From 03e81fd39b21e1b7d329f262b49b1b167d1ebbe9 Mon Sep 17 00:00:00 2001 From: MewMew Date: Tue, 15 Dec 2020 05:00:11 +0100 Subject: [PATCH] tweaks --- maps/cave_miner_v2/functions.lua | 18 +++++++++--------- maps/cave_miner_v2/main.lua | 2 +- maps/cave_miner_v2/market.lua | 6 ++---- 3 files changed, 12 insertions(+), 14 deletions(-) diff --git a/maps/cave_miner_v2/functions.lua b/maps/cave_miner_v2/functions.lua index 9447d94a..5b02147b 100644 --- a/maps/cave_miner_v2/functions.lua +++ b/maps/cave_miner_v2/functions.lua @@ -317,50 +317,50 @@ Public.mining_events = { local position = entity.position local surface = entity.surface Public.loot_crate(surface, position, "wooden-chest", player_index) - end, 2048, "Treasure_Tier_1"}, + end, 1024, "Treasure_Tier_1"}, {function(cave_miner, entity, player_index) local position = entity.position local surface = entity.surface Public.loot_crate(surface, position, "iron-chest", player_index) - end, 1024, "Treasure_Tier_2"}, + end, 512, "Treasure_Tier_2"}, {function(cave_miner, entity, player_index) local position = entity.position local surface = entity.surface Public.loot_crate(surface, position, "steel-chest", player_index) - end, 512, "Treasure_Tier_3"}, + end, 256, "Treasure_Tier_3"}, {function(cave_miner, entity, player_index) local position = entity.position local surface = entity.surface Public.loot_crate(surface, position, "crash-site-spaceship-wreck-medium-" .. math_random(1,3), player_index) - end, 256, "Treasure_Tier_4"}, + end, 128, "Treasure_Tier_4"}, {function(cave_miner, entity, player_index) local position = entity.position local surface = entity.surface Public.loot_crate(surface, position, "crash-site-spaceship-wreck-big-" .. math_random(1,2), player_index) - end, 128, "Treasure_Tier_5"}, + end, 64, "Treasure_Tier_5"}, {function(cave_miner, entity, player_index) local position = entity.position local surface = entity.surface Public.loot_crate(surface, position, "big-ship-wreck-" .. math_random(1,3), player_index) - end, 64, "Treasure_Tier_6"}, + end, 32, "Treasure_Tier_6"}, {function(cave_miner, entity, player_index) local position = entity.position local surface = entity.surface Public.loot_crate(surface, position, "crash-site-chest-" .. math_random(1,2), player_index) - end, 32, "Treasure_Tier_7"}, + end, 16, "Treasure_Tier_7"}, {function(cave_miner, entity, player_index) local position = entity.position local surface = entity.surface Public.loot_crate(surface, position, "crash-site-spaceship", player_index) Public.unstuck_player(player_index) - end, 16, "Treasure_Tier_8"}, + end, 8, "Treasure_Tier_8"}, {function(cave_miner, entity, player_index) local position = entity.position @@ -478,7 +478,7 @@ Public.on_entity_died = { end, ["container"] = function(cave_miner, entity) local position = entity.position - Public.reveal(cave_miner, game.surfaces.nauvis, game.surfaces.cave_miner_source, position, 16) + Public.reveal(cave_miner, game.surfaces.nauvis, game.surfaces.cave_miner_source, position, 20) end, } diff --git a/maps/cave_miner_v2/main.lua b/maps/cave_miner_v2/main.lua index 5d7d78f7..6247dc8d 100644 --- a/maps/cave_miner_v2/main.lua +++ b/maps/cave_miner_v2/main.lua @@ -112,7 +112,7 @@ local function init(cave_miner) surface.brightness_visual_weights = {0.92, 0.92, 0.92} surface.daytime = 0.43 surface.freeze_daytime = true - surface.solar_power_multiplier = 5 + surface.solar_power_multiplier = 3 cave_miner.last_reroll_player_name = "" cave_miner.reveal_queue = {} diff --git a/maps/cave_miner_v2/market.lua b/maps/cave_miner_v2/market.lua index 60bec644..fae17582 100644 --- a/maps/cave_miner_v2/market.lua +++ b/maps/cave_miner_v2/market.lua @@ -140,7 +140,7 @@ function Public.spawn_random_cave_market(surface, position) end end for name, value in pairs(items) do - local value = value * math_random(16, 32) * 0.01 + local value = value * math_random(20, 36) * 0.01 local count = 1 if value < 1 then count = math_floor(1 / value) @@ -150,8 +150,6 @@ function Public.spawn_random_cave_market(surface, position) market.add_market_item({price = {{"raw-fish", value}}, offer = {type = 'give-item', item = name, count = count}}) end - blacklist["railgun"] = true - blacklist["railgun-dart"] = true blacklist["wood"] = true blacklist["express-loader"] = true blacklist["fast-loader"] = true @@ -165,7 +163,7 @@ function Public.spawn_random_cave_market(surface, position) end end for name, value in pairs(items) do - local value = value * math_random(5, 10) * 0.01 + local value = value * math_random(4, 8) * 0.01 local count = 1 if value < 1 then count = math_floor(1 / value)