2019-03-06 17:30:59 +01:00
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--destroying and mining rocks yields ore -- load as last module
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local event = require 'utils.event'
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local mining_chance_weights = {
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{name = "iron-plate", chance = 100},
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{name = "iron-gear-wheel", chance = 75},
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{name = "copper-plate", chance = 75},
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{name = "copper-cable", chance = 50},
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{name = "electronic-circuit", chance = 30},
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2019-03-06 19:42:19 +01:00
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{name = "steel-plate", chance = 20},
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{name = "solid-fuel", chance = 15},
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2019-03-06 17:30:59 +01:00
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{name = "pipe", chance = 10},
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2019-03-06 19:42:19 +01:00
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{name = "iron-stick", chance = 10},
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2019-03-06 17:30:59 +01:00
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{name = "empty-barrel", chance = 10},
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{name = "battery", chance = 1},
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{name = "land-mine", chance = 1}
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}
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local scrap_yield_amounts = {
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["iron-plate"] = 16,
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["iron-gear-wheel"] = 8,
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["iron-stick"] = 16,
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["copper-plate"] = 16,
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["copper-cable"] = 24,
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["electronic-circuit"] = 8,
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["steel-plate"] = 4,
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["pipe"] = 8,
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["solid-fuel"] = 4,
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["empty-barrel"] = 2,
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["battery"] = 2,
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["land-mine"] = 1,
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}
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local scrap_raffle = {}
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for _, t in pairs (mining_chance_weights) do
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for x = 1, t.chance, 1 do
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table.insert(scrap_raffle, t.name)
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end
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end
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local function on_player_mined_entity(event)
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local entity = event.entity
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if not entity.valid then return end
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if entity.name ~= "mineable-wreckage" then return end
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event.buffer.clear()
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local scrap = scrap_raffle[math.random(1, #scrap_raffle)]
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local amount = math.random(math.ceil(scrap_yield_amounts[scrap] * 0.3), math.ceil(scrap_yield_amounts[scrap] * 1.7))
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local player = game.players[event.player_index]
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local inserted_count = player.insert({name = scrap, count = amount})
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if inserted_count ~= amount then
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local amount_to_spill = amount - inserted_count
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entity.surface.spill_item_stack(entity.position,{name = scrap, count = amount_to_spill}, true)
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end
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entity.surface.create_entity({
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name = "flying-text",
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position = entity.position,
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text = "+" .. amount .. " [img=item/" .. scrap .. "]",
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color = {r=0.98, g=0.66, b=0.22}
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})
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end
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event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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