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	use new helpers
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		| @@ -112,7 +112,7 @@ local function output_data(primary, secondary) | ||||
|     secondary = type(secondary) == 'table' and '' or secondary | ||||
|  | ||||
|     if start_data and start_data.output then | ||||
|         local write = game.write_file | ||||
|         local write = helpers.write_file | ||||
|         write(start_data.output, primary .. (secondary or '') .. newline, true, 0) | ||||
|     else | ||||
|         raw_print(primary .. (secondary or '')) | ||||
| @@ -240,7 +240,7 @@ end | ||||
| -- @param  message<string> the content of the embed. | ||||
| function Public.to_discord_named_parsed_embed(channel_name, message) | ||||
|     assert_non_empty_string_and_no_spaces(channel_name, 'channel_name') | ||||
|     local table_to_json = game.table_to_json | ||||
|     local table_to_json = helpers.table_to_json | ||||
|  | ||||
|     if not type(message) == 'table' then | ||||
|         return | ||||
| @@ -334,7 +334,7 @@ end | ||||
| --- Sends a embed message to the linked discord channel. The message is sanitized/parsed of markdown server side. | ||||
| -- @param  message<table> the content of the embed. | ||||
| function Public.to_discord_embed_parsed(message) | ||||
|     local table_to_json = game.table_to_json | ||||
|     local table_to_json = helpers.table_to_json | ||||
|     if not type(message) == 'table' then | ||||
|         return | ||||
|     end | ||||
| @@ -385,7 +385,7 @@ end | ||||
| -- @param  message<tbl> the content of the embed. | ||||
| -- @param  locale<boolean> if the message should be handled as localized. | ||||
| function Public.to_banned_embed(message, locale) | ||||
|     local table_to_json = game.table_to_json | ||||
|     local table_to_json = helpers.table_to_json | ||||
|     if not type(message) == 'table' then | ||||
|         return | ||||
|     end | ||||
| @@ -409,7 +409,7 @@ end | ||||
| -- @param  message<tbl> the content of the embed. | ||||
| -- @param  locale<boolean> if the message should be handled as localized. | ||||
| function Public.to_unbanned_embed(message, locale) | ||||
|     local table_to_json = game.table_to_json | ||||
|     local table_to_json = helpers.table_to_json | ||||
|     if not type(message) == 'table' then | ||||
|         return | ||||
|     end | ||||
| @@ -430,7 +430,7 @@ end | ||||
| -- @param  message<tbl> the content of the embed. | ||||
| -- @param  locale<boolean> if the message should be handled as localized. | ||||
| function Public.to_jailed_embed(message, locale) | ||||
|     local table_to_json = game.table_to_json | ||||
|     local table_to_json = helpers.table_to_json | ||||
|     if not type(message) == 'table' then | ||||
|         return | ||||
|     end | ||||
| @@ -455,7 +455,7 @@ end | ||||
| -- @param  message<tbl> the content of the embed. | ||||
| -- @param  locale<boolean> if the message should be handled as localized. | ||||
| function Public.to_jailed_named_embed(message, locale) | ||||
|     local table_to_json = game.table_to_json | ||||
|     local table_to_json = helpers.table_to_json | ||||
|     if not type(message) == 'table' then | ||||
|         return | ||||
|     end | ||||
| @@ -480,7 +480,7 @@ end | ||||
| -- @param  message<tbl> the content of the embed. | ||||
| -- @param  locale<boolean> if the message should be handled as localized. | ||||
| function Public.to_unjailed_embed(message, locale) | ||||
|     local table_to_json = game.table_to_json | ||||
|     local table_to_json = helpers.table_to_json | ||||
|     if not type(message) == 'table' then | ||||
|         return | ||||
|     end | ||||
| @@ -501,7 +501,7 @@ end | ||||
| -- @param  message<tbl> the content of the embed. | ||||
| -- @param  locale<boolean> if the message should be handled as localized. | ||||
| function Public.to_unjailed_named_embed(message, locale) | ||||
|     local table_to_json = game.table_to_json | ||||
|     local table_to_json = helpers.table_to_json | ||||
|     if not type(message) == 'table' then | ||||
|         return | ||||
|     end | ||||
| @@ -1129,7 +1129,7 @@ local statistics = { | ||||
|     'get_entity_build_count_statistics' | ||||
| } | ||||
| function Public.export_stats() | ||||
|     local table_to_json = game.table_to_json | ||||
|     local table_to_json = helpers.table_to_json | ||||
|     local stats = { | ||||
|         game_tick = game.tick, | ||||
|         player_count = #game.connected_players, | ||||
|   | ||||
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