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ComfyFactorio/modules/fjei/main.lua

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--[[
FJEI - Factorio "Just enough items"
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An item recipe browser - MewMew
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]]
local Gui = require "modules.fjei.gui"
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local Functions = require "modules.fjei.functions"
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local function on_player_joined_game(event)
local player = game.players[event.player_index]
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global.fjei.player_data[player.index] = {}
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Functions.set_crafting_machines()
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Functions.set_base_item_list()
Functions.set_filtered_list(player)
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Gui.draw_top_toggle_button(player)
end
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local function on_player_left_game(event)
local player = game.players[event.player_index]
global.fjei.player_data[player.index].filtered_list = nil
global.fjei.player_data[player.index] = nil
end
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local function on_gui_click(event)
local element = event.element
if not element then return end
if not element.valid then return end
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local player = game.players[event.player_index]
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Gui.gui_click_actions(element, player, event.button)
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end
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local function on_gui_text_changed(event)
local element = event.element
if not element then return end
if not element.valid then return end
if element.name ~= "fjei_main_window_search_textfield" then return end
local player = game.players[event.player_index]
if element.text == "" then
global.fjei.player_data[player.index].active_filter = false
else
global.fjei.player_data[player.index].active_filter = element.text
end
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Functions.set_filtered_list(player)
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Gui.refresh_main_window(player)
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end
local function on_init()
global.fjei = {}
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global.fjei.player_data = {}
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end
local event = require "utils.event"
event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_player_left_game, on_player_left_game)
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event.add(defines.events.on_gui_click, on_gui_click)
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event.add(defines.events.on_gui_text_changed, on_gui_text_changed)
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event.on_init(on_init)