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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-09 13:37:02 +02:00

terrain changes

This commit is contained in:
MewMew 2019-07-24 19:23:18 +02:00
parent 60f47333de
commit 042a50acf3
4 changed files with 7 additions and 6 deletions

View File

@ -27,6 +27,7 @@ require "modules.floaty_chat"
--require "modules.biters_double_damage"
--require "modules.burden"
--require "modules.comfylatron"
--require "modules.spaghett_challenge"
--require "modules.dangerous_goods"
--require "modules.dynamic_landfill"
--require "modules.explosive_biters"
@ -51,7 +52,7 @@ require "modules.floaty_chat"
---- enable maps here ----
--require "maps.territorial_control"
--require "maps.cave_choppy.cave_miner"
--require "maps.biter_battles_v2.biter_battles_v2"
require "maps.biter_battles_v2.biter_battles_v2"
--require "maps.biter_battles.biter_battles"
--require "maps.fish_defender.fish_defender"
--require "maps.wave_of_death.WoD"

View File

@ -10,7 +10,7 @@ local event = require 'utils.event'
local function init_surface()
local map_gen_settings = {}
map_gen_settings.water = "0.2"
map_gen_settings.water = "0.15"
map_gen_settings.starting_area = "2.5"
--map_gen_settings.cliff_settings = {cliff_elevation_interval = 12, cliff_elevation_0 = 32}
map_gen_settings.cliff_settings = {cliff_elevation_interval = 38, cliff_elevation_0 = 38}

View File

@ -54,7 +54,7 @@ local function on_tick(event)
global.bb_threat["north_biters"] = global.bb_threat["north_biters"] + global.bb_threat_income["north_biters"]
global.bb_threat["south_biters"] = global.bb_threat["south_biters"] + global.bb_threat_income["south_biters"]
if game.tick % 120 == 0 then gui() end
if game.tick % 180 == 0 then gui() end
if game.tick % 300 ~= 0 then return end
spy_fish()

View File

@ -133,7 +133,7 @@ local function generate_circle_spawn(event)
end
if distance_to_center + noise < r - 3 and distance_to_center + noise > r - 20 then
if math_random(1,128) == 1 then
if math_random(1, 256) == 1 then
if surface.can_place_entity({name = "mineable-wreckage", position = pos}) then
surface.create_entity({name = "mineable-wreckage", position = pos, force = "neutral"})
end
@ -200,8 +200,8 @@ local function rainbow_ore_and_ponds(event)
if i == 0 then i = 4 end
surface.create_entity({name = ores[i], position = pos, amount = amount})
end
if noise < -0.86 then
if noise < -0.92 then
if noise < -0.79 then
if noise < -0.85 then
surface.set_tiles({{name = "deepwater", position = pos}})
else
surface.set_tiles({{name = "water", position = pos}})