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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-11-25 22:32:18 +02:00

rpg - fix one punch causing lag

This commit is contained in:
Gerkiz
2021-11-26 08:52:31 +01:00
parent 75de24dc4c
commit 04cabd81ad

View File

@@ -590,7 +590,7 @@ local function one_punch(character, target, damage, get_health_pool)
vector[1] = vector[1] * 1.5
vector[2] = vector[2] * 1.5
local a = 0.45
local a = 0.20
local cs = character.surface
local cp = character.position
@@ -614,15 +614,6 @@ local function one_punch(character, target, damage, get_health_pool)
max_unit_health = 10
end
local final = floor(damage * max_unit_health)
character.surface.create_entity(
{
name = 'flying-text',
position = character.position,
text = '' .. final,
color = {255, 0, 0}
}
)
character.surface.create_entity({name = 'blood-explosion-huge', position = character.position})
set_health_boost(e, final, character)
if e.valid and e.health <= 0 and get_health_pool <= 0 then
e.die(e.force.name, character)