2020-05-17 12:23:55 +02:00
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local LootRaffle = require 'functions.loot_raffle'
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local Public = {}
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local math_random = math.random
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local math_abs = math.abs
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local math_floor = math.floor
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local blacklist = {
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2020-05-23 21:18:18 +02:00
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['atomic-bomb'] = true,
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2020-05-17 12:23:55 +02:00
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['cargo-wagon'] = true,
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['locomotive'] = true,
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['artillery-wagon'] = true,
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['fluid-wagon'] = true
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}
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function Public.add(surface, position, chest)
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local budget = 48 + math_abs(position.y) * 1.75
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budget = budget * math_random(25, 175) * 0.01
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if math_random(1, 128) == 1 then
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budget = budget * 4
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chest = 'crash-site-chest-' .. math_random(1, 2)
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end
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budget = math_floor(budget) + 1
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local item_stacks = LootRaffle.roll(budget, 8, blacklist)
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local container = surface.create_entity({name = chest, position = position, force = 'neutral'})
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for _, item_stack in pairs(item_stacks) do
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container.insert(item_stack)
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end
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container.minable = false
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for _ = 1, 3, 1 do
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if math_random(1, 8) == 1 then
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container.insert({name = 'explosives', count = math_random(25, 50)})
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else
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break
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end
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end
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end
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function Public.add_rare(surface, position, chest, magic)
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local budget = magic * 48 + math_abs(position.y) * 1.75
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budget = budget * math_random(25, 175) * 0.01
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if math_random(1, 128) == 1 then
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budget = budget * 6
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chest = 'crash-site-chest-' .. math_random(1, 2)
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end
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budget = math_floor(budget) + 1
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local item_stacks = LootRaffle.roll(budget, 8, blacklist)
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local container = surface.create_entity({name = chest, position = position, force = 'neutral'})
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for _, item_stack in pairs(item_stacks) do
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container.insert(item_stack)
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end
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container.minable = false
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for _ = 1, 3, 1 do
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if math_random(1, 8) == 1 then
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container.insert({name = 'explosives', count = math_random(25, 50)})
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else
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break
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end
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end
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end
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return Public
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