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ComfyFactorio/maps/mountain_fortress_v3/loot.lua

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local LootRaffle = require 'functions.loot_raffle'
local Public = {}
local math_random = math.random
local math_abs = math.abs
local math_floor = math.floor
local blacklist = {
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['atomic-bomb'] = true,
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['cargo-wagon'] = true,
['locomotive'] = true,
['artillery-wagon'] = true,
['fluid-wagon'] = true
}
function Public.add(surface, position, chest)
local budget = 48 + math_abs(position.y) * 1.75
budget = budget * math_random(25, 175) * 0.01
if math_random(1, 128) == 1 then
budget = budget * 4
chest = 'crash-site-chest-' .. math_random(1, 2)
end
budget = math_floor(budget) + 1
local item_stacks = LootRaffle.roll(budget, 8, blacklist)
local container = surface.create_entity({name = chest, position = position, force = 'neutral'})
for _, item_stack in pairs(item_stacks) do
container.insert(item_stack)
end
container.minable = false
for _ = 1, 3, 1 do
if math_random(1, 8) == 1 then
container.insert({name = 'explosives', count = math_random(25, 50)})
else
break
end
end
end
function Public.add_rare(surface, position, chest, magic)
local budget = magic * 48 + math_abs(position.y) * 1.75
budget = budget * math_random(25, 175) * 0.01
if math_random(1, 128) == 1 then
budget = budget * 6
chest = 'crash-site-chest-' .. math_random(1, 2)
end
budget = math_floor(budget) + 1
local item_stacks = LootRaffle.roll(budget, 8, blacklist)
local container = surface.create_entity({name = chest, position = position, force = 'neutral'})
for _, item_stack in pairs(item_stacks) do
container.insert(item_stack)
end
container.minable = false
for _ = 1, 3, 1 do
if math_random(1, 8) == 1 then
container.insert({name = 'explosives', count = math_random(25, 50)})
else
break
end
end
end
return Public