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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-02-03 13:12:11 +02:00

spiral_troopers 0.02

This commit is contained in:
MewMew 2018-10-09 20:29:16 +02:00
parent 5874c202bd
commit 09a31098de

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@ -44,7 +44,7 @@ local function treasure_chest(position, surface)
{{name = "defender-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.0, evolution_max = 0.7},
{{name = "distractor-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.2, evolution_max = 1},
{{name = "destroyer-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.3, evolution_max = 1},
{{name = "atomic-bomb", count = math_random(8,16)}, weight = 1, evolution_min = 0.3, evolution_max = 1},
{{name = "atomic-bomb", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
{{name = "light-armor", count = 1}, weight = 3, evolution_min = 0, evolution_max = 0.1},
{{name = "heavy-armor", count = 1}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
{{name = "modular-armor", count = 1}, weight = 2, evolution_min = 0.2, evolution_max = 0.6},
@ -186,9 +186,7 @@ local function level_finished()
if evolution > 1 then evolution = 1 end
game.forces.enemy.evolution_factor = evolution
for _, e in pairs(entities) do
surface.create_entity(e)
end
for _, player in pairs(game.connected_players) do
player.play_sound{path="utility/new_objective", volume_modifier=0.6}
end
@ -216,13 +214,15 @@ local function level_finished()
for y = 0, 31, 1 do
local pos = {x = global.current_beaten_chunk.x * 32 + x, y = global.current_beaten_chunk.y * 32 + y}
table.insert(tiles,{name = "water", position = pos})
if math.random(1,80) == 1 then table.insert(entities,{name = "fish", position = pos}) end
if math.random(1,50) == 1 then table.insert(entities,{name = "fish", position = pos}) end
end
end
end
surface.set_tiles(tiles, true)
end
local radius = global.current_beaten_chunk.x * 32
if radius < 0 then radius = radius * -1 end
for _, e in pairs(entities) do
surface.create_entity(e)
end
local radius = (global.spiral_troopers_beaten_level / 2)* 32
radius = radius + 160
game.forces.player.chart(surface,{{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
end
@ -249,8 +249,8 @@ end
local function clear_chunk_of_enemies(chunk, surface)
local a = {
left_top = {x = chunk.y * 32, y = chunk.y * 32},
right_bottom = {x = (chunk.y * 32) + 31, y = (chunk.y * 32) + 31}
left_top = {x = chunk.x * 32, y = chunk.y * 32},
right_bottom = {x = (chunk.x * 32) + 31, y = (chunk.y * 32) + 31}
}
local enemies = surface.find_entities_filtered({force = "enemy", area = a})
if enemies[1] then
@ -271,7 +271,7 @@ local function grow_level()
{x = 1, y = 0}
}
if not global.spiral_troopers_level then
global.spiral_troopers_level = 1
global.spiral_troopers_level = 1
else
global.spiral_troopers_level = global.spiral_troopers_level + 1
end
@ -304,11 +304,12 @@ local function grow_level()
clear_chunk_of_enemies(checkpoint_chunk, surface)
clear_chunk_of_enemies(reward_chunk, surface)
for x = -1, 32, 1 do
for y = -1, 32, 1 do
local pos = {x = checkpoint_chunk.x * 32 + x, y = checkpoint_chunk.y * 32 + y}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos = {x = checkpoint_chunk.x * 32 + x, y = checkpoint_chunk.y * 32 + y}
table.insert(tiles,{name = "water-green", position = pos})
if math.random(1,2) == 1 then
table.insert(entities,{name = rock_raffle[math.random(1,#rock_raffle)], position = pos})
table.insert(entities,{name = rock_raffle[math.random(1,#rock_raffle)], position = pos})
end
end
end
@ -317,7 +318,9 @@ local function grow_level()
for y = 0, 31, 1 do
local pos = {x = reward_chunk.x * 32 + x, y = reward_chunk.y * 32 + y}
if x == 16 and y == 16 then
map_functions.draw_smoothed_out_ore_circle(pos, ore_rotation[current_growth_direction], surface, 14, 500 * global.spiral_troopers_level)
local ore = ore_rotation[current_growth_direction]
if global.spiral_troopers_level % 11 == 0 then ore = "uranium-ore" end
map_functions.draw_smoothed_out_ore_circle(pos, ore, surface, 14, 400 * global.spiral_troopers_level)
local unlocker = surface.create_entity({name = "burner-inserter", position = pos, force = "player"})
unlocker.destructible = false
unlocker.minable = false
@ -365,41 +368,71 @@ worm_raffle[6] = {"small-worm-turret", "medium-worm-turret", "medium-worm-turret
worm_raffle[7] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"}
worm_raffle[8] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"}
worm_raffle[9] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}
worm_raffle[10] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}
worm_raffle[10] = {"medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}
local function on_chunk_generated(event)
local surface = game.surfaces["spiral_troopers"]
if event.surface.name ~= surface.name then return end
if not global.spiral_troopers_spawn_ores then
if get_furthest_chunk() > 2 then
map_functions.draw_smoothed_out_ore_circle({x = -16, y = 16}, "iron-ore", surface, 16, 500)
map_functions.draw_smoothed_out_ore_circle({x = 16, y = 16}, "coal", surface, 16, 500)
map_functions.draw_smoothed_out_ore_circle({x = 48, y = 16}, "copper-ore", surface, 16, 500)
if get_furthest_chunk() > 7 then
map_functions.draw_smoothed_out_ore_circle({x = -16, y = 16}, "copper-ore", surface, 16, 450)
map_functions.draw_smoothed_out_ore_circle({x = 16, y = 16}, "coal", surface, 16, 450)
map_functions.draw_smoothed_out_ore_circle({x = 48, y = 16}, "iron-ore", surface, 16, 450)
local radius = 256
game.forces.player.chart(surface,{{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
global.spiral_troopers_spawn_ores = true
end
end
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos = {x = event.area.left_top.x + x, y = event.area.left_top.y + y}
if pos.x > 64 or pos.x < -64 or pos.y > 64 or pos.y < -48 then
if surface.can_place_entity({name = "spitter-spawner", position = pos}) and math.random(1,20) == 1 then
if math.random(1,3) == 1 then
surface.create_entity({name = "spitter-spawner", position = pos})
else
surface.create_entity({name = "biter-spawner", position = pos})
local spawner_density_modifier = 100
local worm_density_modifier = 1000
if global.spiral_troopers_level then
spawner_density_modifier = spawner_density_modifier - (global.spiral_troopers_level * 10)
worm_density_modifier = worm_density_modifier - (global.spiral_troopers_level * 50)
end
if spawner_density_modifier < 10 then spawner_density_modifier = 10 end
if worm_density_modifier < 5 then worm_density_modifier = 5 end
if event.area.left_top.x > 64 or event.area.left_top.x < -64 or event.area.left_top.y > 32 or event.area.left_top.y < -48 then
for x = 0, 31, 1 do
for y = 0, 31, 1 do
if math.random(1, spawner_density_modifier) == 1 then
local pos = {x = event.area.left_top.x + x, y = event.area.left_top.y + y}
if surface.can_place_entity({name = "spitter-spawner", position = pos}) then
if math.random(1,3) == 1 then
surface.create_entity({name = "spitter-spawner", position = pos})
else
surface.create_entity({name = "biter-spawner", position = pos})
end
end
end
if surface.can_place_entity({name = "big-worm-turret", position = pos}) and math.random(1,1500) == 1 then
end
end
for x = 0, 31, 1 do
for y = 0, 31, 1 do
if math.random(1, worm_density_modifier) == 1 then
local pos = {x = event.area.left_top.x + x, y = event.area.left_top.y + y}
local level = 0.1
if global.spiral_troopers_level then level = global.spiral_troopers_level / 40 end
if level > 1 then level = 1 end
local index = math.ceil(level * 10, 0)
if index < 1 then index = 1 end
if index > 10 then index = 10 end
local name = worm_raffle[index][math.random(1, #worm_raffle[index])]
surface.create_entity({name = name, position = pos})
if surface.can_place_entity({name = name, position = pos}) then
surface.create_entity({name = name, position = pos})
end
end
end
end
else
for x = 0, 31, 1 do
for y = 0, 31, 1 do
if math.random(1, 10) == 1 then
local pos = {x = event.area.left_top.x + x, y = event.area.left_top.y + y}
if surface.can_place_entity({name = "tree-03", position = pos}) then
surface.create_entity({name = "tree-03", position = pos})
end
end
end
end
@ -410,7 +443,7 @@ local function on_chunk_generated(event)
if chunk_position_x < 0 then chunk_position_x = chunk_position_x * -1 end
if chunk_position_y < 0 then chunk_position_y = chunk_position_y * -1 end
local level = 1
if global.spiral_troopers_level then level = (global.spiral_troopers_level / 2) + 3 end
if global.spiral_troopers_level then level = (global.spiral_troopers_level / 2) + 2 end
if chunk_position_x > level and chunk_position_y > level then grow_level() end
end
@ -428,13 +461,18 @@ local function on_player_joined_game(event)
["uranium-ore"] = {frequency = "none", size = "none", richness = "none"},
["crude-oil"] = {frequency = "none", size = "none", richness = "none"},
["trees"] = {frequency = "none", size = "none", richness = "none"},
["enemy-base"] = {frequency = "none", size = "none", richness = "none"},
["enemy-base"] = {frequency = "none", size = "none", richness = "very-good"},
["grass"] = {frequency = "normal", size = "normal", richness = "normal"},
["sand"] = {frequency = "none", size = "none", richness = "none"},
["desert"] = {frequency = "none", size = "none", richness = "none"},
["dirt"] = {frequency = "none", size = "none", richness = "none"}
}
game.create_surface("spiral_troopers", map_gen_settings)
game.create_surface("spiral_troopers", map_gen_settings)
game.map_settings.enemy_evolution.destroy_factor = 0.0
game.map_settings.enemy_evolution.time_factor = 0.0001
game.map_settings.enemy_evolution.pollution_factor = 0.0
game.forces["player"].set_spawn_position({0,0},game.surfaces["spiral_troopers"])
game.forces["player"].technologies["artillery-shell-range-1"].enabled = false
game.forces["player"].technologies["artillery-shell-speed-1"].enabled = false
@ -487,14 +525,14 @@ end
local biter_building_inhabitants = {}
biter_building_inhabitants[1] = {{"small-biter",8,16}}
biter_building_inhabitants[2] = {{"small-biter",12,24}}
biter_building_inhabitants[3] = {{"small-biter",8,16},{"medium-biter",1,2}}
biter_building_inhabitants[4] = {{"small-biter",4,8},{"medium-biter",4,8}}
biter_building_inhabitants[5] = {{"small-biter",3,5},{"medium-biter",8,12}}
biter_building_inhabitants[6] = {{"small-biter",3,5},{"medium-biter",5,7},{"big-biter",1,2}}
biter_building_inhabitants[7] = {{"medium-biter",6,8},{"big-biter",3,5}}
biter_building_inhabitants[2] = {{"small-biter",16,24}}
biter_building_inhabitants[3] = {{"small-biter",8,16},{"medium-biter",4,8}}
biter_building_inhabitants[4] = {{"small-biter",4,8},{"medium-biter",6,10}}
biter_building_inhabitants[5] = {{"small-biter",5,6},{"medium-biter",8,12}}
biter_building_inhabitants[6] = {{"small-biter",2,4},{"medium-biter",6,8},{"big-biter",2,4}}
biter_building_inhabitants[7] = {{"medium-biter",6,8},{"big-biter",4,6}}
biter_building_inhabitants[8] = {{"medium-biter",2,4},{"big-biter",6,8}}
biter_building_inhabitants[9] = {{"medium-biter",2,3},{"big-biter",7,9}}
biter_building_inhabitants[9] = {{"medium-biter",2,3},{"big-biter",8,10},{"behemoth-biter",1,2}}
biter_building_inhabitants[10] = {{"big-biter",4,8},{"behemoth-biter",3,4}}
local entity_drop_amount = {
['small-biter'] = {low = 10, high = 20},
@ -505,7 +543,7 @@ local entity_drop_amount = {
['biter-spawner'] = {low = 50, high = 100},
['spitter-spawner'] = {low = 50, high = 100}
}
local ore_spill_raffle = {"iron-ore","iron-ore","iron-ore","iron-ore","iron-ore","copper-ore","copper-ore","copper-ore","coal","coal","stone","uranium-ore", "landfill", "landfill", "landfill"}
local ore_spill_raffle = {"iron-ore","iron-ore","iron-ore","iron-ore","iron-ore","coal","coal","coal","copper-ore","copper-ore","stone", "landfill"}
local function on_entity_died(event)
if event.entity.name == "biter-spawner" or event.entity.name == "spitter-spawner" then
@ -516,7 +554,7 @@ local function on_entity_died(event)
if p then event.entity.surface.create_entity {name=t[1], position=p} end
end
end
if math.random(1,50) == 1 then
if math.random(1,150) == 1 then
local amount = 100000 * (1 + (game.forces.enemy.evolution_factor * 20))
event.entity.surface.create_entity({name = "crude-oil", position = event.entity.position, amount = amount})
end
@ -529,13 +567,41 @@ local function on_entity_died(event)
end
end
local function on_player_built_tile(event)
local placed_tiles = event.tiles
local player = game.players[event.player_index]
for _, t in pairs(placed_tiles) do
if t.old_tile.name == "water-green" then
local tiles = {}
table.insert(tiles, {name = "water-green", position = t.position})
game.surfaces["spiral_troopers"].set_tiles(tiles,true)
end
end
end
local kabooms = {"big-artillery-explosion", "big-explosion", "explosion"}
local function on_tick(event)
if not global.spiral_troopers_beaten_level then return end
if not global.checkpoint_barriers[global.spiral_troopers_beaten_level] then return end
if game.tick % 2 == 1 then
if global.checkpoint_barriers[global.spiral_troopers_beaten_level][#global.checkpoint_barriers[global.spiral_troopers_beaten_level]].valid == true then
game.surfaces["spiral_troopers"].create_entity{name = kabooms[math.random(1,#kabooms)], position = global.checkpoint_barriers[global.spiral_troopers_beaten_level][#global.checkpoint_barriers[global.spiral_troopers_beaten_level]].position}
local pos = global.checkpoint_barriers[global.spiral_troopers_beaten_level][#global.checkpoint_barriers[global.spiral_troopers_beaten_level]].position
local surface = game.surfaces["spiral_troopers"]
surface.create_entity{name = kabooms[math.random(1,#kabooms)], position = pos}
local a = {
left_top = {x = pos.x - 10, y = pos.y - 10},
right_bottom = {x = pos.x + 10, y = pos.y + 10}
}
local greenwater = surface.find_tiles_filtered({name = "water-green", area = a})
if greenwater then
if greenwater[1] then
local tiles = {}
for _, tile in pairs(greenwater) do
table.insert(tiles, {name = "grass-1", position = tile.position})
end
surface.set_tiles(tiles, true)
end
end
global.checkpoint_barriers[global.spiral_troopers_beaten_level][#global.checkpoint_barriers[global.spiral_troopers_beaten_level]].destroy()
end
global.checkpoint_barriers[global.spiral_troopers_beaten_level][#global.checkpoint_barriers[global.spiral_troopers_beaten_level]] = nil
@ -544,6 +610,7 @@ local function on_tick(event)
end
event.add(defines.events.on_tick, on_tick)
event.add(defines.events.on_player_built_tile, on_player_built_tile)
event.add(defines.events.on_entity_died, on_entity_died)
event.add(defines.events.on_player_rotated_entity, on_player_rotated_entity)
event.add(defines.events.on_robot_built_entity, on_robot_built_entity)