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15 lines
492 B
Lua
15 lines
492 B
Lua
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local event = require 'utils.event'
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local coin_yield = {
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["rock-big"] = 3,
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["rock-huge"] = 6,
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["sand-rock-big"] = 3
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}
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local function on_player_mined_entity(event)
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if coin_yield[event.entity.name] then
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event.entity.surface.spill_item_stack(event.entity.position,{name = "coin", count = math.random(math.ceil(coin_yield[event.entity.name] * 0.5), math.ceil(coin_yield[event.entity.name] * 2))}, true)
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end
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end
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event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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