2018-09-28 16:47:45 +02:00
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local event = require 'utils.event'
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local function on_tick(event)
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2021-03-24 17:46:00 +02:00
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if global.map_pregeneration_is_active then
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if game.tick % 600 == 0 then
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local r = 1
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for x = 1, global.chunk_radius, 1 do
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if game.forces.map_pregen.is_chunk_charted(game.players[1].surface, {x, x}) then
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r = x
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end
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end
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game.print('Map chunks are generating... current radius ' .. r, {r = 0.22, g = 0.99, b = 0.99})
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if game.forces.map_pregen.is_chunk_charted(game.players[1].surface, {global.chunk_radius, global.chunk_radius}) then
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game.print('Map generation done!', {r = 0.22, g = 0.99, b = 0.99})
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game.players[1].force = game.forces['player']
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global.map_pregeneration_is_active = nil
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end
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end
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end
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2018-09-28 16:47:45 +02:00
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end
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2018-10-17 02:27:24 +02:00
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function map_pregen(chunk_radius)
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2021-03-24 17:46:00 +02:00
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if chunk_radius then
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global.chunk_radius = chunk_radius
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else
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global.chunk_radius = 32
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end
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local radius = global.chunk_radius * 32
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if not game.forces.map_pregen then
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game.create_force('map_pregen')
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end
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game.players[1].force = game.forces['map_pregen']
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game.forces.map_pregen.chart(game.players[1].surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
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global.map_pregeneration_is_active = true
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2018-09-28 16:47:45 +02:00
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end
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event.add(defines.events.on_tick, on_tick)
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