1], params[2], params[3]) end
end
tick_schedule[game.tick] = nil
end
local Event = require 'utils.event'
Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_entity_died, on_entity_died)