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ComfyFactorio/maps/fish_defender/trapped_capsules.lua

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local event = require 'utils.event'
local radius = 20
local whitelist = {
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["defender"] = "explosive-cannon-projectile",
["distractor"] = "explosive-uranium-cannon-projectile",
["destroyer"] = "explosive-uranium-cannon-projectile"
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}
local function on_entity_died(event)
if not global.trapped_capsules_unlocked then return end
if not event.entity.valid then return end
if not whitelist[event.entity.name] then return end
local valid_targets = {}
local position = event.entity.position
for _, e in pairs(event.entity.surface.find_entities_filtered({area = {{position.x - radius, position.y - radius},{position.x + radius, position.y + radius}}, force = "enemy"})) do
if e.health then
local distance_from_center = math.sqrt((e.position.x - position.x) ^ 2 + (e.position.y - position.y) ^ 2)
if distance_from_center <= radius then
valid_targets[#valid_targets + 1] = e
end
end
end
if not valid_targets[1] then return end
event.entity.surface.create_entity({
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name = whitelist[event.entity.name],
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position = position,
force = "player",
source = position,
target = valid_targets[math.random(1, #valid_targets)].position,
max_range = 20,
speed = 0.1
})
end
event.add(defines.events.on_entity_died, on_entity_died)