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ComfyFactorio/modules/towny/combat_balance.lua

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local Public = {}
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local string_sub = string.sub
local balance_functions = {
["land-mine"] = function(force_name)
game.forces[force_name].set_ammo_damage_modifier("landmine", -0.6)
end,
["stronger-explosives"] = function(force_name)
game.forces[force_name].set_ammo_damage_modifier("landmine", -0.6)
end,
}
function Public.research(event)
local research_name = event.research.name
local force_name = event.research.force.name
local key
for b = 1, string.len(research_name), 1 do
key = string_sub(research_name, 0, b)
if balance_functions[key] then
balance_functions[key](force_name)
return
end
end
end
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function Public.fish(event)
if event.item.name ~= "raw-fish" then return end
local player = game.players[event.player_index]
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player.character.health = player.character.health - 80
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end
return Public