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https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-05 13:15:03 +02:00
lost_desert map
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parent
e8119fc741
commit
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@ -43,6 +43,23 @@ local function on_console_command(event)
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end
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end
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local function on_player_built_tile(event)
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local placed_tiles = event.tiles
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local player = game.players[event.player_index]
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--landfill history to find griefers--
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if placed_tiles[1].old_tile.name == "deepwater" or placed_tiles[1].old_tile.name == "water" or placed_tiles[1].old_tile.name == "water-green" then
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if not global.landfill_history then global.landfill_history = {} end
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if #global.landfill_history > 999 then global.landfill_history = {} end
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local str = player.name .. " placed landfill at X:"
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str = str .. placed_tiles[1].position.x
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str = str .. " Y:"
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str = str .. placed_tiles[1].position.y
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table.insert(global.landfill_history, str)
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end
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end
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event.add(defines.events.on_player_built_tile, on_player_built_tile)
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event.add(defines.events.on_console_command, on_console_command)
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event.add(defines.events.on_player_ammo_inventory_changed, on_player_ammo_inventory_changed)
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event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
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@ -11,7 +11,7 @@ require "score"
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--require "maps.biter_battles"
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--require "maps.cave_miner"
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require "maps.deep_jungle"
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--require "maps.deep_jungle"
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--require "maps.lost_desert"
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-----------------------------
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@ -1046,7 +1046,7 @@ local function pre_player_mined_item(event)
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player.print("You notice something " .. ore_prints[mined_loot][1] .. " underneath the rubble covered floor. It´s a " .. size[1] .. " vein of " .. ore_prints[mined_loot][2] .. "!!", { r=0.98, g=0.66, b=0.22})
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tile_distance_to_center = math.sqrt(tile_distance_to_center)
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local ore_entities_placed = 0
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local modifier_raffle = {{0,-1},{-1,0},{0,-1},{0,1}}
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local modifier_raffle = {{0,-1},{-1,0},{1,0},{0,1}}
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while ore_entities_placed < math.random(size[2],size[3]) do
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local a = math.ceil((math.random(tile_distance_to_center*4, tile_distance_to_center*5)) / 1 + ore_entities_placed * 0.5, 0)
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for x = 1, 150, 1 do
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@ -19,7 +19,8 @@ local function treasure_chest(position)
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table.insert(treasure_chest_loot_weights, {{name = 'stack-filter-inserter', count = math.random(2,4)},1})
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table.insert(treasure_chest_loot_weights, {{name = 'stack-inserter', count = math.random(2,4)},1})
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table.insert(treasure_chest_loot_weights, {{name = 'burner-inserter', count = math.random(16,32)},6})
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table.insert(treasure_chest_loot_weights, {{name = 'electric-engine-unit', count = math.random(1,16)},3})
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table.insert(treasure_chest_loot_weights, {{name = 'electric-engine-unit', count = math.random(1,16)},3})
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table.insert(treasure_chest_loot_weights, {{name = 'engine-unit', count = math.random(1,16)},3})
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table.insert(treasure_chest_loot_weights, {{name = 'rocket-fuel', count = math.random(1,5)},3})
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table.insert(treasure_chest_loot_weights, {{name = 'empty-barrel', count = math.random(1,10)},7})
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table.insert(treasure_chest_loot_weights, {{name = 'lubricant-barrel', count = math.random(1,10)},3})
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@ -1,165 +1,350 @@
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--endless desert-- mewmew made this --
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--deep jungle-- mewmew made this --
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local chunk_loader = require "maps.tools.lazy_chunk_loader"
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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require "maps.tools.lazy_chunk_loader"
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local function shipwreck(position, surface)
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local wrecks = {"big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3"}
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local wreck = wrecks[math.random(1,#wrecks)]
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local p = game.surfaces[1].find_non_colliding_position(wreck,position, 2,0.5)
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if not p then return end
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local wreck_raffle_table = {}
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local wreck_loot_weights = {}
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table.insert(wreck_loot_weights, {{name = 'iron-gear-wheel', count = math.random(16,48)},5})
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table.insert(wreck_loot_weights, {{name = 'burner-inserter', count = math.random(16,32)},2})
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table.insert(wreck_loot_weights, {{name = 'engine-unit', count = math.random(1,16)},3})
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table.insert(wreck_loot_weights, {{name = 'rocket-fuel', count = math.random(1,5)},3})
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table.insert(wreck_loot_weights, {{name = 'lubricant-barrel', count = math.random(1,10)},3})
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table.insert(wreck_loot_weights, {{name = 'crude-oil-barrel', count = math.random(1,10)},3})
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table.insert(wreck_loot_weights, {{name = "firearm-magazine", count = math.random(64,128)},8})
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table.insert(wreck_loot_weights, {{name = 'grenade', count = math.random(16,32)},5})
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table.insert(wreck_loot_weights, {{name = 'land-mine', count = math.random(16,32)},5})
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table.insert(wreck_loot_weights, {{name = 'light-armor', count = 1},1})
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table.insert(wreck_loot_weights, {{name = 'heavy-armor', count = 1},2})
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table.insert(wreck_loot_weights, {{name = 'pipe', count = math.random(10,100)},3})
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table.insert(wreck_loot_weights, {{name = 'rail', count = math.random(32,100)},4})
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table.insert(wreck_loot_weights, {{name = 'assembling-machine-1', count = math.random(1,4)},2})
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table.insert(wreck_loot_weights, {{name = 'assembling-machine-2', count = math.random(1,3)},2})
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table.insert(wreck_loot_weights, {{name = 'assembling-machine-3', count = math.random(1,2)},1})
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table.insert(wreck_loot_weights, {{name = 'combat-shotgun', count = 1},4})
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table.insert(wreck_loot_weights, {{name = 'piercing-shotgun-shell', count = math.random(16,48)},5})
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table.insert(wreck_loot_weights, {{name = 'flamethrower', count = 1},4})
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table.insert(wreck_loot_weights, {{name = 'rocket-launcher', count = 1},4})
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table.insert(wreck_loot_weights, {{name = 'flamethrower-ammo', count = math.random(16,48)},5})
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table.insert(wreck_loot_weights, {{name = 'rocket', count = math.random(16,48)},5})
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table.insert(wreck_loot_weights, {{name = 'explosive-rocket', count = math.random(16,48)},5})
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table.insert(wreck_loot_weights, {{name = 'modular-armor', count = 1},3})
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table.insert(wreck_loot_weights, {{name = 'power-armor', count = 1},1})
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table.insert(wreck_loot_weights, {{name = 'uranium-rounds-magazine', count = math.random(16,32)},3})
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table.insert(wreck_loot_weights, {{name = 'piercing-rounds-magazine', count = math.random(64,128)},5})
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table.insert(wreck_loot_weights, {{name = 'railgun', count = 1},3})
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table.insert(wreck_loot_weights, {{name = 'railgun-dart', count = math.random(16,48)},4})
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table.insert(wreck_loot_weights, {{name = 'exoskeleton-equipment', count = 1},1})
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table.insert(wreck_loot_weights, {{name = 'defender-capsule', count = math.random(8,16)},5})
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table.insert(wreck_loot_weights, {{name = 'distractor-capsule', count = math.random(4,8)},4})
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table.insert(wreck_loot_weights, {{name = 'destroyer-capsule', count = math.random(4,8)},3})
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table.insert(wreck_loot_weights, {{name = 'atomic-bomb', count = 1},1})
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for _, t in pairs (wreck_loot_weights) do
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for x = 1, t[2], 1 do
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table.insert(wreck_raffle_table, t[1])
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end
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end
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local e = surface.create_entity {name=wreck, position=p, force="player"}
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e.minable = false
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local i = e.get_inventory(defines.inventory.chest)
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for x = 1, math.random(2,3), 1 do
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local loot = wreck_raffle_table[math.random(1,#wreck_raffle_table)]
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i.insert(loot)
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end
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end
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local function shuffle(tbl)
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local size = #tbl
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for i = size, 1, -1 do
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local rand = math.random(size)
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tbl[i], tbl[rand] = tbl[rand], tbl[i]
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end
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return tbl
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end
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local function create_cluster(name, pos, size, surface, spread, resource_amount)
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local p = {x = pos.x, y = pos.y}
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local math_random = math.random
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for z = 1, size, 1 do
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for x = 1, 8, 1 do
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local y = 1
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if spread then y = math_random(1, spread) end
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local modifier_raffle = {{0,y*-1},{y*-1,0},{y,0},{0,y},{y*-1,y*-1},{y,y},{y,y*-1},{y*-1,y}}
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modifier_raffle = shuffle(modifier_raffle)
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local m = modifier_raffle[x]
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local pos = {x = p.x + m[1], y = p.y + m[2]}
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if resource_amount then
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surface.create_entity {name=name, position=pos, amount=resource_amount}
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p = {x = pos.x, y = pos.y}
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break
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else
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if surface.can_place_entity({name=name, position=pos}) then
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surface.create_entity {name=name, position=pos}
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p = {x = pos.x, y = pos.y}
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break
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end
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end
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end
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end
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end
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local function get_noise(name, pos)
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local seed = game.surfaces[1].map_gen_settings.seed
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local noise = {}
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local noise_seed_add = 25000
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seed = seed + noise_seed_add
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if name == 1 then
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local noise = {}
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noise[1] = simplex_noise.d2(pos.x * 0.001, pos.y * 0.001, seed)
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if name == 1 then
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noise[1] = simplex_noise(pos.x * 0.001, pos.y * 0.001, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise.d2(pos.x * 0.01, pos.y * 0.01, seed)
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local noise = noise[1] + noise[2] * 0.1
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noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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noise[3] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
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seed = seed + noise_seed_add
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noise[4] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
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local noise = noise[1] + noise[2] * 0.15 + noise[3] * 0.02 + noise[4] * 0.001
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return noise
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end
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seed = seed + noise_seed_add
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seed = seed + noise_seed_add
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if name == 2 then
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local noise = {}
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noise[1] = simplex_noise.d2(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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seed = seed + noise_seed_add
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if name == "rocks_1" then
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noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise.d2(pos.x * 0.1, pos.y * 0.1, seed)
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local noise = noise[1] + noise[2] * 0.1
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noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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noise[3] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
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local noise = noise[1] + noise[2] * 0.005 + noise[3] * 0.0002
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return noise
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end
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seed = seed + noise_seed_add
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seed = seed + noise_seed_add
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if name == 3 then
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local noise = {}
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noise[1] = simplex_noise.d2(pos.x * 0.001, pos.y * 0.001, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise.d2(pos.x * 0.01, pos.y * 0.01, seed)
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local noise = noise[1] + noise[2] * 0.1
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seed = seed + noise_seed_add
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if name == "deco_1" then
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noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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local noise = noise[1]
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return noise
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end
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seed = seed + noise_seed_add
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seed = seed + noise_seed_add
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if name == 4 then
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local noise = {}
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noise[1] = simplex_noise.d2(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise.d2(pos.x * 0.1, pos.y * 0.1, seed)
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local noise = noise[1] + noise[2] * 0.2
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if name == "deco_2" then
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noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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local noise = noise[1]
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return noise
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end
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seed = seed + noise_seed_add
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if name == "dead_trees" then
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noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed)
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local noise = noise[1]
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return noise
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end
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seed = seed + noise_seed_add
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end
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table.insert(global.generate_chunk_tiles_functions, function(chunk_piece)
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local area = chunk_piece.area
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local surface = game.surfaces["endless_desert"]
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if chunk_piece.surface ~= surface then return end
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local tiles = {}
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local worm_raffle = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"}
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local rock_raffle = {"sand-rock-big","sand-rock-big","rock-big","rock-big","rock-big","rock-big","rock-huge"}
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local ore_spawn_raffle = {"iron-ore","iron-ore","iron-ore","copper-ore","copper-ore","copper-ore","coal","coal","stone","stone","uranium-ore","crude-oil"}
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chunk_loader.add(function(chunk_piece)
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local surface = game.surfaces["lost_desert"]
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if chunk_piece[2] ~= surface.index then return end
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local chunk_piece_position = chunk_piece[1]
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local chunk_pos_x = chunk_piece_position.x
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local chunk_pos_y = chunk_piece_position.y
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local area = {
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left_top = {x = chunk_piece_position.x, y = chunk_piece_position.y},
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right_bottom = {x = chunk_piece_position.x + 8, y = chunk_piece_position.y + 8}
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}
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local tiles = {}
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local entities_to_place = {
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rocks = {},
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worms = {},
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enemy_buildings = {},
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trees = {},
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fish = {},
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shipwrecks = {}
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}
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local decoratives = {}
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local math_random = math.random
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local entities = surface.find_entities(area)
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for _, e in pairs(entities) do
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if e.type == "tree" or e.force.name == "enemy" then
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e.destroy()
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--e.destroy()
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end
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end
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end
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local sands = {"sand-1", "sand-2", "sand-3"}
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local tile_to_insert = false
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for y = 0, 7, 1 do
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for x = 0, 7, 1 do
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local pos_x = area.left_top.x + x
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local pos_y = area.left_top.y + y
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for x = 0, 7, 1 do
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for y = 0, 7, 1 do
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local pos_x = chunk_pos_x + x
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local pos_y = chunk_pos_y + y
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local pos = {x = pos_x, y = pos_y}
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tile_distance_to_center = pos_x^2 + pos_y^2
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tile_to_insert = false
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--local noise_3 = get_noise(3, pos)
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local noise_1 = get_noise(1, pos)
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if noise_1 > 0.3 then
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tile_to_insert = "sand-1"
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local tile_distance_to_center = pos_x^2 + pos_y^2
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tile_to_insert = false
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local noise_1 = get_noise(1, pos)
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if tile_distance_to_center > 10000 then
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if noise_1 <= -0.9 then
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if math_random(1,250) == 1 then table.insert(entities_to_place.shipwrecks, pos) end
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end
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if noise_1 <= -0.85 then
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if math_random(1,16) == 1 then table.insert(entities_to_place.worms, pos) end
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if math_random(1,16) == 1 then table.insert(entities_to_place.enemy_buildings, pos) end
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end
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end
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if noise_1 < -0.3 then
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tile_to_insert = "sand-2"
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if noise_1 <= -0.4 then tile_to_insert = "sand-2" end
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if noise_1 > -0.4 then tile_to_insert = "sand-1" end
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if noise_1 > 0.4 then tile_to_insert = "sand-3" end
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if noise_1 > 0.72 and noise_1 < 0.8 then if math_random(1,3) == 1 then table.insert(decoratives, {name = "garballo", position = pos, amount = math_random(1,3)}) end end
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if noise_1 > 0.75 then if math_random(1,5) == 1 then table.insert(entities_to_place.trees, {"tree-05", pos}) end end
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if noise_1 > 0.8 then
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tile_to_insert = "water"
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if math_random(1,32) == 1 then table.insert(entities_to_place.fish, pos) end
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end
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if noise_1 > 0.9 then tile_to_insert = "deepwater" end
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if tile_to_insert ~= "deepwater" and tile_to_insert ~= "water" and noise_1 < 0.7 then
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if math_random(1,10000) == 1 and noise_1 < 0.65 then
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local spread = 1
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local amount = math_random(math.ceil(math.sqrt(tile_distance_to_center),0),math.ceil(math.sqrt(tile_distance_to_center)*2,0))
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local size = math.ceil(math.sqrt(tile_distance_to_center),0)
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local ore = ore_spawn_raffle[math_random(1,#ore_spawn_raffle)]
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if ore == "crude-oil" then
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spread = 10
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amount = 100000 + math_random(tile_distance_to_center,tile_distance_to_center*2)
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size = math_random(4,16)
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end
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create_cluster(ore, pos, size, surface, spread, amount)
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end
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local noise_dead_trees = get_noise("dead_trees", pos)
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local noise_rocks_1 = get_noise("rocks_1", pos)
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local noise_deco_1 = get_noise("deco_1", pos)
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local noise_deco_2 = get_noise("deco_2", pos)
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while true do
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if noise_dead_trees > 0.5 then
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if math_random(1,55) == 1 then table.insert(entities_to_place.trees, {"tree-06", pos}) end
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break
|
||||
end
|
||||
if noise_rocks_1 > 0.5 and noise_dead_trees < -0.4 then
|
||||
if noise_rocks_1 > 0.55 then
|
||||
if math_random(1,6) == 1 then table.insert(entities_to_place.rocks, pos) end
|
||||
end
|
||||
tile_to_insert = "dirt-1"
|
||||
end
|
||||
if noise_deco_1 > 0.75 then
|
||||
if math_random(1,7) == 1 then table.insert(decoratives, {name = "brown-fluff-dry", position = pos, amount = math_random(1,3)}) end
|
||||
break
|
||||
end
|
||||
if noise_deco_1 < -0.75 then
|
||||
if math_random(1,7) == 1 then table.insert(decoratives, {name = "red-desert-bush", position = pos, amount = math_random(1,3)}) end
|
||||
break
|
||||
end
|
||||
if noise_deco_2 > 0.75 then
|
||||
if math_random(1,7) == 1 then table.insert(decoratives, {name = "white-desert-bush", position = pos, amount = math_random(1,3)}) end
|
||||
break
|
||||
end
|
||||
if noise_deco_2 < -0.75 then
|
||||
if math_random(1,7) == 1 then table.insert(decoratives, {name = "brown-asterisk", position = pos, amount = math_random(1,3)}) end
|
||||
break
|
||||
end
|
||||
if tile_to_insert == "sand-1" then
|
||||
if math_random(1,50) == 1 then table.insert(decoratives, {name = "sand-dune-decal", position = pos, amount = 1}) end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if tile_to_insert == false then
|
||||
table.insert(tiles, {name = "sand-3", position = {pos_x,pos_y}})
|
||||
--table.insert(tiles, {name = "sand-4", position = {pos_x,pos_y}}) tree-06
|
||||
else
|
||||
table.insert(tiles, {name = tile_to_insert, position = {pos_x,pos_y}})
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
surface.set_tiles(tiles,true)
|
||||
end
|
||||
)
|
||||
|
||||
table.insert(global.generate_chunk_entities_functions, function(chunk_piece)
|
||||
local area = chunk_piece.area
|
||||
local surface = game.surfaces["endless_desert"]
|
||||
if chunk_piece.surface ~= surface then return end
|
||||
local enemy_building_positions = {}
|
||||
local enemy_worm_positions = {}
|
||||
local worm_raffle = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"}
|
||||
local rock_raffle = {"sand-rock-big","sand-rock-big","rock-big","rock-big","rock-big","rock-big","rock-huge"}
|
||||
local rock_positions = {}
|
||||
local fish_positions = {}
|
||||
local rare_treasure_chest_positions = {}
|
||||
local treasure_chest_positions = {}
|
||||
local secret_shop_locations = {}
|
||||
local tree_positions = {}
|
||||
end
|
||||
surface.set_tiles(tiles,true)
|
||||
surface.create_decoratives{check_collision=false, decoratives=decoratives}
|
||||
|
||||
for y = 0, 7, 1 do
|
||||
for x = 0, 7, 1 do
|
||||
local pos_x = area.left_top.x + x
|
||||
local pos_y = area.left_top.y + y
|
||||
local pos = {x = pos_x, y = pos_y}
|
||||
tile_distance_to_center = pos_x^2 + pos_y^2
|
||||
--if surface.can_place_entity({name="tree-03", position=pos}) then surface.create_entity {name="tree-03", position=pos} end
|
||||
local noise_1 = get_noise(1, pos)
|
||||
for _, p in pairs(entities_to_place.shipwrecks) do
|
||||
shipwreck(p, surface)
|
||||
end
|
||||
for _, p in pairs(entities_to_place.enemy_buildings) do
|
||||
if math_random(1,3) == 1 then
|
||||
if surface.can_place_entity({name="spitter-spawner", position=p}) then surface.create_entity {name="spitter-spawner", position=p} end
|
||||
else
|
||||
if surface.can_place_entity({name="biter-spawner", position=p}) then surface.create_entity {name="biter-spawner", position=p} end
|
||||
end
|
||||
end
|
||||
for _, p in pairs(entities_to_place.worms) do
|
||||
local e = worm_raffle[math.random(1,#worm_raffle)]
|
||||
if surface.can_place_entity({name=e, position=p}) then surface.create_entity {name=e, position=p} end
|
||||
end
|
||||
for _, p in pairs(entities_to_place.rocks) do
|
||||
local e = rock_raffle[math.random(1,#rock_raffle)]
|
||||
surface.create_entity {name=e, position=p}
|
||||
end
|
||||
for _, p in pairs(entities_to_place.trees) do
|
||||
if surface.can_place_entity({name=p[1], position=p[2]}) then surface.create_entity {name=p[1], position=p[2]} end
|
||||
end
|
||||
for _, p in pairs(entities_to_place.fish) do
|
||||
surface.create_entity {name="fish",position=p}
|
||||
end
|
||||
return true
|
||||
end
|
||||
)
|
||||
|
||||
local function on_player_joined_game(event)
|
||||
local function on_player_joined_game(event)
|
||||
local player = game.players[event.player_index]
|
||||
if not global.map_init_done then
|
||||
local map_gen_settings = {}
|
||||
map_gen_settings.water = "none"
|
||||
map_gen_settings.cliff_settings = {cliff_elevation_interval = 20, cliff_elevation_0 = 5}
|
||||
map_gen_settings.cliff_settings = {cliff_elevation_interval = 20, cliff_elevation_0 = 20}
|
||||
map_gen_settings.autoplace_controls = {
|
||||
["coal"] = {frequency = "very-low", size = "normal", richness = "normal"},
|
||||
["stone"] = {frequency = "very-low", size = "normal", richness = "normal"},
|
||||
["copper-ore"] = {frequency = "very-low", size = "normal", richness = "normal"},
|
||||
["iron-ore"] = {frequency = "very-low", size = "normal", richness = "normal"},
|
||||
["crude-oil"] = {frequency = "very-low", size = "normal", richness = "good"},
|
||||
["trees"] = {frequency = "normal", size = "normal", richness = "normal"},
|
||||
["enemy-base"] = {frequency = "normal", size = "normal", richness = "good"}
|
||||
}
|
||||
game.create_surface("endless_desert", map_gen_settings)
|
||||
game.forces["player"].set_spawn_position({0,0},game.surfaces["endless_desert"])
|
||||
["crude-oil"] = {frequency = "very-low", size = "normal", richness = "normal"},
|
||||
["trees"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["enemy-base"] = {frequency = "very-low", size = "small", richness = "none"},
|
||||
["grass"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["sand"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["desert"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["dirt"] = {frequency = "none", size = "none", richness = "none"}
|
||||
}
|
||||
game.map_settings.pollution.pollution_restored_per_tree_damage = 0
|
||||
game.create_surface("lost_desert", map_gen_settings)
|
||||
game.forces["player"].set_spawn_position({0,0},game.surfaces["lost_desert"])
|
||||
local surface = game.surfaces["lost_desert"]
|
||||
create_cluster("stone", {x=-30,y=30}, 1500, surface, 1, math.random(400,600))
|
||||
create_cluster("copper-ore", {x=30,y=30}, 1500, surface, 1, math.random(400,600))
|
||||
create_cluster("coal", {x=30,y=-30}, 1500, surface, 1, math.random(400,600))
|
||||
create_cluster("iron-ore", {x=-30,y=-30}, 1500, surface, 1, math.random(400,600))
|
||||
create_cluster("crude-oil", {x=0,y=0}, 5, surface, 10, math.random(300000,400000))
|
||||
global.map_init_done = true
|
||||
end
|
||||
local surface = game.surfaces["endless_desert"]
|
||||
local surface = game.surfaces["lost_desert"]
|
||||
if player.online_time < 5 and surface.is_chunk_generated({0,0}) then
|
||||
player.teleport(surface.find_non_colliding_position("player", {0,0}, 2, 1), "endless_desert")
|
||||
player.teleport(surface.find_non_colliding_position("player", {0,0}, 2, 1), "lost_desert")
|
||||
else
|
||||
if player.online_time < 5 then
|
||||
player.teleport({0,0}, "endless_desert")
|
||||
player.teleport({0,0}, "lost_desert")
|
||||
end
|
||||
end
|
||||
|
||||
if player.online_time < 10 then
|
||||
player.insert {name = 'raw-fish', count = 1}
|
||||
player.insert {name = 'iron-axe', count = 1}
|
||||
end
|
||||
end
|
||||
|
||||
local function on_marked_for_deconstruction(event)
|
||||
if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" or event.entity.name == "fish" or event.entity.type == "tree" then
|
||||
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
|
||||
end
|
||||
if player.online_time < 10 then
|
||||
player.insert {name = 'raw-fish', count = 3}
|
||||
player.insert {name = 'light-armor', count = 1}
|
||||
end
|
||||
end
|
||||
|
||||
function cheat_mode()
|
||||
local cheat_mode_enabed = true
|
||||
if cheat_mode_enabed == true then
|
||||
local surface = game.surfaces["endless_desert"]
|
||||
local surface = game.surfaces["lost_desert"]
|
||||
game.player.cheat_mode=true
|
||||
game.players[1].insert({name="power-armor-mk2"})
|
||||
game.players[1].insert({name="fusion-reactor-equipment", count=4})
|
||||
@ -170,11 +355,11 @@ function cheat_mode()
|
||||
surface.daytime = 1
|
||||
game.player.force.research_all_technologies()
|
||||
game.forces["enemy"].evolution_factor = 0.2
|
||||
local chart = 400
|
||||
local surface = game.surfaces["endless_desert"]
|
||||
local chart = 300
|
||||
local surface = game.surfaces["lost_desert"]
|
||||
game.forces["player"].chart(surface, {lefttop = {x = chart*-1, y = chart*-1}, rightbottom = {x = chart, y = chart}})
|
||||
end
|
||||
end
|
||||
|
||||
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
|
||||
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
|
||||
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
@ -11,7 +11,7 @@ local function on_chunk_generated(event)
|
||||
if not global.chunk_pieces then global.chunk_pieces = {} end
|
||||
if not global.chunk_pieces_entities then global.chunk_pieces_entities = {} end
|
||||
if not global.chunk_pieces_load_amount then global.chunk_pieces_load_amount = 128 end
|
||||
if not global.chunk_pieces_load_speed then global.chunk_pieces_load_speed = 3 end -- how many ticks until one operation happens
|
||||
if not global.chunk_pieces_load_speed then global.chunk_pieces_load_speed = 2 end -- how many ticks until one operation happens
|
||||
if game.tick > 300 then global.chunk_pieces_load_amount = 1 end -- how many pieces are processed per one operation
|
||||
local index = event.surface.index
|
||||
for pos_y = 0, 24, 8 do
|
||||
|
@ -1,15 +1,15 @@
|
||||
local playsession = {
|
||||
{"mewmew", {1143298}},
|
||||
{"Drezik99", {116940}},
|
||||
{"mewmew", {2000402}},
|
||||
{"Drezik99", {179725}},
|
||||
{"Akitae", {65389}},
|
||||
{"ANV1L", {930379}},
|
||||
{"ANV1L", {7683469}},
|
||||
{"anonieme_beer", {367781}},
|
||||
{"vvictor", {542340}},
|
||||
{"vvictor", {590687}},
|
||||
{"opasuke", {6222}},
|
||||
{"cinzhal", {101026}},
|
||||
{"Itai795", {362520}},
|
||||
{"Itai795", {367054}},
|
||||
{"Biobuur", {1294}},
|
||||
{"Catbert", {51196}},
|
||||
{"Catbert", {76417}},
|
||||
{"Nicky_OCD", {1202}},
|
||||
{"peterputze", {123083}},
|
||||
{"ajicurry", {2702}},
|
||||
@ -17,8 +17,8 @@ local playsession = {
|
||||
{"Fobas", {19821}},
|
||||
{"Serikai", {18416}},
|
||||
{"SpwnX", {321116}},
|
||||
{"swake", {183186}},
|
||||
{"Xonic6", {3594}},
|
||||
{"swake", {189409}},
|
||||
{"Xonic6", {7949}},
|
||||
{"niko8", {26720}},
|
||||
{"Dominoscraft", {2993}},
|
||||
{"pfg", {7781}},
|
||||
@ -26,14 +26,108 @@ local playsession = {
|
||||
{"esquerdo21", {7707}},
|
||||
{"Skanderbeg", {1815}},
|
||||
{"vimp", {8087}},
|
||||
{"pickles28", {18277}},
|
||||
{"pickles28", {97711}},
|
||||
{"MrWill", {42884}},
|
||||
{"Alordex", {126145}},
|
||||
{"willzcn", {56986}},
|
||||
{"willzcn", {158363}},
|
||||
{"cocoilove", {22271}},
|
||||
{"ChaosVanguard", {156788}},
|
||||
{"soni", {175545}},
|
||||
{"Kissthisangel", {144622}},
|
||||
{"Leahcim", {27749}}
|
||||
{"ChaosVanguard", {170042}},
|
||||
{"soni", {425173}},
|
||||
{"Kissthisangel", {714064}},
|
||||
{"Leahcim", {27749}},
|
||||
{"SMikiS", {2302666}},
|
||||
{"redlabel", {346428}},
|
||||
{"stingerboy", {3595}},
|
||||
{"ronaldoklais", {9940}},
|
||||
{"kagami3287", {51967}},
|
||||
{"Terarink", {5789181}},
|
||||
{"blesmrt", {11426}},
|
||||
{"Wizard7187", {601970}},
|
||||
{"GoSeDaN", {8883}},
|
||||
{"LIL254A", {837070}},
|
||||
{"NekoBaron", {456694}},
|
||||
{"vedolv", {345855}},
|
||||
{"Bronco", {23170}},
|
||||
{"CrazyBot33", {2855}},
|
||||
{"lpp5", {12446}},
|
||||
{"Raijin-Kizuku", {3559280}},
|
||||
{"legogo29", {793465}},
|
||||
{"luziferius", {6992}},
|
||||
{"coucounoir", {68222}},
|
||||
{"Pokka", {8144}},
|
||||
{"Redstar_1776", {4306}},
|
||||
{"Quadrum", {70457}},
|
||||
{"TheOrangeAngle", {4353}},
|
||||
{"sabreman", {5181}},
|
||||
{"VincentMonster", {69483}},
|
||||
{"rlidwka", {35814}},
|
||||
{"waxman", {6676}},
|
||||
{"Yaxley", {1267473}},
|
||||
{"TheMarek", {226090}},
|
||||
{"agostini01", {8753}},
|
||||
{"the-trashmaster", {169466}},
|
||||
{"Colecolecola", {1894}},
|
||||
{"Maxi25554", {7709}},
|
||||
{"yuval_kuvaev", {15302}},
|
||||
{"DaBookz", {3645}},
|
||||
{"Strekozeel", {637096}},
|
||||
{"Redwardas", {1002408}},
|
||||
{"DrunkBlood", {122087}},
|
||||
{"Headscrew", {30419}},
|
||||
{"Eject-Master", {84468}},
|
||||
{"DARKDELTA00", {85356}},
|
||||
{"Maniah", {20441}},
|
||||
{"TheNilonKiller", {47532}},
|
||||
{"Drlloyd1337", {14832}},
|
||||
{"GeneralB.97", {142063}},
|
||||
{"aliani", {110416}},
|
||||
{"SimonSickBoy", {5364}},
|
||||
{"Filousky", {605010}},
|
||||
{"sdsfa8", {17248}},
|
||||
{"sean.mccallum", {934189}},
|
||||
{"Idifix", {35434}},
|
||||
{"lord_kill", {2466}},
|
||||
{"Iownyoujk", {34727}},
|
||||
{"aledeludx", {170524}},
|
||||
{"sellarsarem", {37188}},
|
||||
{"fce2", {2064004}},
|
||||
{"Felix61391", {15144}},
|
||||
{"cko6o4ku", {262514}},
|
||||
{"thediscover22450", {291473}},
|
||||
{"Macikop", {3091}},
|
||||
{"Gerkiz", {126489}},
|
||||
{"maverick85", {13553}},
|
||||
{"KingKp", {16677}},
|
||||
{"hyuneru", {397815}},
|
||||
{"Nexarius", {6644}},
|
||||
{"ScarpaK", {9557}},
|
||||
{"DJStrikerLP", {6987}},
|
||||
{"Drozee", {2182}},
|
||||
{"lewitz", {110938}},
|
||||
{"DanVega", {810066}},
|
||||
{"wengPC", {3143}},
|
||||
{"GoldKettle", {8852}},
|
||||
{"devin23", {785601}},
|
||||
{"DB22", {785517}},
|
||||
{"yayale", {112028}},
|
||||
{"Meme_Lord69", {73221}},
|
||||
{"shlak", {26210}},
|
||||
{"CustomSocks", {5897}},
|
||||
{"Cherchell", {62956}},
|
||||
{"rizzanifo", {44730}},
|
||||
{"edenpoi", {10121}},
|
||||
{"SeaGrizzly69", {16407}},
|
||||
{"untamedx2", {5089}},
|
||||
{"kingbo", {173819}},
|
||||
{"DraugTheWhopper", {5684}},
|
||||
{"My_Name_Is_Pin", {35586}},
|
||||
{"Piggy60", {6457}},
|
||||
{"tommpax", {11681}},
|
||||
{"testudo", {18311}},
|
||||
{"thefunnykinger", {1304}},
|
||||
{"derzocker35", {6471}},
|
||||
{"penguincc3", {725}},
|
||||
{"mgbparrot", {12108}},
|
||||
{"Rick556", {8036}}
|
||||
}
|
||||
return playsession
|
Loading…
x
Reference in New Issue
Block a user