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ComfyFactorio/modules/splice.lua

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-- biter splicing -- global.splice_modifier can be increased for increased difficulty -- by mewmew
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local Event = require 'utils.event'
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local biter_fragmentation = {
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['medium-biter'] = {'small-biter', 1},
['big-biter'] = {'medium-biter', 1},
['behemoth-biter'] = {'big-biter', 1}
}
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local function on_entity_died(event)
if not event.entity.valid then
return
end
if biter_fragmentation[event.entity.name] then
local entity = event.entity
local amount = 1
if global.splice_modifier then
amount = math.ceil(global.splice_modifier * biter_fragmentation[entity.name][2])
end
if amount < 1 then
return
end
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for _ = 1, amount, 1 do
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local p = entity.surface.find_non_colliding_position(biter_fragmentation[entity.name][1], entity.position, 3, 0.5)
if p then
entity.surface.create_entity({name = biter_fragmentation[entity.name][1], position = p})
end
end
end
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end
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Event.add(defines.events.on_entity_died, on_entity_died)