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--BITER BATTLES CONFIG--
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bb_config = {
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--TEAM SETTINGS--
["team_balancing"] = true, --Should players only be able to join a team that has less or equal members than the opposing team?
["only_admins_vote"] = false, --Are only admins able to vote on the global difficulty?
--Optional custom team names, can also be modified via "Team Manager"
["north_side_team_name"] = "Team North",
["south_side_team_name"] = "Team South",
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--GENERAL SETTINGS--
["blueprint_library_importing"] = false, --Allow the importing of blueprints from the blueprint library?
["blueprint_string_importing"] = false, --Allow the importing of blueprints via blueprint strings?
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--MAP PREGENERATION--
["map_pregeneration_radius"] = 0, --3 horizontal radiuses in chunks to pregenerate at the start of the map.
["on_init_pregen"] = false, --Generate some chunks on_init?
["fast_pregen"] = false, --Force fast pregeneration.
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--TERRAIN OPTIONS--
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["border_river_width"] = 27, --Approximate width of the horizontal impassable river seperating the teams. (values up to 100)
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["builders_area"] = true, --Grant each side a peaceful direction with no nests and biters?
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["random_scrap"] = true, --Generate harvestable scrap around worms randomly?
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--BITER SETTINGS--
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["max_active_biters"] = 2500, --Maximum total amount of attacking units per side.
["max_group_size"] = 256, --Maximum unit group size.
["biter_timeout"] = 54000, --Time it takes in ticks for an attacking unit to be deleted. This prevents perma stuck units.
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["bitera_area_distance"] = 416 --Distance to the biter area.
}