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ComfyFactorio/tools/map_pregen.lua

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local event = require 'utils.event'
local function on_tick(event)
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if global.map_pregeneration_is_active then
if game.tick % 600 == 0 then
local r = 1
for x = 1, global.chunk_radius, 1 do
if game.forces.map_pregen.is_chunk_charted(game.players[1].surface, {x, x}) then
r = x
end
end
game.print('Map chunks are generating... current radius ' .. r, {r = 0.22, g = 0.99, b = 0.99})
if game.forces.map_pregen.is_chunk_charted(game.players[1].surface, {global.chunk_radius, global.chunk_radius}) then
game.print('Map generation done!', {r = 0.22, g = 0.99, b = 0.99})
game.players[1].force = game.forces['player']
global.map_pregeneration_is_active = nil
end
end
end
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end
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function map_pregen(chunk_radius)
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if chunk_radius then
global.chunk_radius = chunk_radius
else
global.chunk_radius = 32
end
local radius = global.chunk_radius * 32
if not game.forces.map_pregen then
game.create_force('map_pregen')
end
game.players[1].force = game.forces['map_pregen']
game.forces.map_pregen.chart(game.players[1].surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
global.map_pregeneration_is_active = true
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end
event.add(defines.events.on_tick, on_tick)