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https://github.com/ComfyFactory/ComfyFactorio.git
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Mtn v3 - minor change
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@ -117,14 +117,20 @@ function Public.reset_map()
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game.forces.player.reset()
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local this = Public.get()
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local is_reversed = this.adjusted_zones.reversed
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if is_reversed then
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is_reversed = false
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else
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is_reversed = true
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local check_on_init = this.adjusted_zones.check_on_init
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if check_on_init then
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if is_reversed then
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is_reversed = false
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else
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is_reversed = true
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end
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end
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Public.reset_main_table()
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this.adjusted_zones.reversed = is_reversed
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this.adjusted_zones.check_on_init = check_on_init
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if check_on_init then
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this.adjusted_zones.reversed = is_reversed
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end
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local wave_defense_table = WD.get_table()
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Misc.reset()
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Misc.bottom_button(true)
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@ -135,7 +141,6 @@ function Public.reset_map()
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this.old_surface_index = this.active_surface_index
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Public.stateful.clear_all_frames()
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local adjusted_zones = Public.get('adjusted_zones')
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Autostash.insert_into_furnace(true)
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Autostash.insert_into_wagon(true)
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@ -235,17 +240,17 @@ function Public.reset_map()
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this.locomotive_health = 10000
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this.locomotive_max_health = 10000
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if adjusted_zones.reversed then
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if this.adjusted_zones.reversed then
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Collapse.set_position({0, -130})
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Collapse.set_direction('south')
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Public.locomotive_spawn(surface, {x = -18, y = -25}, adjusted_zones.reversed)
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Public.locomotive_spawn(surface, {x = -18, y = -25}, this.adjusted_zones.reversed)
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else
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Collapse.set_position({0, 130})
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Collapse.set_direction('north')
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Public.locomotive_spawn(surface, {x = -18, y = 25}, adjusted_zones.reversed)
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Public.locomotive_spawn(surface, {x = -18, y = 25}, this.adjusted_zones.reversed)
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end
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Public.render_train_hp()
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Public.render_direction(surface, adjusted_zones.reversed)
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Public.render_direction(surface, this.adjusted_zones.reversed)
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WD.reset_wave_defense()
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wave_defense_table.surface_index = this.active_surface_index
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@ -272,7 +277,7 @@ function Public.reset_map()
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Public.disable_creative()
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Public.boost_difficulty()
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if adjusted_zones.reversed then
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if this.adjusted_zones.reversed then
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if not surface.is_chunk_generated({x = -20, y = -22}) then
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surface.request_to_generate_chunks({x = -20, y = -22}, 0.1)
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surface.force_generate_chunk_requests()
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@ -285,7 +285,8 @@ function Public.reset_main_table()
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shuffled_zones = nil,
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starting_zone = false,
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reversed = false,
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disable_terrain = false
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disable_terrain = false,
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check_on_init = true
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}
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this.alert_zone_1 = false -- alert the players
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this.radars_reveal_new_chunks = false -- allows for the player to explore the map instead,
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