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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00

remember selected player in admin panel, fish defender map update

This commit is contained in:
MewMew 2018-11-29 20:30:26 +01:00
parent 2da08ce73d
commit 0864aebf37
5 changed files with 108 additions and 61 deletions

View File

@ -169,7 +169,7 @@ local function remove_all_deconstruction_orders(player, source_player)
admin_only_message(source_player.name .. " has canceled all deconstruction orders.")
end
]]--
local function create_admin_panel(player)
local function create_admin_panel(player)
if player.gui.left["admin_panel"] then player.gui.left["admin_panel"].destroy() end
local player_names = {}
@ -183,8 +183,16 @@ local function create_admin_panel(player)
l.style.font = "default-listbox"
l.style.font_color = { r=0.98, g=0.66, b=0.22}
local selected_index = #player_names
if global.admin_panel_selected_player_index then
if global.admin_panel_selected_player_index[player.name] then
if player_names[global.admin_panel_selected_player_index[player.name]] then
selected_index = global.admin_panel_selected_player_index[player.name]
end
end
end
local drop_down = frame.add({type = "drop-down", name = "admin_player_select", items = player_names, selected_index = #player_names})
local drop_down = frame.add({type = "drop-down", name = "admin_player_select", items = player_names, selected_index = selected_index})
drop_down.style.right_padding = 12
drop_down.style.left_padding = 12
@ -274,6 +282,8 @@ local function on_gui_click(event)
local name = event.element.name
if name == "admin_button" then
if player.gui.left["admin_panel"] then
if not global.admin_panel_selected_player_index then global.admin_panel_selected_player_index = {} end
global.admin_panel_selected_player_index[player.name] = player.gui.left["admin_panel"]["admin_player_select"].selected_index
player.gui.left["admin_panel"].destroy()
else
create_admin_panel(player)

View File

@ -285,7 +285,7 @@ local function biter_attack_wave()
commands = {
{
type=defines.command.attack_area,
destination={x = 32, y = 0},
destination={x = -32, y = 0},
radius=16,
distraction=defines.distraction.by_anything
},
@ -312,7 +312,7 @@ local function biter_attack_wave()
end
local spawn_x = 242
local target_x = 32
local target_x = -32
local group_coords = {}
for a = -80, 80, 16 do
insert(group_coords, {spawn = {x = spawn_x, y = a * 2}, target = {x = target_x, y = a}})
@ -347,10 +347,16 @@ local function biter_attack_wave()
type = defines.command.compound,
structure_type = defines.compound_command.return_last,
commands = {
{
type=defines.command.attack_area,
destination={group_coords[i].target.x + 100, group_coords[i].target.y},
radius=32,
distraction=defines.distraction.by_anything
},
{
type=defines.command.attack_area,
destination=group_coords[i].target,
radius=16,
radius=32,
distraction=defines.distraction.by_anything
},
{
@ -418,7 +424,7 @@ local function refresh_market_offers()
{price = {{"coin", 125}}, offer = {type = 'give-item', item = 'rocket-launcher', count = 1}},
{price = {{"coin", 2}}, offer = {type = 'give-item', item = 'rocket', count = 1}},
{price = {{"coin", 7}}, offer = {type = 'give-item', item = 'explosive-rocket', count = 1}},
{price = {{"coin", 750}}, offer = {type = 'give-item', item = 'atomic-bomb', count = 1}},
{price = {{"coin", 1000}}, offer = {type = 'give-item', item = 'atomic-bomb', count = 1}},
{price = {{"coin", 90}}, offer = {type = 'give-item', item = 'railgun', count = 1}},
{price = {{"coin", 5}}, offer = {type = 'give-item', item = 'railgun-dart', count = 1}},
{price = {{"coin", 40}}, offer = {type = 'give-item', item = 'poison-capsule', count = 1}},
@ -435,9 +441,9 @@ local function refresh_market_offers()
{price = {{"coin", 750}}, offer = {type = 'give-item', item = 'personal-laser-defense-equipment', count = 1}},
{price = {{"coin", 175}}, offer = {type = 'give-item', item = 'exoskeleton-equipment', count = 1}},
{price = {{"coin", 125}}, offer = {type = 'give-item', item = 'night-vision-equipment', count = 1}},
{price = {{"coin", 250}}, offer = {type = 'give-item', item = 'belt-immunity-equipment', count = 1}},
{price = {{"coin", 200}}, offer = {type = 'give-item', item = 'belt-immunity-equipment', count = 1}},
{price = {{"coin", 250}}, offer = {type = 'give-item', item = 'personal-roboport-equipment', count = 1}},
{price = {{"coin", 40}}, offer = {type = 'give-item', item = 'construction-robot', count = 1}}
{price = {{"coin", 30}}, offer = {type = 'give-item', item = 'construction-robot', count = 1}}
}
for _, item in pairs(market_items) do
@ -593,8 +599,8 @@ local entities_that_earn_coins = {
--["defender"] = true,
-- ["distractor"] = true,
-- ["destroyer"] = true
}
}
local function on_entity_died(event)
if event.entity.force.name == "enemy" then
local players_to_reward = {}
@ -699,7 +705,7 @@ local function on_entity_damaged(event)
if event.cause.name == "big-spitter" then
local surface = event.cause.surface
local area = {{event.entity.position.x - 3, event.entity.position.y - 3}, {event.entity.position.x + 3, event.entity.position.y + 3}}
if surface.count_entities_filtered({area = area, name = "small-biter", limit = 3}) < 3 then
if surface.count_entities_filtered({area = area, name = "small-biter", limit = 3}) < 5 then
local pos = surface.find_non_colliding_position("small-biter", event.entity.position, 3, 1)
surface.create_entity({name = "small-biter", position = pos})
end
@ -708,7 +714,7 @@ local function on_entity_damaged(event)
if event.cause.name == "behemoth-spitter" then
local surface = event.cause.surface
local area = {{event.entity.position.x - 3, event.entity.position.y - 3}, {event.entity.position.x + 3, event.entity.position.y + 3}}
if surface.count_entities_filtered({area = area, name = "medium-biter", limit = 3}) < 3 then
if surface.count_entities_filtered({area = area, name = "medium-biter", limit = 3}) < 5 then
local pos = surface.find_non_colliding_position("medium-biter", event.entity.position, 3, 1)
surface.create_entity({name = "medium-biter", position = pos})
end
@ -763,7 +769,7 @@ local function on_player_joined_game(event)
game.map_settings.enemy_evolution.time_factor = 0
game.map_settings.enemy_evolution.pollution_factor = 0
game.forces["player"].set_turret_attack_modifier("flamethrower-turret", -0.75)
game.forces["player"].set_turret_attack_modifier("flamethrower-turret", -0.5)
game.forces.player.set_ammo_damage_modifier("shotgun-shell", 0.5)
global.entity_limits = {
@ -789,11 +795,11 @@ local function on_player_joined_game(event)
end
local surface = game.surfaces["fish_defender"]
if player.online_time < 5 and surface.is_chunk_generated({0,0}) then
player.teleport(surface.find_non_colliding_position("player", {-10, 0}, 2, 1), "fish_defender")
if player.online_time < 2 and surface.is_chunk_generated({0,0}) then
player.teleport(surface.find_non_colliding_position("player", {-75, 4}, 50, 1), "fish_defender")
else
if player.online_time < 5 then
player.teleport({16, 0}, "fish_defender")
if player.online_time < 2 then
player.teleport({-50, 0}, "fish_defender")
end
end
@ -808,6 +814,19 @@ local function on_player_joined_game(event)
end
end
local function get_replacement_tile(surface)
local tilename = "grass-1"
for x = -160, 160, 1 do
for y = -96, 90, 1 do
local tile = surface.get_tile(x, y)
if tile.name ~= "water" and tile.name ~= "deepwater" then
tilename = tile.name
end
end
end
return tilename
end
local map_height = 96
local function on_chunk_generated(event)
@ -824,44 +843,27 @@ local function on_chunk_generated(event)
entity.destroy()
end
if left_top.x >= 192 then
if left_top.x >= 160 then
if not global.spawn_ores_generated then
local pos = surface.find_non_colliding_position("market",{-8, 0}, 50, 1)
global.market = surface.create_entity({name = "market", position = pos, force = "player"})
global.market.minable = false
refresh_market_offers()
local pos = surface.find_non_colliding_position("gun-turret",{-6, 1}, 50, 1)
local turret = surface.create_entity({name = "gun-turret", position = pos, force = "player"})
turret.insert({name = "firearm-magazine", count = 32})
local spawn_position_x = -76
surface.create_entity({name = "electric-beam", position = {160, -95}, source = {160, -95}, target = {160,96}})
local pos = surface.find_non_colliding_position("player",{-10, 0}, 50, 1)
game.forces["player"].set_spawn_position(pos, surface)
local tiles = {}
local replacement_tile = surface.get_tile(global.market.position)
local tiles = {}
local replacement_tile = get_replacement_tile(surface)
local water_tiles = surface.find_tiles_filtered({name = {"water", "deepwater"}})
for _, tile in pairs(water_tiles) do
insert(tiles, {name = replacement_tile.name, position = {tile.position.x, tile.position.y}})
insert(tiles, {name = replacement_tile, position = {tile.position.x, tile.position.y}})
end
surface.set_tiles(tiles, true)
local entities = surface.find_entities_filtered({type = "resource"})
local entities = surface.find_entities_filtered({type = "resource", area = {{-160, -96},{160, 96}}})
for _, entity in pairs(entities) do
entity.destroy()
end
map_functions.draw_smoothed_out_ore_circle({x = -64, y = -64}, "copper-ore", surface, 15, 2500)
map_functions.draw_smoothed_out_ore_circle({x = -64, y = -32}, "iron-ore", surface, 15, 2500)
map_functions.draw_smoothed_out_ore_circle({x = -64, y = 32}, "coal", surface, 15, 1500)
map_functions.draw_smoothed_out_ore_circle({x = -64, y = 64}, "stone", surface, 15, 1500)
map_functions.draw_noise_tile_circle({x = -32, y = 0}, "water", surface, 16)
map_functions.draw_oil_circle({x = -64, y = 0}, "crude-oil", surface, 8, 200000)
local decorative_names = {}
for k,v in pairs(game.decorative_prototypes) do
if v.autoplace_specification then
@ -873,6 +875,42 @@ local function on_chunk_generated(event)
surface.regenerate_decorative(decorative_names, {{x,y}})
end
end
map_functions.draw_smoothed_out_ore_circle({x = -128, y = -64}, "copper-ore", surface, 15, 2500)
map_functions.draw_smoothed_out_ore_circle({x = -128, y = -32}, "iron-ore", surface, 15, 2500)
map_functions.draw_smoothed_out_ore_circle({x = -128, y = 32}, "coal", surface, 15, 1500)
map_functions.draw_smoothed_out_ore_circle({x = -128, y = 64}, "stone", surface, 15, 1500)
map_functions.draw_noise_tile_circle({x = -96, y = 0}, "water", surface, 16)
map_functions.draw_oil_circle({x = -128, y = 0}, "crude-oil", surface, 8, 200000)
local pos = surface.find_non_colliding_position("market",{spawn_position_x, 0}, 50, 1)
global.market = surface.create_entity({name = "market", position = pos, force = "player"})
global.market.minable = false
refresh_market_offers()
local pos = surface.find_non_colliding_position("gun-turret",{spawn_position_x + 5, 1}, 50, 1)
local turret = surface.create_entity({name = "gun-turret", position = pos, force = "player"})
turret.insert({name = "firearm-magazine", count = 32})
for x = -20, 20, 1 do
for y = -20, 20, 1 do
local pos = {x = global.market.position.x + x, y = global.market.position.y + y}
local distance_to_center = math.sqrt(x^2 + y^2)
if distance_to_center > 8 and distance_to_center < 15 then
if math_random(1,3) == 1 and surface.can_place_entity({name = "wooden-chest", position = pos, force = "player"}) then
local chest = surface.create_entity({name = "wooden-chest", position = pos, force = "player"})
end
end
end
end
local pos = surface.find_non_colliding_position("player",{spawn_position_x + 1, 4}, 50, 1)
game.forces["player"].set_spawn_position(pos, surface)
for _, player in pairs(game.connected_players) do
local pos = surface.find_non_colliding_position("player",{spawn_position_x + 1, 4}, 50, 1)
player.teleport(pos, surface)
end
global.spawn_ores_generated = true
end
end
@ -946,7 +984,7 @@ local function on_chunk_generated(event)
end
local tiles = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos = {x = left_top.x + x, y = left_top.y + y}
@ -956,21 +994,20 @@ local function on_chunk_generated(event)
if pos.x > 312 then
insert(tiles, {name = "out-of-map", position = pos})
else
insert(tiles, {name = "dirt-7", position = pos})
--insert(tiles, {name = "dirt-7", position = pos})
end
if pos.x > 296 and pos.x < 312 and math_random(1, 128) == 1 then
if surface.can_place_entity({name = "biter-spawner", force = "enemy", position = pos}) then
if math_random(1,4) == 1 then
local entity = surface.create_entity({name = "spitter-spawner", force = "enemy", position = pos})
entity.active = false
else
local entity = surface.create_entity({name = "biter-spawner", force = "enemy", position = pos})
entity.active = false
if pos.x > 296 and pos.x < 312 and math_random(1, 128) == 1 then
if surface.can_place_entity({name = "biter-spawner", force = "enemy", position = pos}) then
if math_random(1,4) == 1 then
local entity = surface.create_entity({name = "spitter-spawner", force = "enemy", position = pos})
entity.active = false
else
local entity = surface.create_entity({name = "biter-spawner", force = "enemy", position = pos})
entity.active = false
end
end
end
end
end
end
end
@ -1038,7 +1075,7 @@ local function on_tick()
end
if game.tick % 180 == 0 then
if game.surfaces["fish_defender"] then
game.forces.player.chart(game.surfaces["fish_defender"], {{x = 0, y = -256}, {x = 288, y = 256}})
game.forces.player.chart(game.surfaces["fish_defender"], {{x = -64, y = -256}, {x = 288, y = 256}})
end
end

View File

@ -8,11 +8,10 @@ local info = [[
Fend them off as long as possible!
The Market will gladly take any coin you might find.
Defending with your character will earn you alot more coins.
]]
local function create_map_intro(player)
if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end
local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
local t = frame.add {type = "table", column_count = 1}

View File

@ -11,8 +11,8 @@ f.draw_noise_tile_circle = function(position, name, surface, radius)
local insert = table.insert
local noise_seed_add = 25000
local tiles = {}
for y = radius*-1, radius, 1 do
for x = radius*-1, radius, 1 do
for y = radius * -2, radius * 2, 1 do
for x = radius * -2, radius * 2, 1 do
local pos = {x = x + position.x, y = y + position.y}
local seed = game.surfaces[1].map_gen_settings.seed
local noise_1 = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
@ -66,8 +66,8 @@ f.draw_smoothed_out_ore_circle = function(position, name, surface, radius, richn
local math_random = math.random
local noise_seed_add = 25000
local richness_part = richness / radius
for y = radius*-1, radius, 1 do
for x = radius*-1, radius, 1 do
for y = radius * -2, radius * 2, 1 do
for x = radius * -2, radius * 2, 1 do
local pos = {x = x + position.x, y = y + position.y}
local seed = game.surfaces[1].map_gen_settings.seed
local noise_1 = simplex_noise(pos.x * 0.08, pos.y * 0.08, seed)

View File

@ -408,6 +408,7 @@ local function on_gui_click(event)
end
end
if not event.element.valid then return end
--Poke other players
if string.sub(event.element.name, 1, 11) == "poke_player" then
local poked_player = string.sub(event.element.name, 13, string.len(event.element.name))