1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00

junkyard update

This commit is contained in:
MewMew 2019-03-07 15:37:09 +01:00
parent d8c4727b8c
commit 01786d531d
3 changed files with 8 additions and 8 deletions

View File

@ -14,7 +14,7 @@ require "score"
require "on_tick_schedule"
---- enable modules here ----
require "maps.tools.cheat_mode"
--require "maps.tools.cheat_mode"
--require "maps.modules.hunger"
--require "maps.modules.area_unlocked_on_rotated_entity"
--require "maps.modules.fish_respawner"

View File

@ -38,18 +38,18 @@ local tile_replacements = {
local entity_replacements = {
["tree-01"] = "dead-grey-trunk",
["tree-02"] = "tree-08-brown",
["tree-02"] = "tree-06-brown",
["tree-03"] = "dead-grey-trunk",
["tree-04"] = "dry-hairy-tree",
["tree-05"] = "dead-grey-trunk",
["tree-06"] = "tree-06-brown",
["tree-07"] = "dry-hairy-tree",
["tree-08"] = "tree-08-brown",
["tree-08"] = "dead-grey-trunk",
["tree-09"] = "tree-06-brown",
["tree-02-red"] = "dry-tree",
--["tree-06-brown"] = "dirt",
--["tree-08-brown"] = "dirt",
["tree-09-brown"] = "tree-08-brown",
["tree-08-brown"] = "tree-06-brown",
["tree-09-brown"] = "tree-06-brown",
["tree-09-red"] = "tree-06-brown",
["iron-ore"] = "mineable-wreckage",
["copper-ore"] = "mineable-wreckage",
@ -290,7 +290,7 @@ local function on_chunk_generated(event)
if global.spawn_generated then return end
if left_top.x < 96 then return end
map_functions.draw_rainbow_patch({x = 0, y = 0}, surface, 16, 2000)
map_functions.draw_rainbow_patch_v2({x = 0, y = 0}, surface, 14, 1500)
for _, wreck in pairs (surface.find_entities_filtered({area = {{-10, -10},{10, 10}}, name = "mineable-wreckage"})) do
local distance_to_center = math.sqrt(wreck.position.x^2 + wreck.position.y^2)
if distance_to_center < 8 then wreck.destroy() end

View File

@ -49,8 +49,8 @@ f.draw_rainbow_patch_v2 = function(position, surface, radius, richness)
if not radius then return end
if not richness then return end
local modifier_1 = math_random(2,10)
local modifier_2 = math_random(50,150) * 0.0002
local modifier_3 = math_random(25,100) * 0.0015
local modifier_2 = math_random(100,200) * 0.0002
local modifier_3 = math_random(100,200) * 0.0015
local modifier_4 = math_random(15,30) * 0.01
local seed = game.surfaces[1].map_gen_settings.seed
local ores = {"stone", "coal", "iron-ore", "copper-ore"}